mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-03-09 07:30:35 +00:00
mist: can open safe
also (bceause we're messing with special cursors) update the stoney code
This commit is contained in:
parent
6704aa582e
commit
dfbc2ea12c
@ -240,7 +240,7 @@ stoney.o: stoney.s zp.inc hardware.inc common_defines.inc \
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link_book_stoney.s \
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link_book_mist.s \
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handle_pages.s \
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gr_copy.s audio.s text_print.s decompress_fast_v2.s
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stoney_puzzles.s
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ca65 -o stoney.o stoney.s -l stoney.lst
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####
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@ -1,6 +1,15 @@
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; this is a painful one
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; mostly because the tree puzzle is sort of obscure in the original
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; in original you get a match, then light it
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; also the match will burn out eventually
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;===================================
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; update backgrounds based on state
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;===================================
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cabin_update_state:
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rts
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;====================
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@ -31,7 +40,23 @@ touch_safe:
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pull_handle:
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; FIXME
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lda SAFE_HUNDREDS
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cmp #7
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bne wrong_combination
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lda SAFE_TENS
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cmp #2
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bne wrong_combination
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lda SAFE_ONES
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cmp #4
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bne wrong_combination
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lda #CABIN_OPEN_SAFE
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sta LOCATION
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jmp change_location
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wrong_combination:
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rts
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safe_buttons:
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@ -372,6 +372,7 @@ CABIN_TREE_BASEMENT = 9
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CABIN_TREE_BOOK = 10
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CABIN_TREE_BOOK_CLOSED = 11
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CABIN_TREE_BOOK_OPEN = 12
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CABIN_OPEN_SAFE = 13
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; Arbor, up in the trees
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ARBOR_INSIDE_ELEV1 = 0
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@ -77,4 +77,4 @@
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.byte $00 ; SAFE_HUNDREDS = $C3
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.byte $00 ; SAFE_TENS = $C4
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.byte $00 ; SAFE_ONES = $C5
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.byte $00 ; SAFE_OPEN = $C6
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.byte $00 ; TREE_LEVEL = $C6
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@ -6,7 +6,7 @@ locations:
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.word location0, location1, location2, location3
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.word location4, location5, location6, location7
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.word location8, location9, location10,location11
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.word location12
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.word location12,location13
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; CABIN_OUTSIDE -- outside in clearing
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location0:
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@ -253,3 +253,22 @@ location12:
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.byte 10,24 ; special y
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.word channel_link_book-1
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; CABIN_OPEN_SAFE -- looking at open safe
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location13:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte CABIN_INSIDE ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word $000 ; east bg
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.word safe_open_w_lzsa ; west bg
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.byte BG_WEST
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.byte DIRECTION_W ; special exit
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.byte 3,31 ; special x
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.byte 16,44 ; special y
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.word touch_safe-1
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266
mist/stoney.s
266
mist/stoney.s
@ -200,6 +200,9 @@ stoney_take_blue_page:
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;=============================
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; handle pages
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;=============================
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draw_red_page:
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lda RED_PAGES_TAKEN
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@ -256,268 +259,6 @@ stoney_half_message:
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rts
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;======================
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; handle umbrella pump buttons
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umbrella_buttons:
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lda CURSOR_X
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cmp #15
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bcc left_button_pressed
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cmp #19
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bcc center_button_pressed
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right_button_pressed:
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; drain lighthouse
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lda #2
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bne done_umbrella
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left_button_pressed:
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; drain mist tunnel
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lda #0
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beq done_umbrella
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center_button_pressed:
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; drain room tunnels
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lda #1
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done_umbrella:
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sta PUMP_STATE
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rts
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;========================
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; handle generator crank
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handle_crank:
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inc CRANK_ANGLE
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lda CRANK_ANGLE
