bubble: update codes

This commit is contained in:
Vince Weaver 2024-02-16 01:15:15 -05:00
parent c6945019ab
commit e074a11beb
5 changed files with 1131 additions and 3 deletions

View File

@ -7,7 +7,8 @@ EMPTY_DISK = ../../../empty_disk
all: bubble.dsk make_table
bubble.dsk: HELLO BUBBLE.BAS BUBBLE BUBBLE_ORIG BUBBLE_ROLLED DIAMOND
bubble.dsk: HELLO BUBBLE.BAS BUBBLE BUBBLE_C64 \
BUBBLE_ORIG BUBBLE_ROLLED DIAMOND FAST_DOTS
cp $(EMPTY_DISK)/empty.dsk bubble.dsk
$(DOS33) -y bubble.dsk SAVE A HELLO
$(DOS33) -y bubble.dsk SAVE A BUBBLE.BAS
@ -15,6 +16,8 @@ bubble.dsk: HELLO BUBBLE.BAS BUBBLE BUBBLE_ORIG BUBBLE_ROLLED DIAMOND
$(DOS33) -y bubble.dsk BSAVE -a 0x0C00 BUBBLE_ORIG
$(DOS33) -y bubble.dsk BSAVE -a 0x0C00 BUBBLE_ROLLED
$(DOS33) -y bubble.dsk BSAVE -a 0x0C00 DIAMOND
$(DOS33) -y bubble.dsk BSAVE -a 0x0C00 FAST_DOTS
$(DOS33) -y bubble.dsk BSAVE -a 0x0C00 BUBBLE_C64
###
@ -31,6 +34,15 @@ bubble.o: bubble.s hgr_clear_part.s sin_unrolled.s
###
BUBBLE_C64: bubble_c64.o
ld65 -o BUBBLE_C64 bubble_c64.o -C $(LINKER_SCRIPTS)/apple2_c00.inc
bubble_c64.o: bubble_c64.s hgr_clear_part.s sin_unrolled.s
ca65 -o bubble_c64.o bubble_c64.s -l bubble_c64.lst
###
BUBBLE_ORIG: bubble_orig.o
ld65 -o BUBBLE_ORIG bubble_orig.o -C $(LINKER_SCRIPTS)/apple2_c00.inc
@ -55,6 +67,15 @@ DIAMOND: diamond.o
diamond.o: diamond.s
ca65 -o diamond.o diamond.s -l diamond.lst
###
FAST_DOTS: fast_dots.o
ld65 -o FAST_DOTS fast_dots.o -C $(LINKER_SCRIPTS)/apple2_c00.inc
fast_dots.o: fast_dots.s
ca65 -o fast_dots.o fast_dots.s -l fast_dots.lst
###
@ -73,5 +94,5 @@ make_table.o: make_table.c
###
clean:
rm -f *~ *.o *.lst BUBBLE.BAS HELLO BUBBLE \
DIAMOND BUBBLE_ORIG BUBBLE_ROLLED
rm -f *~ *.o *.lst BUBBLE.BAS HELLO BUBBLE BUBBLE_C64 \
DIAMOND BUBBLE_ORIG BUBBLE_ROLLED FAST_DOTS

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@ -0,0 +1,291 @@
; bubble universe -- Apple II Hires
; by Vince `deater` Weaver
; based roughly on the BASIC code posted on the pouet forum
; original effect by yuruyrau on twitter
; this version based on fast c64 code
; soft-switches
;KEYPRESS = $C000
;KEYRESET = $C010
PAGE1 = $C054
PAGE2 = $C055
; ROM routines
BKGND0 = $F3F4 ; clear current page to A
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
HPLOT0 = $F457 ; plot at (Y,X), (A)
;HLINRL = $F530 ; line to (X,A), (Y)
;HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
;COLORTBL = $F6F6
;WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
; zero page
GBASL = $26
GBASH = $27
HPLOTYL = $92
RXL = $96
RXH = $97
STEMP1L = $98
STEMP1H = $99
STEMP2L = $9A
IC = $D0
J = $D1
XL = $D2
XH = $D3
;VL = $D4
;VH = $D5
;TL = $D6
T = $D7
U = $D8
V = $D9
HGR_PAGE = $E6
; const
;NUM = 32
NUM = 24
bubble:
;========================
; setup lookup tables
jsr hgr_make_tables
;=======================
; init graphics
jsr HGR
jsr HGR2
;=======================
; init variables
lda #0
sta U
sta V
sta T
;=========================
;=========================
; main loop
;=========================
;=========================
next_frame:
;===========================
; "fast" clear screen
.include "hgr_clear_part.s"
lda T
sta IT1
sta IT2
lda #0
sta IS1
sta IS2
lda #24 ; 40
sta IC
ldx U
ldy V
i_loop:
lda #24 ; 200
sta J
j_loop:
clc ; 2
IS1 = *+1
lda sin_t,Y ; 4+
IT1 = *+1
adc sin_t,X ; 4+
sta U ; 3
IS2 = *+1
lda cos_t,Y ; 4+
IT2 = *+1
adc cos_t,X ; 4+
tay ; 2 = 23-27 cycles
sty V
;===========================================================
; HPLOT 32*U+140,32*V+96
lda U
clc ; 2
adc #140 ; 2
tax ; 2
; calculate Ypos
lda V
clc
adc #96
; "fast" hplot, Xpos in X, Ypos in A
; Apple II hi-res is more-or-less 280x192
; two consecutive pixels on are white
; single pixels are colored based on palette
; we treat things as a monochrome display, on a color
; display odd/even pixels will have different colors
; The Y memory offset is a horrible interleaved mess, so we use
; a lookup table we generated at start. We also add in
; the proper value for page-flipping
; Apple II hi-res is 7 pixels/byte, so we also pre-generate
; div and mod by 7 tables at start and use those
; instead of dividing by 7
; We cheat and don't worry about the X positions larger
; than 256 because our algorithm only goes up to 208
tay ; 2
lda hposn_low,Y ; 4
sta GBASL ; 3
clc ; 2
lda hposn_high,Y ; 4
adc HGR_PAGE ; 3
sta GBASH ; 3
; 21
ldy div7_table,X ; 4
lda mod7_table,X ; 4
tax ; 2
; 31
; get current 7-bit pixel range, OR in to set new pixel
lda (GBASL),Y ; 5
ora log_lookup,X ; 4
sta (GBASL),Y ; 6
; 46
dec J
bne j_loop
; dec J ; 5
; bmi done_j ; 2/3
; jmp inner_loop ; 3
; bpl inner_loop
done_j:
lda IS1
clc
adc #41
sta IS1
sta IS2
dec IC
bne i_loop
; inc I ; 5
; lda I ; 3
; cmp #NUM ; 2
; beq done_i ; 2/3
; jmp outer_loop ; 3
;done_i:
; t=t+(1.0/32.0);
; 1/2 1/4 1/8 1/16 | 1/32 1/64 1/128 1/256
