mist: channelwood: closer to the book

This commit is contained in:
Vince Weaver 2020-06-12 17:37:23 -04:00
parent 2e773c48d2
commit dc004c673f
12 changed files with 113 additions and 6 deletions

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@ -17,7 +17,7 @@ Channelwood:
+ Pain drawing the water, and trees, and boardwalk,rocks.
At least no bricks or checkered floor in this age.
Thought was done with trees on Myst
Each major junction a hexagon with potentially 6 backgrounds.
Each major junction a pentagon with potentially 6 backgrounds.
Some of them you could split left or right mid screen.
In end just did the three ways that didn't need this.
Made it confusing to navigate at times, but I always felt

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@ -1,3 +1,38 @@
For release 1.0
+ LOADER
-- better loader
-- save/load games
-- sound loader
+ MIST (split off ship-up/ship-down?)
-- constellation puzzle/ship raising
-- marker switches
+ OBSERVATORY
-- all of it
+ CABIN (split off?)
-- safe puzzle
-- boiler
-- up/down in tree
+ OCTAGON
-- code book
-- ending
+ SELENA
-- sounds/door puzzle
+ STONEY
-- hook up compass rose
-- hook up pump
-- hook up telescope
-- hook up key/trunk puzzle
+ CHANNEL
-- 2nd floor
-- 3rd floor
Done:
+ MECHE
+ MIST_TITLE
+ VIEWER
================================
main:
+ some sort of switch animation on circuit breakers?
+ marker switches
@ -46,10 +81,18 @@ Channelwood:
+ Implement safe
+ Implement tree
+ Implement boiler
+ Implement water tank
+ Implement water valves
+ Implement elevators
+ Enable linking back to Myst
+ Windmill animation
+ Switch flip animation
+ Open faucet animation
+ Animation for bridge rising
+ Animation for pipe extending
+ Animation for book elevator
+ Animation for level1 elevator
+ Animation for level2 elevator
+ Background soud effects
Stoneship age:
+ Implement floating chest puzzle

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@ -346,4 +346,6 @@ CHANNEL_TANK = 33
CHANNEL_TANK_CLOSE = 34
CHANNEL_WINDMILL = 35
CHANNEL_OUT_BACK = 36
CHANNEL_AFTER_BRIDGE1 = 37
CHANNEL_AFTER_BRIDGE2 = 38
CHANNEL_BOOK_FORK = 39

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@ -44,7 +44,10 @@ channel_graphics.inc: \
shack_n.lzsa shack_s.lzsa \
tank_n.lzsa tank_s.lzsa tank_close.lzsa \
windmill_n.lzsa windmill_s.lzsa \
outback_n.lzsa outback_s.lzsa
outback_n.lzsa outback_s.lzsa \
after_bridge1_e.lzsa after_bridge1_w.lzsa \
after_bridge2_e.lzsa after_bridge2_w.lzsa \
book_fork_n.lzsa book_fork_s.lzsa book_fork_w.lzsa
echo "arrival_n_lzsa: .incbin \"arrival_n.lzsa\"" > channel_graphics.inc
echo "arrival_s_lzsa: .incbin \"arrival_s.lzsa\"" >> channel_graphics.inc
echo "clearing_e_lzsa: .incbin \"clearing_e.lzsa\"" >> channel_graphics.inc
@ -119,6 +122,13 @@ channel_graphics.inc: \
echo "windmill_s_lzsa: .incbin \"windmill_s.lzsa\"" >> channel_graphics.inc
echo "outback_n_lzsa: .incbin \"outback_n.lzsa\"" >> channel_graphics.inc
echo "outback_s_lzsa: .incbin \"outback_s.lzsa\"" >> channel_graphics.inc
echo "after_bridge1_e_lzsa: .incbin \"after_bridge1_e.lzsa\"" >> channel_graphics.inc
echo "after_bridge1_w_lzsa: .incbin \"after_bridge1_w.lzsa\"" >> channel_graphics.inc
echo "after_bridge2_e_lzsa: .incbin \"after_bridge2_e.lzsa\"" >> channel_graphics.inc
echo "after_bridge2_w_lzsa: .incbin \"after_bridge2_w.lzsa\"" >> channel_graphics.inc
echo "book_fork_n_lzsa: .incbin \"book_fork_n.lzsa\"" >> channel_graphics.inc
echo "book_fork_s_lzsa: .incbin \"book_fork_s.lzsa\"" >> channel_graphics.inc
echo "book_fork_w_lzsa: .incbin \"book_fork_w.lzsa\"" >> channel_graphics.inc
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@ -12,7 +12,7 @@ locations:
.word location24,location25,location26,location27
.word location28,location29,location30,location31
.word location32,location33,location34,location35
.word location36
.word location36,location37,location38,location39
; CHANNEL_OUTSIDE_CABIN -- outside in clearing
@ -667,3 +667,55 @@ location36:
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; CHANNEL_AFTER_BRIDGE1 -- after lift bridge
location37:
.byte $ff ; north exit
.byte $ff ; south exit
.byte CHANNEL_AFTER_BRIDGE2 ; east exit
.byte CHANNEL_BRIDGE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_E ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word after_bridge1_e_lzsa ; east bg
.word after_bridge1_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
; CHANNEL_AFTER_BRIDGE2 -- next after lift bridge
location38:
.byte $ff ; north exit
.byte $ff ; south exit
.byte CHANNEL_AFTER_BRIDGE1 ; east exit
.byte CHANNEL_BOOK_FORK ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_N ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word after_bridge2_e_lzsa ; east bg
.word after_bridge2_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff
; CHANNEL_BOOK_FORK -- fork to book elevator
location39:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte CHANNEL_AFTER_BRIDGE2 ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word book_fork_n_lzsa ; north bg
.word book_fork_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH|BG_WEST
.byte $ff