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and #$3
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sta CRANK_ANGLE
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lda BATTERY_CHARGE
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cmp #7
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beq skip_charge
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inc BATTERY_CHARGE
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skip_charge:
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rts
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do_draw_umbrella_light:
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lda DIRECTION
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cmp #DIRECTION_W
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bne done_draw_umbrella
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lda PUMP_STATE
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asl
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asl ; *4
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tay
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lda #$99 ; orange
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sta $528+15,Y ; page 0
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sta $928+15,Y ; page 1
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; 15,20
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; 19,20
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; 23,20
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done_draw_umbrella:
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rts
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do_draw_crank_handle:
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lda DIRECTION
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cmp #DIRECTION_W
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bne done_draw_it
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lda CRANK_ANGLE
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asl
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tay
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lda crank_sprites,Y
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sta INL
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lda crank_sprites+1,Y
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sta INH
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lda #17
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sta XPOS
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lda #32
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bne draw_it
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do_draw_battery_level:
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lda BATTERY_CHARGE
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and #7
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asl
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tay
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lda battery_sprites,Y
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sta INL
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lda battery_sprites+1,Y
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sta INH
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lda #16
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sta XPOS
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lda #20
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; bne draw_it
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draw_it:
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sta YPOS
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jsr put_sprite_crop
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done_draw_it:
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rts
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do_animate_magic_table:
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; handle book rising from table
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lda ANIMATE_FRAME
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asl
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tay
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lda table_movie,Y
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sta INL
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lda table_movie+1,Y
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sta INH
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lda #18
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sta XPOS
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lda #14
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sta YPOS
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jsr put_sprite_crop
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lda FRAMEL
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and #$1f
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bne done_animate_table
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lda ANIMATE_FRAME
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cmp #4
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beq done_animate_table
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inc ANIMATE_FRAME
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done_animate_table:
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rts
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crank_sprites:
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.word crank_sprite0,crank_sprite1,crank_sprite2,crank_sprite3
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battery_sprites:
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.word battery_sprite0,battery_sprite1,battery_sprite2,battery_sprite3
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.word battery_sprite4,battery_sprite5,battery_sprite6,battery_sprite7
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table_movie:
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.word table_frame0,table_frame1,table_frame2,table_frame3
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.word table_frame4
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table_frame0:
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.byte 5,5
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$dA,$dA,$dA,$dA
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table_frame1:
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.byte 5,5
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $dA,$Ad,$dA,$dA,$dA
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.byte $dd,$Ad,$Ad,$Ad,$Ad
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table_frame2:
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.byte 5,5
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $Ad,$dd,$dd,$dd,$dd
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.byte $da,$dd,$77,$7d,$da
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.byte $dd,$dd,$77,$dd,$Ad
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table_frame3:
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.byte 5,5
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.byte $AA,$dA,$dA,$da,$da
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.byte $AA,$dd,$dd,$dd,$dd
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.byte $AA,$dd,$dd,$dd,$dd
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.byte $AA,$dd,$dd,$dd,$dd
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.byte $AA,$dd,$dd,$dd,$dd
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table_frame4:
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.byte 5,5
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.byte $AA,$07,$d7,$d7,$07
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.byte $AA,$00,$dd,$dd,$dd
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.byte $AA,$00,$d5,$d5,$dd
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.byte $AA,$00,$dd,$dd,$dd
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.byte $AA,$00,$dd,$dd,$0d
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crank_sprite0:
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.byte 5,5
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$dd,$AA,$AA
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.byte $AA,$AA,$dd,$AA,$AA
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.byte $AA,$11,$AA,$AA,$AA