; $0x08
; carry always set here as we got here from a BEQ
; (bcs=bge, bcc=blt)
; lda tl_smc+1 ; 4
; adc #$7 ; really 8, carry always set ; 2
; sta tl_smc+1 ; 4
; lda #0 ; 2
; adc th_smc+1 ; 4
; sta th_smc+1 ; 4
sty V
inc T
; jmp new_frame
end:
; flip pages
; if $20 (draw PAGE1) draw PAGE2, SHOW page1
; if $40 (draw PAGE2) draw PAGE1, SHOW page2
lda HGR_PAGE
eor #$60
sta HGR_PAGE
cmp #$40
bne flip2
flip1:
bit PAGE1
jmp next_frame
flip2:
bit PAGE2
jmp next_frame
.include "hgr_table.s"
; we could calculate these, or else build them from
; a 0..pi/2 table to save a lot of space
; the alignment was there to potentially save cycles on page
; crossing. Maybe not as useful that the cosine
; goes off the page
; which of 7 pixels to draw
; note high bit is set to pick blue/orange palette
; clear to get purple/green instead
log_lookup:
.byte $81,$82,$84,$88,$90,$A0,$C0,$80
sin_t:
.byte $0F,$0E,$0D,$0D,$0C,$0C,$0B,$0B,$0A,$0A,$09,$09,$08,$08,$08,$07
.byte $07,$07,$06,$06,$06,$06,$06,$06,$05,$05,$05,$05,$05,$05,$05,$05
.byte $05,$06,$06,$06,$06,$06,$06,$07,$07,$07,$08,$08,$08,$09,$09,$0A
.byte $0A,$0B,$0B,$0C,$0C,$0D,$0D,$0E,$0F,$0F,$10,$10,$11,$12,$13,$13
.byte $14,$15,$16,$17,$17,$18,$19,$1A,$1B,$1C,$1D,$1D,$1E,$1F,$20,$21
.byte $22,$23,$24,$25,$26,$27,$28,$29,$2A,$2B,$2C,$2D,$2E,$2F,$30,$31
.byte $32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F,$3F,$40
.byte $41,$42,$43,$44,$45,$45,$46,$47,$48,$49,$49,$4A,$4B,$4C,$4C,$4D
.byte $4D,$4E,$4F,$4F,$50,$50,$51,$51,$52,$52,$53,$53,$54,$54,$54,$55
.byte $55,$55,$56,$56,$56,$56,$56,$56,$57,$57,$57,$57,$57,$57,$57,$57
.byte $57,$56,$56,$56,$56,$56,$56,$55,$55,$55,$54,$54,$54,$53,$53,$52
.byte $52,$51,$51,$50,$50,$4F,$4F,$4E,$4D,$4D,$4C,$4C,$4B,$4A,$49,$49
.byte $48,$47,$46,$45,$45,$44,$43,$42,$41,$40,$3F,$3F,$3E,$3D,$3C,$3B
.byte $3A,$39,$38,$37,$36,$35,$34,$33,$32,$31,$30,$2F,$2E,$2D,$2C,$2B
.byte $2A,$29,$28,$27,$26,$25,$24,$23,$22,$21,$20,$1F,$1E,$1D,$1D,$1C
.byte $1B,$1A,$19,$18,$17,$17,$16,$15,$14,$13,$13,$12,$11,$10,$10,$0F
cos_t:
.byte $14,$15,$16,$17,$17,$18,$19,$1A,$1B,$1C,$1D,$1D,$1E,$1F,$20,$21
.byte $22,$23,$24,$25,$26,$27,$28,$29,$2A,$2B,$2C,$2D,$2E,$2F,$30,$31
.byte $32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F,$3F,$40
.byte $41,$42,$43,$44,$45,$45,$46,$47,$48,$49,$49,$4A,$4B,$4C,$4C,$4D
.byte $4D,$4E,$4F,$4F,$50,$50,$51,$51,$52,$52,$53,$53,$54,$54,$54,$55
