lemm: properly print 100% in outtro

This commit is contained in:
Vince Weaver 2022-03-22 21:58:21 -04:00
parent 357dfe7c57
commit ddb9328748
3 changed files with 9 additions and 2 deletions

View File

@ -1,4 +1,3 @@
+ more than 1 lemming
+ draw roughly circular bg destruction when lemming explodes
+ wait a second after last lemming gone to exit
+ update the "in" %
@ -10,3 +9,10 @@
even x, maybe we should start animation 4 frames in if that's
the case. Or maybe it's the shift for odd frames, make
the shift the other way if walking left/right
+ Add floater
+ Add stopper
+ Add climber
+ when nuke, they should stop coming out of the door
+ offset the frames when nuking so not simultaneous
+ on explosion, start with invisible 6 so we always get a full 5s

View File

@ -146,6 +146,7 @@ upr_not_100:
bcc upr_out_tens
always_tens:
ldx PERCENT_RESCUED_L
txa
lsr
lsr

View File

@ -283,7 +283,7 @@ ground_walking:
ldy CURRENT_LEMMING
lda lemming_fall_distance,Y
cmp #32
cmp #24
bcs lemming_goes_splat
lda #0