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crank_sprite1:
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.byte 5,5
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.byte $1A,$AA,$AA,$AA,$AA
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.byte $A1,$dA,$dA,$AA,$AA
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.byte $AA,$AA,$ad,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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crank_sprite2:
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.byte 5,5
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.byte $AA,$AA,$AA,$dA,$11
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.byte $AA,$AA,$dA,$AA,$AA
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.byte $AA,$AA,$Ad,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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crank_sprite3:
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.byte 5,5
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$Ad,$AA,$AA
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.byte $AA,$AA,$AA,$dA,$1d
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.byte $AA,$AA,$AA,$A1,$AA
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battery_sprite0:
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.byte 1,7
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.byte $51,$AA,$AA,$AA,$AA,$AA,$AA
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battery_sprite1:
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.byte 1,7
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.byte $51,$AA,$AA,$AA,$AA,$AA,$FF
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battery_sprite2:
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.byte 1,7
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.byte $51,$AA,$AA,$AA,$AA,$FF,$FF
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battery_sprite3:
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.byte 1,7
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.byte $51,$AA,$AA,$AA,$FF,$FF,$FF
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battery_sprite4:
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.byte 1,7
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.byte $51,$AA,$AA,$FF,$FF,$FF,$FF
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battery_sprite5:
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.byte 1,7
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.byte $51,$AA,$FF,$FF,$FF,$FF,$FF
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battery_sprite6:
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.byte 1,7
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.byte $51,$FF,$FF,$FF,$FF,$FF,$FF
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battery_sprite7:
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.byte 1,7
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.byte $5c,$FF,$FF,$FF,$FF,$FF,$FF
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;==========================
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@ -531,6 +272,7 @@ battery_sprite7:
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.include "link_book_mist.s"
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; puzzles
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.include "stoney_puzzles.s"
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.include "handle_pages.s"
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; level data
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302
mist/stoney_puzzles.s
Normal file
302
mist/stoney_puzzles.s
Normal file
@ -0,0 +1,302 @@
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; The Stone Ship Puzzles
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; by deater (Vince Weaver) <vince@deater.net>
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; at start, no electricity
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; all lights on umbrella off
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; tunnels dark and flooded
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; steps to cabin are flooded, lights off past airlock, can't
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; touch book
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; lighthouse is flooded
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; lights are always on in red/blue rooms
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; umbrella pump -- only one can be on, touching twice toggles
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; #1 drains main cabin
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; #2 drains tunnels
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; #3 drain the elevator room
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; treasure chest
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; 1st drain tower room
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; 2nd go down, open tap, let water drain
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; 3rd close tap
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; 4th raise water again
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; 5th click on chained key which will unlock chest
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; 6th click on key in chest which will get picked up
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; 7th open trapdoor. animation. lock and key fall to
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; floor down below
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; you can still pick up the key down there
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; in game if you leave the lighthouse
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; while you have the key, the key ends up on the floor
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; down below
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; charged battery turns on lights in cabin/tunnels
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; charge runs down over time
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; compass rose puzzle
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; press wrong one and lights go out?
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; press right one, lights in the cabin go on
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;======================
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; handle umbrella pump buttons
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umbrella_buttons:
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lda CURSOR_X
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cmp #15
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bcc left_button_pressed
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cmp #19
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bcc center_button_pressed
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right_button_pressed:
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; drain lighthouse
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lda #2
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bne done_umbrella
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left_button_pressed:
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; drain mist tunnel
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lda #0
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beq done_umbrella
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center_button_pressed:
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; drain room tunnels
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lda #1
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done_umbrella:
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sta PUMP_STATE
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rts
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;========================
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; handle generator crank
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handle_crank:
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inc CRANK_ANGLE
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lda CRANK_ANGLE
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and #$3