.byte $55,$55,$56,$56,$56,$56,$56,$56,$57,$57,$57,$57,$57,$57,$57,$57
.byte $57,$56,$56,$56,$56,$56,$56,$55,$55,$55,$54,$54,$54,$53,$53,$52
.byte $52,$51,$51,$50,$50,$4F,$4F,$4E,$4D,$4D,$4C,$4C,$4B,$4A,$49,$49
.byte $48,$47,$46,$45,$45,$44,$43,$42,$41,$40,$3F,$3F,$3E,$3D,$3C,$3B
.byte $3A,$39,$38,$37,$36,$35,$34,$33,$32,$31,$30,$2F,$2E,$2D,$2C,$2B
.byte $2A,$29,$28,$27,$26,$25,$24,$23,$22,$21,$20,$1F,$1E,$1D,$1D,$1C
.byte $1B,$1A,$19,$18,$17,$17,$16,$15,$14,$13,$13,$12,$11,$10,$10,$0F
.byte $0F,$0E,$0D,$0D,$0C,$0C,$0B,$0B,$0A,$0A,$09,$09,$08,$08,$08,$07
.byte $07,$07,$06,$06,$06,$06,$06,$06,$05,$05,$05,$05,$05,$05,$05,$05
.byte $05,$06,$06,$06,$06,$06,$06,$07,$07,$07,$08,$08,$08,$09,$09,$0A
.byte $0A,$0B,$0B,$0C,$0C,$0D,$0D,$0E,$0F,$0F,$10,$10,$11,$12,$13,$13

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@ -0,0 +1,354 @@
; bubble universe -- Apple II Hires
; soft-switches
KEYPRESS = $C000
KEYRESET = $C010
PAGE1 = $C054
PAGE2 = $C055
; ROM routines
BKGND0 = $F3F4 ; clear current page to A
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
HPLOT0 = $F457 ; plot at (Y,X), (A)
HLINRL = $F530 ; line to (X,A), (Y)
HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
COLORTBL = $F6F6
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
; zero page
HPLOTXL = $90
HPLOTXH = $91
HPLOTYL = $92
HPLOTYH = $93
IVL = $94
IVH = $95
RXL = $96
RXH = $97
OUT1L = $98
OUT1H = $99
OUT2L = $9A
OUT2H = $9B
STEMP1L = $9C
STEMP1H = $9D
STEMP2L = $9E
STEMP2H = $9F
I = $D0
J = $D1
XL = $D4
XH = $D5
VL = $D6
VH = $D7
TL = $DA
TH = $DB
UL = $DC
UH = $DD
HGR_PAGE = $E6
; const
NUM = 32
bubble:
jsr HGR2
ldx #7
jsr HCOLOR1
lda #0
sta XL
sta XH
sta VL
sta VH
sta TL
sta TH
next_frame:
lda #0
jsr BKGND0
main_loop:
ldx #0
stx I
outer_loop:
ldx #0
stx J
inner_loop:
; fixed_add(rh[i],rl[i],xh,xl,&rxh,&rxl);
; note: rh is always 0
ldx I ; 3
clc ; 2
lda rl,X
adc XL ; 3
sta RXL ; 3
lda #0 ; 2
adc XH ; 3
sta RXH ; 3
; fixed_add(i,0,vh,vl,&ivh,&ivl);
clc
lda #0
adc VL
sta IVL
lda I
adc VH
sta IVH
; U=SIN(I+V)+SIN(RR+X)
; float_to_fixed(sin(ivh,ivl) + sin(rxh,rxl), &uh,&ul);
ldy #0
jsr sin
ldy #2
jsr sin
clc
lda OUT1L
adc OUT2L
sta UL
lda OUT1H
adc OUT2H
sta UH
; V=COS(I+V)+COS(RR+X)
; float_to_fixed(cos(ivh,ivl) + cos(rxh,rxl), &vh,&vl);
ldy #0
jsr cos
ldy #2
jsr cos
clc
lda OUT1L
adc OUT2L
sta VL
lda OUT1H
adc OUT2H
sta VH
; X=U+T
; fixed_add(uh,ul,th,tl,&xh,&xl);
clc
