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tfv: finish art for deutsch klasse
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@ -106,6 +106,12 @@ JC
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no lights on the football field and the roof of the gym
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still leaked during basketball games.
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There was a dress code. At the time for the girls it was
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transitioning from ugly brown (herringbone in the winter) skirts,
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and yellow/brown sweater to some sort of horrible green for the
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people a few years younger than us. It's not the Apple II palette
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making things ugly, it's actually fairly accurate.
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Math Office
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Where the academic team practiced.
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@ -184,10 +190,25 @@ Deutsch Klasse
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German class was also fun, though possibly more fun for
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us than it was for Frau Potter who had to teach us.
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We called her just "Frau" for short, which didn't bother her,
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but it shocked all the German exchange students as being excessively
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rude as it was sort of like calling her "Woman" or "Lady".
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The agents are some weird thing I did where everyone in our
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class was a secret Starfleet Agent, and were assigned letters.
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No, it didn't make any sense at the time either.
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Half the class was actually male, but we mostly sat on the near side
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of the room for some reason. The girls all sat on the pictured
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side by the windows (view from where I sat).
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For all 4 years. I have no idea why we did that.
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There were actually some interesting people in this class, feel
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bad for leaving them out but the game engine only budgets 5 talking
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spots per room.
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Interesting fact, 3 of the 4 students pictured have gone on
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to get PhDs.
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Acting Principal
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One of our favorite teachers. He wore a robo-leg when
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playing Badminton. The "Since we have no electricity we have no
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@ -650,19 +650,25 @@ unsigned char deutsch_rle[]={
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0xFF,0xF8,0x8F,0x88,0xFF,0x88,0xFF,
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0xF8,0x88,0x88,0xFF,0xF8,0x8F,0x88,0xFF,
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0x8F,0xFF,0x88,0xF8,0xFF,0x88,0xA3,0x91,
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0xA3,0x99,0xA0,0x22,0x88,0xA3,0x99,0xA0,0x28,0x08,0xA0,0x39,0x00,0x80,0x80,0xA7,0x00,
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0xB8,0x88,0xA0,0x1D,0x00,0x88,0xBB,0xB0,0xA5,0x00,
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0x0B,0xBB,0x88,0xA4,0x00,0xB8,0x88,0xAE,0x00,
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0x88,0xB8,0xA7,0x00,0x88,0xFB,0xA7,0x00,0x2B,
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0xA4,0x00,0x0B,0xBB,0x88,0xAE,0x00,0x88,0xBB,
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0x0B,0xA6,0x00,0xF8,0xFF,0xF0,0xA5,0x00,0x44,
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0x22,0xA5,0x00,0xFF,0x08,0x80,0xAD,0x00,0x88,
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0xF0,0xA7,0x00,0x0F,0x00,0x0F,0xA5,0x00,0x04,
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0x02,0xA4,0x00,0x0F,0x0F,0xAF,0x00,0x77,0x7F,0xB0,
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0xA0,0x25,0x00,0x4F,0x4F,0xA0,0x25,0x00,0x04,0xB4,0x04,0x04,0xA8,0x00,
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0xB0,0xA4,0x00,0xD0,0xA5,0x00,0xB0,0xA0,0x11,0x00,0x8F,
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0x80,0xA9,0x00,0x08,0x08,0x00,0x00,0x08,0x08,0xA4,0x00,0x08,0x08,
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0xA0,0xA9,0x00,0xA1, };
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0xA3,0x99,0xA0,0x22,0x88,0xA3,0x99,0xA0,0x28,0x08,0xA0,0x50,0x00,0xA3,0x80,0xA8,0x00,
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0xD0,0xD0,0xA8,0x00,0xDD,0xBD,0xA5,0x00,0xB8,0x88,
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0xA6,0x00,0xB8,0xD8,0x00,0x00,0x88,0xBB,0x3B,
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0xA8,0x00,0xDD,0xBB,0xB0,0xA7,0x00,0xDD,0xBB,
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0x0B,0xA3,0x00,0x0B,0xBB,0x88,0xA5,0x00,0x0B,
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0xBB,0xD8,0x00,0x00,0x88,0xFB,0x8B,0xA7,0x00,
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0xD0,0x0D,0xDB,0xA8,0x00,0xDD,0xFF,0xA5,0x00,
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0xFF,0x08,0xA3,0x00,0xFF,0x00,0x00,0x1B,0x08,
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0x00,0x00,0x88,0xFF,0xF8,0xB0,0x00,0x00,0xA4,0x70,
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0x00,0x70,0x7D,0x7D,0x7B,0x00,0xA4,0x70,0x00,
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0x70,0x7F,0x7F,0x7B,0x00,0x7B,0x7F,0x7F,0x70,0x70,
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0x00,0x00,0x0F,0xB0,0x10,0x11,0xA3,0x00,0x70,
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0x7F,0x77,0x07,0xA8,0x00,0x6D,0x80,0xA8,0x00,
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0x8F,0x80,0xA3,0x00,0x80,0x8F,0xA7,0x00,0x11,
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0xA3,0x00,0x07,0xA3,0x88,0xA8,0x00,0x08,0xB8,0xA8,0x00,
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0x08,0xB8,0xA3,0x00,0xB8,0x08,0xA7,0x00,0x11,0x11,
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0xA5,0x00,0xBB,0xA9,0x00,0x8F,0x80,0xA8,0x00,0x8F,
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0x80,0x00,0x80,0x8F,0xA8,0x00,0x11,0x11,0xA5,0x00,
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0x08,0x08,0xA0,0x1E,0x00,0x80,0x88,0xA0,0xA3,0x00,0xA1, };
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unsigned char homeroom_rle[]={
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0x28, /* ysize=40 */
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0xA0,0x20,0x00,0x77,0xA6,0x57,0x77,0xA0,0x20,0x00,0x77,0x55,0x55,
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@ -38,6 +38,12 @@