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sta CRANK_ANGLE
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lda BATTERY_CHARGE
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cmp #7
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beq skip_charge
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inc BATTERY_CHARGE
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skip_charge:
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rts
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do_draw_umbrella_light:
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lda DIRECTION
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cmp #DIRECTION_W
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bne done_draw_umbrella
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lda PUMP_STATE
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asl
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asl ; *4
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tay
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lda #$99 ; orange
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sta $528+15,Y ; page 0
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sta $928+15,Y ; page 1
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; 15,20
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; 19,20
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; 23,20
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done_draw_umbrella:
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rts
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do_draw_crank_handle:
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lda DIRECTION
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cmp #DIRECTION_W
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bne done_draw_it
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lda CRANK_ANGLE
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asl
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tay
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lda crank_sprites,Y
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sta INL
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lda crank_sprites+1,Y
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sta INH
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lda #17
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sta XPOS
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lda #32
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bne draw_it
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do_draw_battery_level:
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lda BATTERY_CHARGE
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and #7
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asl
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tay
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lda battery_sprites,Y
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sta INL
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lda battery_sprites+1,Y
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sta INH
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lda #16
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sta XPOS
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lda #20
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; bne draw_it
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draw_it:
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sta YPOS
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jsr put_sprite_crop
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done_draw_it:
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rts
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do_animate_magic_table:
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; handle book rising from table
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lda ANIMATE_FRAME
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asl
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tay
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lda table_movie,Y
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sta INL
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lda table_movie+1,Y
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sta INH
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lda #18
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sta XPOS
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lda #14
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sta YPOS
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jsr put_sprite_crop
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lda FRAMEL
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and #$1f
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bne done_animate_table
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lda ANIMATE_FRAME
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cmp #4
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beq done_animate_table
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||||
|
||||
inc ANIMATE_FRAME
|
||||
done_animate_table:
|
||||
rts
|
||||
|
||||
|
||||
|
||||
|
||||
crank_sprites:
|
||||
.word crank_sprite0,crank_sprite1,crank_sprite2,crank_sprite3
|
||||
|
||||
battery_sprites:
|
||||
.word battery_sprite0,battery_sprite1,battery_sprite2,battery_sprite3
|
||||
.word battery_sprite4,battery_sprite5,battery_sprite6,battery_sprite7
|
||||
|
||||
table_movie:
|
||||
.word table_frame0,table_frame1,table_frame2,table_frame3
|
||||
.word table_frame4
|
||||
|
||||
table_frame0:
|
||||
.byte 5,5
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$dA,$dA,$dA,$dA
|
||||
|
||||
table_frame1:
|
||||
.byte 5,5
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $dA,$Ad,$dA,$dA,$dA
|
||||
.byte $dd,$Ad,$Ad,$Ad,$Ad
|
||||
|
||||
table_frame2:
|
||||
.byte 5,5
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $Ad,$dd,$dd,$dd,$dd
|
||||
.byte $da,$dd,$77,$7d,$da
|
||||
.byte $dd,$dd,$77,$dd,$Ad
|
||||
|
||||
table_frame3:
|
||||
.byte 5,5
|
||||
.byte $AA,$dA,$dA,$da,$da
|
||||
.byte $AA,$dd,$dd,$dd,$dd
|
||||
.byte $AA,$dd,$dd,$dd,$dd
|
||||
.byte $AA,$dd,$dd,$dd,$dd
|
||||
.byte $AA,$dd,$dd,$dd,$dd
|
||||
|
||||
table_frame4:
|
||||
.byte 5,5
|
||||
.byte $AA,$07,$d7,$d7,$07
|
||||
.byte $AA,$00,$dd,$dd,$dd
|
||||
.byte $AA,$00,$d5,$d5,$dd
|
||||
.byte $AA,$00,$dd,$dd,$dd
|
||||
.byte $AA,$00,$dd,$dd,$0d
|
||||
|
||||
|
||||
|
||||
crank_sprite0:
|
||||
.byte 5,5
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$dd,$AA,$AA
|
||||
.byte $AA,$AA,$dd,$AA,$AA
|
||||
.byte $AA,$11,$AA,$AA,$AA
|
||||
|
||||
crank_sprite1:
|
||||
.byte 5,5
|
||||
.byte $1A,$AA,$AA,$AA,$AA
|
||||
.byte $A1,$dA,$dA,$AA,$AA
|
||||
.byte $AA,$AA,$ad,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
|
||||
crank_sprite2:
|
||||
.byte 5,5
|
||||
.byte $AA,$AA,$AA,$dA,$11
|
||||
.byte $AA,$AA,$dA,$AA,$AA
|
||||
.byte $AA,$AA,$Ad,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
|
||||
crank_sprite3:
|
||||
.byte 5,5
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$AA,$AA
|
||||
.byte $AA,$AA,$Ad,$AA,$AA
|
||||
.byte $AA,$AA,$AA,$dA,$1d
|
||||
.byte $AA,$AA,$AA,$A1,$AA
|
||||
|
||||
battery_sprite0:
|
||||
.byte 1,7
|
||||
.byte $51,$AA,$AA,$AA,$AA,$AA,$AA
|
||||
|
||||
battery_sprite1:
|
||||
.byte 1,7
|
||||
.byte $51,$AA,$AA,$AA,$AA,$AA,$FF
|
||||
|
||||
battery_sprite2:
|
||||
.byte 1,7
|
||||
.byte $51,$AA,$AA,$AA,$AA,$FF,$FF
|
||||
|
||||
battery_sprite3:
|
||||
.byte 1,7
|
||||
.byte $51,$AA,$AA,$AA,$FF,$FF,$FF
|
||||
|
||||
battery_sprite4:
|
||||
.byte 1,7
|
||||
.byte $51,$AA,$AA,$FF,$FF,$FF,$FF
|
||||
|
||||
battery_sprite5:
|
||||
.byte 1,7
|
||||
.byte $51,$AA,$FF,$FF,$FF,$FF,$FF
|
||||
|
||||
battery_sprite6:
|
||||
.byte 1,7
|
||||
.byte $51,$FF,$FF,$FF,$FF,$FF,$FF
|
||||
|
||||
battery_sprite7:
|
||||
.byte 1,7
|
||||
.byte $5c,$FF,$FF,$FF,$FF,$FF,$FF
|
||||
|
@ -193,7 +193,7 @@ SAFE_HUNDREDS = $C3 ; safe combination, hundreds
|
||||
SAFE_TENS = $C4 ; safe combination, tens
|
||||
SAFE_ONES = $C5 ; safe combination, ones
|
||||
|
||||
SAFE_OPEN = $C6
|
||||
TREE_LEVEL = $C6 ; how high is the tree hole
|
||||
|
||||
|
||||
END_OF_SAVE = $C7
|
||||
|
Loading…
x
Reference in New Issue
Block a user