lda UL
adc TL
sta XL
lda UH
adc TH
sta XH
; HPLOT 32*U+140,32*V+96
; hplot(48*fixed_to_float(uh,ul)+140,
; 48*fixed_to_float(vh,vl)+96);
; HPLOT0 plot at (Y,X), (A)
lda UL
sta HPLOTYL
lda UH
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
clc
adc #140
tax
lda VL
sta HPLOTYL
lda VH
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
clc
adc #96
ldy #0 ; never bigger than 140+48 = 188
; ldx #140
; lda #96
jsr HPLOT0
inc J
lda J
cmp #NUM
beq done_j
jmp inner_loop
done_j:
inc I
lda I
cmp #NUM
beq done_i
jmp outer_loop
done_i:
; t=t+(1.0/32.0);
; 1/2 1/4 1/8 1/16 | 1/32 1/64 1/128 1/256
; $0x08
clc
lda TL
adc #$8
sta TL
lda #0
adc TH
sta TH
end:
; flip pages
; if $20 (draw PAGE1) draw PAGE2, SHOW page1
; if $40 (draw PAGE2) draw PAGE1, SHOW page2
lda HGR_PAGE
eor #$60
sta HGR_PAGE
cmp #$40
bne flip2
flip1:
bit PAGE1
jmp next_frame
flip2:
bit PAGE2
jmp next_frame
;=======================
sin:
; / 6.28 is roughly the same as *0.16
; = .5 .25 .125 .0625 .03125
; 1/6.28 = 0.16 = 0 0 1 0 1 0 0 0 = 0x28
; i=(i*0x28)>>8;
lda IVL,Y
sta STEMP1L
lda IVH,Y
sta STEMP1H
already_loaded:
; i2=i<<3;
asl STEMP1L
rol STEMP1H
asl STEMP1L
rol STEMP1H
asl STEMP1L
rol STEMP1H
; i1=i<<5;
lda STEMP1L
sta STEMP2L
lda STEMP1H
sta STEMP2H
asl STEMP2L
rol STEMP2H
asl STEMP2L
rol STEMP2H
; i=(i1+i2)>>8;
clc
lda STEMP1L
adc STEMP2L
sta STEMP1L
lda STEMP1H
adc STEMP2H
sta STEMP1H
ldx STEMP1H
; sl=fsinh[i];
lda sin_lookup,X
asl
sta OUT1L,Y
bcs sin_negative
sin_positive:
lda #$0
beq set_sin_sign
sin_negative:
lda #$FF
set_sin_sign:
sta OUT1H,Y
rts
;=============================
cos:
; 1.57 is roughly 0x0192 in 8.8
clc
lda IVL,Y
adc #$92
sta STEMP1L
lda IVH,Y
adc #1
sta STEMP1H
jmp already_loaded
rl:
.byte $00,$06,$0C,$12,$19,$1F,$25,$2B
.byte $32,$38,$3E,$45,$4B,$51,$57,$5E
.byte $64,$6A,$71,$77,$7D,$83,$8A,$90
.byte $96,$9D,$A3,$A9,$AF,$B6,$BC,$C2
sin_lookup:
.byte $00,$03,$06,$09,$0C,$0F,$12,$15,$18,$1C,$1F,$22,$25,$28,$2B,$2E
.byte $30,$33,$36,$39,$3C,$3F,$41,$44,$47,$49,$4C,$4E,$51,$53,$55,$58
.byte $5A,$5C,$5E,$60,$62,$64,$66,$68,$6A,$6C,$6D,$6F,$70,$72,$73,$74
.byte $76,$77,$78,$79,$7A,$7B,$7C,$7C,$7D,$7E,$7E,$7F,$7F,$7F,$7F,$7F
.byte $7F,$7F,$7F,$7F,$7F,$7F,$7E,$7E,$7D,$7C,$7C,$7B,$7A,$79,$78,$77
.byte $76,$75,$73,$72,$70,$6F,$6D,$6C,$6A,$68,$66,$64,$63,$61,$5E,$5C
.byte $5A,$58,$56,$53,$51,$4E,$4C,$49,$47,$44,$41,$3F,$3C,$39,$36,$34
