mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-25 20:30:31 +00:00
ksp: move to new comments and optimize through end of VAB
size now 7160
This commit is contained in:
parent
010e5766c9
commit
df23f09cc6
81
ksp/ksp.bas
81
ksp/ksp.bas
@ -15,10 +15,16 @@
|
|||||||
' as well as slow down execution as BASIC is interpreted.
|
' as well as slow down execution as BASIC is interpreted.
|
||||||
'
|
'
|
||||||
' Variable List: (Note, in Applesoft only first 2 chars matters)
|
' Variable List: (Note, in Applesoft only first 2 chars matters)
|
||||||
' D$ = ASCII(4) indicating we have a DOS command
|
' D$ = ASCII(4) indicating we have a DOS command
|
||||||
' I = loop iterator
|
' EN() = engines per stage
|
||||||
' J = loop iterator
|
' FT() = fuel tanks per stack
|
||||||
' S = Stage Number
|
' I = loop iterator
|
||||||
|
' J = loop iterator
|
||||||
|
' P = number of parachutes
|
||||||
|
' S = Current Stage Number
|
||||||
|
' SR = Number of struts
|
||||||
|
' SS = Number of stages
|
||||||
|
' ST() = Stacks per stage
|
||||||
'
|
'
|
||||||
' Clear screen
|
' Clear screen
|
||||||
10 HOME:HGR:D$=CHR$(4)
|
10 HOME:HGR:D$=CHR$(4)
|
||||||
@ -77,46 +83,33 @@
|
|||||||
' *******************
|
' *******************
|
||||||
'**** REM *** Point to shape table location and load in VAB table
|
'**** REM *** Point to shape table location and load in VAB table
|
||||||
1000 POKE 232,0:POKE 233,16
|
1000 POKE 232,0:POKE 233,16
|
||||||
1015 PRINT:PRINT CHR$(4);"BLOAD VAB.SHAPE,A$1000"
|
1015 PRINT:PRINT D$"BLOAD VAB.SHAPE,A$1000"
|
||||||
1020 REM POKE 232,199: POKE 233,31
|
1035 HGR : ROT= 0: SCALE= 2
|
||||||
1030 REM FOR L = 8135 TO 8175: READ B: POKE L,B: NEXT L
|
1037 PRINT D$"BLOAD VAB.HGR,A$2000"
|
||||||
1035 HGR : ROT= 0: SCALE= 2
|
1150 X=132:Y=28
|
||||||
1037 PRINT CHR$(4);"BLOAD VAB.HGR,A$2000"
|
1155 XDRAW 1 AT X,Y+2
|
||||||
1150 X=132:Y=28
|
1200 HOME: INVERSE : VTAB 21: HTAB 7: PRINT " VEHICLE ASSEMBLY BUILDING "
|
||||||
1155 XDRAW 1 AT X,Y+2
|
1205 NORMAL:PRINT:PRINT "HOW MANY STAGES? (1-3)";:INPUT S
|
||||||
1200 HOME
|
1230 FOR I = 1 TO S
|
||||||
1205 INVERSE : VTAB 21: HTAB 7
|
1240 PRINT "HOW MANY STACKS, STAGE ";I;" (1-3)";:INPUT T:ST(I) = T
|
||||||
1207 PRINT " VEHICLE ASSEMBLY BUILDING "
|
1260 PRINT "HOW MANY FUEL TANKS PER STACK, STAGE ";I;" (1-2)";
|
||||||
1208 NORMAL
|
1265 INPUT F: FT(I) = F
|
||||||
1209 PRINT
|
1268 FOR J = 1 TO F
|
||||||
1220 PRINT "HOW MANY STAGES? (1-3)";
|
1270 XDRAW 2 AT X, Y+13*J
|
||||||
1225 INPUT S
|
1272 IF T >1 THEN XDRAW 2 AT X-14, Y+13*J
|
||||||
1230 FOR I = 1 TO S
|
1274 IF T >2 THEN XDRAW 2 AT X+14, Y+13*J
|
||||||
1240 PRINT "HOW MANY STACKS, STAGE ";I;" (1-3)";
|
1278 NEXT J
|
||||||
1245 INPUT T
|
1279 Y=Y+13*F
|
||||||
1247 ST(I) = T
|
1280 PRINT "HOW MANY ENGINES, STAGE ";I;" (1-";T;")";:INPUT E
|
||||||
1260 PRINT "HOW MANY FUEL TANKS PER STACK, STAGE ";I;" (1-2)";
|
1285 EN(I) = E
|
||||||
1265 INPUT F
|
1290 XDRAW 1 AT X, Y+8
|
||||||
1267 FT(I) = F
|
1292 IF E >1 THEN XDRAW 1 AT X-14, Y+8
|
||||||
1268 FOR J = 1 TO F
|
1294 IF E >2 THEN XDRAW 1 AT X+14, Y+8
|
||||||
1270 XDRAW 2 AT X, Y+13*J
|
1297 Y=Y+6
|
||||||
1272 IF T >1 THEN XDRAW 2 AT X-14, Y+13*J
|
1300 NEXT I
|
||||||
1274 IF T >2 THEN XDRAW 2 AT X+14, Y+13*J
|
1330 PRINT "HOW MANY PARACHUTES? (0-3)";:INPUT P
|
||||||
1278 NEXT J
|
1350 PRINT "HOW MANY STRUTS? (0-20000)";:INPUT SR
|
||||||
1279 Y=Y+13*F
|
1370 SS=S
|
||||||
1280 PRINT "HOW MANY ENGINES, STAGE ";I;" (1-";T;")";
|
|
||||||
1285 INPUT E
|
|
||||||
1287 EN(I) = E
|
|
||||||
1290 XDRAW 1 AT X, Y+8
|
|
||||||
1292 IF E >1 THEN XDRAW 1 AT X-14, Y+8
|
|
||||||
1294 IF E >2 THEN XDRAW 1 AT X+14, Y+8
|
|
||||||
1297 Y=Y+6
|
|
||||||
1300 NEXT I
|
|
||||||
1330 PRINT "HOW MANY PARACHUTES? (0-3)";
|
|
||||||
1340 INPUT P
|
|
||||||
1350 PRINT "HOW MANY STRUTS? (0-20000)";
|
|
||||||
1360 INPUT SR
|
|
||||||
1370 SS=S
|
|
||||||
1500 REM *** ASTRONAUT COMPLEX ***
|
1500 REM *** ASTRONAUT COMPLEX ***
|
||||||
1505 TEXT: HOME
|
1505 TEXT: HOME
|
||||||
1510 HTAB 11
|
1510 HTAB 11
|
||||||
|
Loading…
Reference in New Issue
Block a user