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#define DIALOG_RACHAEL 24
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#define DIALOG_MREE 25
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#define DIALOG_NIRE 26
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#define DIALOG_AGENT_S 27
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#define DIALOG_AGENT_G 28
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#define DIALOG_AGENT_AP 29
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#define DIALOG_FRAU 30
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struct dialog_words {
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char *words;
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int next;
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@ -175,7 +181,6 @@ struct dialog_type dialog[100]={
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[DIALOG_FORD]= {
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.statement[0].words="557-0868 Utopia BBS is really great!",
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.statement[0].next=0,
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// AMIGA?
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},
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#if 0
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AP CALCULUS, TEAM I-1
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@ -193,13 +198,32 @@ struct dialog_type dialog[100]={
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LIZBETH
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BLUME
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VINCE CON PATILLAS
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DEUTSCH
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AGENT G
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AGENT AP
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AGENT S
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NIRE
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FRAU: DER DIE DAS
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#endif
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//DEUTSCH
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[DIALOG_NIRE]= {
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.statement[0].words="Vince, what are you doing!",
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.statement[0].next=0,
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// Sue you?
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},
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[DIALOG_AGENT_S]= {
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.statement[0].words="...",
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.statement[0].next=0,
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},
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[DIALOG_AGENT_G]= {
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.statement[0].words="Cultural experience on Friday!",
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.statement[0].next=0,
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},
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[DIALOG_AGENT_AP]= {
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.statement[0].words="...",
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.statement[0].next=0,
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},
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[DIALOG_FRAU]= {
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.statement[0].words="Immer mit der Ruhe!",
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.statement[0].next=0,
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.statement[1].words="Karte Spiel",
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.statement[1].next=0,
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},
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#if 0
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HOMEROOM
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TRAPANI
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WEAVE!
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@ -687,6 +687,43 @@ struct map_info_type map_info[34] = {
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.scatter=SCATTER_NONE,
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.entry_type=ENTRY_CENTER, .entry_x=0, .entry_y=0,
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.background_image=deutsch_rle,
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.num_locations=5,
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.location[0] = {
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.name="Nire",
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.x0 = 0, .x1 = 6,
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.y0 = 25, .y1 = 33,
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.destination=DIALOG_NIRE,
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.type=LOCATION_CONVERSATION,
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},
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.location[1] = {
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.name="Agent S",
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.x0 = 10, .x1 = 18,
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.y0 = 25, .y1 = 33,
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.destination=DIALOG_AGENT_S,
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.type=LOCATION_CONVERSATION,
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},
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.location[2] = {
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.name="Agent G",
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.x0 = 19, .x1 = 25,
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.y0 = 25, .y1 = 33,
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.destination=DIALOG_AGENT_G,
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.type=LOCATION_CONVERSATION,
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},
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.location[3] = {
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.name="Agent AP",
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.x0 = 26, .x1 = 31,
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.y0 = 25, .y1 = 33,
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.destination=DIALOG_AGENT_AP,
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.type=LOCATION_CONVERSATION,
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},
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.location[4] = {
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.name="Frau",
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.x0 = 32, .x1 = 38,
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.y0 = 25, .y1 = 33,
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.destination=DIALOG_FRAU,
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.type=LOCATION_CONVERSATION,
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},
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},
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[HOMEROOM]={ // 29: HOMEROOM
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.name="Homeroom 12E",
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