.byte $31,$2E,$2B,$28,$25,$22,$1F,$1C,$19,$16,$12,$0F,$0C,$09,$06,$03
.byte $00,$FE,$FA,$F7,$F4,$F1,$EE,$EB,$E8,$E5,$E2,$DF,$DC,$D9,$D6,$D3
.byte $D0,$CD,$CA,$C7,$C4,$C2,$BF,$BC,$BA,$B7,$B4,$B2,$AF,$AD,$AB,$A8
.byte $A6,$A4,$A2,$A0,$9E,$9C,$9A,$98,$96,$95,$93,$91,$90,$8E,$8D,$8C
.byte $8A,$89,$88,$87,$86,$85,$84,$84,$83,$82,$82,$81,$81,$81,$81,$81
.byte $81,$81,$81,$81,$81,$81,$82,$82,$83,$84,$84,$85,$86,$87,$88,$89
.byte $8A,$8B,$8D,$8E,$8F,$91,$93,$94,$96,$98,$99,$9B,$9D,$9F,$A1,$A4
.byte $A6,$A8,$AA,$AD,$AF,$B1,$B4,$B6,$B9,$BC,$BE,$C1,$C4,$C7,$C9,$CC
.byte $CF,$D2,$D5,$D8,$DB,$DE,$E1,$E4,$E7,$EA,$ED,$F0,$F4,$F7,$FA,$FD

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@ -0,0 +1,403 @@
; bubble universe -- Apple II Hires
; original = 612 bytes
; clear screen:
; bkgnd0 = $44198 = 278936 cycles = max ~4fps
; new: $A616 = 42518 = max ~22fps
; hplot
; hplot0 = ($14E-$15C) $14E = 334 * 1024 = 342016 = max ~3fps
; lookup = 46 * 1024 = 47104 = max ~21fps
; after fast graphics
; D7E77 = 884343 = 1.1fps
; soft-switches
KEYPRESS = $C000
KEYRESET = $C010
PAGE1 = $C054
PAGE2 = $C055
; ROM routines
BKGND0 = $F3F4 ; clear current page to A
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
HPLOT0 = $F457 ; plot at (Y,X), (A)
HLINRL = $F530 ; line to (X,A), (Y)
HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
COLORTBL = $F6F6
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
; zero page
GBASL = $26
GBASH = $27
HPLOTXL = $90
HPLOTXH = $91
HPLOTYL = $92
HPLOTYH = $93
IVL = $94
IVH = $95
RXL = $96
RXH = $97
OUT1L = $98
OUT1H = $99
OUT2L = $9A
OUT2H = $9B
STEMP1L = $9C
STEMP1H = $9D
STEMP2L = $9E
STEMP2H = $9F
I = $D0
J = $D1
XL = $D4
XH = $D5
VL = $D6
VH = $D7
TL = $DA
TH = $DB
UL = $DC
UH = $DD
HGR_PAGE = $E6
; const
NUM = 32
bubble:
jsr hgr_make_tables
jsr HGR2
ldx #7
jsr HCOLOR1
lda #0
sta XL
sta XH
sta VL
sta VH
sta TL
sta TH
next_frame:
jsr hgr_clear_screen
; lda #0
; jsr BKGND0
main_loop:
ldx #0
stx I
outer_loop:
ldx #NUM
stx J
inner_loop:
; fixed_add(rh[i],rl[i],xh,xl,&rxh,&rxl);
; note: rh is always 0
ldx I ; 3
clc ; 2
lda rl,X
adc XL ; 3
sta RXL ; 3
lda #0 ; 2
adc XH ; 3
sta RXH ; 3
; fixed_add(i,0,vh,vl,&ivh,&ivl);
clc
lda #0
adc VL
sta IVL
lda I
adc VH
sta IVH
; U=SIN(I+V)+SIN(RR+X)
; float_to_fixed(sin(ivh,ivl) + sin(rxh,rxl), &uh,&ul);
ldy #0
jsr sin
ldy #2
jsr sin
clc
lda OUT1L
adc OUT2L
sta UL
lda OUT1H
adc OUT2H
sta UH
; V=COS(I+V)+COS(RR+X)
