ootw: fine-tune the walking/running a bit

This commit is contained in:
Vince Weaver 2019-03-23 13:34:12 -04:00
parent 448f16e947
commit e3465596ac
2 changed files with 11 additions and 4 deletions

View File

@ -49,7 +49,7 @@ OOTW_C2: ootw_c2.o
ootw_c2.o: ootw_c2.s \
gr_copy.s gr_fast_clear.s gr_pageflip.s gr_unrle.s gr_putsprite.s \
keyboard.s gr_run_sequence.s \
keyboard.s gr_run_sequence.s physicist.s \
ootw_graphics/sprites/sprites_physicist.inc \
ootw_c2_cage.s ootw_c2_jail.s ootw_c2_intro.s \
ootw_graphics/cage/ootw_c2_cage.inc \

View File

@ -1,5 +1,7 @@
;=======================================
; Move physicist based on current state
;
; TODO: only update on even frames to slow things down?
move_physicist:
lda PHYSICIST_STATE
@ -17,7 +19,7 @@ move_physicist_walking:
lda GAIT
and #$7
cmp #$4
cmp #$4 ; only walk roughly 1/8 of time
bne no_move_walk
lda DIRECTION
@ -33,8 +35,13 @@ no_move_walk:
;======================
; running
move_physicist_running:
; inc GAIT ; cycle through animation
inc GAIT ; cycle through animation
inc GAIT ; cycle through animation
lda GAIT
and #$3
cmp #$2 ; only run roughly 1/4 of time
bne no_move_run
lda DIRECTION
beq p_run_left
@ -43,7 +50,7 @@ move_physicist_running:
rts
p_run_left:
dec PHYSICIST_X ; run left
no_move_run:
rts
;======================
; standing