; float_to_fixed(cos(ivh,ivl) + cos(rxh,rxl), &vh,&vl);
ldy #0
jsr cos
ldy #2
jsr cos
clc
lda OUT1L
adc OUT2L
sta VL
lda OUT1H
adc OUT2H
sta VH
; X=U+T
; fixed_add(uh,ul,th,tl,&xh,&xl);
clc
lda UL
adc TL
sta XL
lda UH
adc TH
sta XH
; HPLOT 32*U+140,32*V+96
; hplot(48*fixed_to_float(uh,ul)+140,
; 48*fixed_to_float(vh,vl)+96);
; HPLOT0 plot at (Y,X), (A)
lda UL
sta HPLOTYL
lda UH
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
clc
adc #140
tax
lda VL
sta HPLOTYL
lda VH
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
asl HPLOTYL
rol
clc
adc #96
; ldy #0 ; never bigger than 140+48 = 188
; ldx #140
; lda #96
; jsr HPLOT0
tay ; 2
lda hposn_low,Y ; 4
sta GBASL ; 3
clc ; 2
lda hposn_high,Y ; 4
adc HGR_PAGE ; 3
sta GBASH ; 3
; 21
ldy div7_table,X ; 4
lda mod7_table,X ; 4
tax ; 2
; 31
lda (GBASL),Y ; 5
ora log_lookup,X ; 4
sta (GBASL),Y ; 6
; 46
;div7_table = $6800
;mod7_table = $6900
;hposn_high = $6a00
;hposn_low = $6b00
dec J ; 5
bne done_j ; 2/3
jmp inner_loop ; 3
done_j:
inc I
lda I
cmp #NUM
beq done_i
jmp outer_loop
done_i:
; t=t+(1.0/32.0);
; 1/2 1/4 1/8 1/16 | 1/32 1/64 1/128 1/256
; $0x08
clc
lda TL
adc #$8
sta TL
lda #0
adc TH
sta TH
end:
; flip pages
; if $20 (draw PAGE1) draw PAGE2, SHOW page1
; if $40 (draw PAGE2) draw PAGE1, SHOW page2
lda HGR_PAGE
eor #$60
sta HGR_PAGE
cmp #$40
bne flip2
flip1:
bit PAGE1
jmp next_frame
flip2:
bit PAGE2
jmp next_frame
;=======================
sin:
; / 6.28 is roughly the same as *0.16
; = .5 .25 .125 .0625 .03125
; 1/6.28 = 0.16 = 0 0 1 0 1 0 0 0 = 0x28
; i=(i*0x28)>>8;
lda IVL,Y
sta STEMP1L
lda IVH,Y
sta STEMP1H
already_loaded:
; i2=i<<3;
asl STEMP1L
rol STEMP1H
asl STEMP1L
rol STEMP1H
asl STEMP1L
rol STEMP1H
; i1=i<<5;
lda STEMP1L
sta STEMP2L
lda STEMP1H
sta STEMP2H
asl STEMP2L
rol STEMP2H
asl STEMP2L
rol STEMP2H
; i=(i1+i2)>>8;
clc
lda STEMP1L
adc STEMP2L
sta STEMP1L
lda STEMP1H
adc STEMP2H
sta STEMP1H
ldx STEMP1H
; sl=fsinh[i];
lda sin_lookup,X
asl
sta OUT1L,Y
bcs sin_negative
sin_positive:
lda #$0
beq set_sin_sign
sin_negative:
lda #$FF
set_sin_sign:
sta OUT1H,Y
rts
;=============================
cos:
; 1.57 is roughly 0x0192 in 8.8
clc
lda IVL,Y
adc #$92
sta STEMP1L
lda IVH,Y
adc #1
sta STEMP1H
jmp already_loaded
rl:
.byte $00,$06,$0C,$12,$19,$1F,$25,$2B
.byte $32,$38,$3E,$45,$4B,$51,$57,$5E
.byte $64,$6A,$71,$77,$7D,$83,$8A,$90
.byte $96,$9D,$A3,$A9,$AF,$B6,$BC,$C2
sin_lookup:
.byte $00,$03,$06,$09,$0C,$0F,$12,$15,$18,$1C,$1F,$22,$25,$28,$2B,$2E
.byte $30,$33,$36,$39,$3C,$3F,$41,$44,$47,$49,$4C,$4E,$51,$53,$55,$58
.byte $5A,$5C,$5E,$60,$62,$64,$66,$68,$6A,$6C,$6D,$6F,$70,$72,$73,$74
.byte $76,$77,$78,$79,$7A,$7B,$7C,$7C,$7D,$7E,$7E,$7F,$7F,$7F,$7F,$7F
.byte $7F,$7F,$7F,$7F,$7F,$7F,$7E,$7E,$7D,$7C,$7C,$7B,$7A,$79,$78,$77
.byte $76,$75,$73,$72,$70,$6F,$6D,$6C,$6A,$68,$66,$64,$63,$61,$5E,$5C
.byte $5A,$58,$56,$53,$51,$4E,$4C,$49,$47,$44,$41,$3F,$3C,$39,$36,$34
.byte $31,$2E,$2B,$28,$25,$22,$1F,$1C,$19,$16,$12,$0F,$0C,$09,$06,$03
.byte $00,$FE,$FA,$F7,$F4,$F1,$EE,$EB,$E8,$E5,$E2,$DF,$DC,$D9,$D6,$D3
.byte $D0,$CD,$CA,$C7,$C4,$C2,$BF,$BC,$BA,$B7,$B4,$B2,$AF,$AD,$AB,$A8
.byte $A6,$A4,$A2,$A0,$9E,$9C,$9A,$98,$96,$95,$93,$91,$90,$8E,$8D,$8C
.byte $8A,$89,$88,$87,$86,$85,$84,$84,$83,$82,$82,$81,$81,$81,$81,$81
.byte $81,$81,$81,$81,$81,$81,$82,$82,$83,$84,$84,$85,$86,$87,$88,$89
.byte $8A,$8B,$8D,$8E,$8F,$91,$93,$94,$96,$98,$99,$9B,$9D,$9F,$A1,$A4
.byte $A6,$A8,$AA,$AD,$AF,$B1,$B4,$B6,$B9,$BC,$BE,$C1,$C4,$C7,$C9,$CC
.byte $CF,$D2,$D5,$D8,$DB,$DE,$E1,$E4,$E7,$EA,$ED,$F0,$F4,$F7,$FA,$FD
log_lookup:
.byte $81,$82,$84,$88,$90,$A0,$C0,$80
.include "hgr_clear_screen.s"
.include "hgr_table.s"

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/* Bubble table */
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#include <math.h>
#define PI 3.14159265358979323846264
int main(int argc, char **argv) {
int i,t;
double d;
// in other words, scaled to 46+/-256/2pi. and shifted by 2*46
// the shift is there to remove the offset from u and v
// being sums of 2 sins and 2 coses.
// Building in the offset means my coordinates are all positive
//cos_t .char round(cos((range(256)-92)*2.0*pi/256)*256.0/2.0/pi+46)
//sin_t .char round(sin((range(256)-92)*2.0*pi/256)*256.0/2.0/pi+46)
int sine_table[256];
int cos_table[256];
for(i=0;i<256;i++) {
d=round(sin((i-92)*2.0*PI/256.0)*256.0/2.0/PI+46);
sine_table[i]=(int)d;
}
printf("sin_t:\n");
for(i=0;i<256;i++) {
if (i%16==0) printf("\t.byte\t");
t=sine_table[i];
printf("$%02X",t&0xff);
if (i%16!=15) printf(",");
else printf("\n");
}
for(i=0;i<256;i++) {
d=round(cos((i-92)*2.0*PI/256.0)*256.0/2.0/PI+46);
cos_table[i]=(int)d;
}
printf("cos_t:\n");
for(i=0;i<256;i++) {
if (i%16==0) printf("\t.byte\t");
t=cos_table[i];
printf("$%02X",t&0xff);
if (i%16!=15) printf(",");
else printf("\n");
}
}