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tfv: can actually win battles now
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@ -16,13 +16,34 @@
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/* Metrocat Easter Egg (summon?) */
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/* Enemies: */
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/* Killer Crab, Evil Tree, Deadly Bees, Big Fish, Procrastinon */
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/* Environment: grass, beach, forest, ice */
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/* Enemies: HP ATTACK WEAKNESS RESIST */
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/* Killer Crab RND-32 PINCH MALAISE FIRE
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Plain Fish BUBBLE FIRE ICE
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Evil Tree RND-16 LEAVE FIRE ICE
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Wood Elf SING MALAISE FIRE
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Giant Bee RND-64 BUZZSAW ICE NONE
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Procrastinon RND-32 PUTOFF NONE MALAISE
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Ice Fish RND-32 AUGER FIRE ICE
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EvilPenguin WADDLE FIRE ICE
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*/
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/* Battle.
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Forest? Grassland? Artic? Ocean?
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ATTACK REST
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MAGIC LIMIT
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SUMMON RUN
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SUMMONS -> METROCAT
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MAGIC -> HEAL FIRE
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ICE MALAISE
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LIMIT -> SLICE ZAP
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DROP
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1 2 3
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0123456789012345678901234567890123456789|
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@ -50,21 +71,125 @@ List hits
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/* Room for guinea pig in party? */
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/* Attacks -> HIT, ZAP, HEAL, RUNAWAY */
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#define MAGIC_NONE 0
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#define MAGIC_FIRE 1
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#define MAGIC_ICE 2
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#define MAGIC_MALAISE 4
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struct enemy_type {
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char *name;
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int hp_base,hp_mask;
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char *attack_name;
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int weakness,resist;
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unsigned char *sprite;
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};
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static struct enemy_type enemies[8]={
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[0]= {
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.name="Killer Crab",
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.hp_base=10,
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.hp_mask=0x1f,
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.attack_name="Pinch",
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.weakness=MAGIC_MALAISE,
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.resist=MAGIC_FIRE,
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.sprite=killer_crab,
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},
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};
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static int attack(int enemy_x,int enemy_type) {
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int ax=34;
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while(ax>10) {
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gr_copy_to_current(0xc00);
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if (ax&1) {
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grsim_put_sprite(tfv_stand_left,ax,20);
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}
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else {
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grsim_put_sprite(tfv_walk_left,ax,20);
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}
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grsim_put_sprite(tfv_led_sword,ax-5,20);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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page_flip();
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ax-=1;
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usleep(20000);
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}
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return 10;
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}
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static int victory_dance(void) {
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int ax=34;
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int i;
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int saved_drawpage;
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saved_drawpage=ram[DRAW_PAGE];
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ram[DRAW_PAGE]=PAGE2; // 0xc00
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clear_bottom();
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vtab(21);
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htab(10);
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move_cursor();
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print("EXPERIENCE +2");
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experience+=2;
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vtab(22);
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htab(10);
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move_cursor();
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print("MONEY +1");
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money+=1;
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ram[DRAW_PAGE]=saved_drawpage;
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for(i=0;i<50;i++) {
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gr_copy_to_current(0xc00);
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if (i&1) {
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grsim_put_sprite(tfv_stand_left,ax,20);
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}
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else {
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grsim_put_sprite(tfv_walk_left,ax,20);
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}
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page_flip();
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usleep(100000);
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}
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return 0;
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}
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int do_battle(void) {
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int i,ch;
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int enemy_x=2;
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int enemy_type=0;
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int saved_drawpage;
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//int enemy_hp=20;
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int enemy_hp=0;
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int tfv_x=34;
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int ax=34;
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// home();
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// gr();
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/* Setup Enemy */
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// enemy_type=X
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// ranom, with weight toward proper terrain
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/* Setup Enemy HP */
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enemy_hp=enemies[enemy_type].hp_base+
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(rand()&enemies[enemy_type].hp_mask);
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saved_drawpage=ram[DRAW_PAGE];
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@ -75,7 +200,7 @@ int do_battle(void) {
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vtab(22);
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htab(1);
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move_cursor();
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print("KILLER CRAB");
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print(enemies[enemy_type].name);
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vtab(21);
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htab(27);
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@ -99,38 +224,29 @@ int do_battle(void) {
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print("/");
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print_byte(max_hp);
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/* Draw Limit break bargraph */
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ram[COLOR]=0x20;
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hlin_double(ram[DRAW_PAGE],33,33+limit,42);
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// basic_htab(34);
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// basic_vtab(22);
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// basic_inverse();
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// for(i=0;i<limit;i++) {
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// basic_print(" ");
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// }
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// basic_normal();
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// for(i=limit;i<5;i++) {
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// basic_print(" ");
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// }
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ram[COLOR]=0xa0;
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hlin_double_continue(5-limit);
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/* Draw inverse separator */
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ram[COLOR]=0x20;
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// basic_inverse();
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for(i=40;i<50;i+=2) {
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hlin_double(ram[DRAW_PAGE],12,12,i);
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// basic_vtab(i);
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// basic_htab(13);
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// basic_print(" ");
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}
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//basic_normal();
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/* Draw background */
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/* Draw sky */
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color_equals(COLOR_MEDIUMBLUE);
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for(i=0;i<10;i++) {
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hlin_double(ram[DRAW_PAGE],0,39,i);
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}
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/* Draw ground */
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/* FIXME: base on map location */
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color_equals(COLOR_LIGHTGREEN);
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for(i=10;i<40;i++) {
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hlin_double(ram[DRAW_PAGE],0,39,i);
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@ -142,17 +258,24 @@ int do_battle(void) {
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gr_copy_to_current(0xc00);
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grsim_put_sprite(tfv_stand_left,tfv_x,20);
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grsim_put_sprite(tfv_led_sword,tfv_x-5,20);
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grsim_put_sprite(tfv_stand_left,ax,20);
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grsim_put_sprite(tfv_led_sword,ax-5,20);
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grsim_put_sprite(killer_crab,enemy_x,20);
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grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
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page_flip();
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ch=grsim_input();
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if (ch=='q') break;
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if (ch==' ') enemy_hp-=attack(enemy_x,enemy_type);
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usleep(100000);
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if (enemy_hp<0) {
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victory_dance();
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break;
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}
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}
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ram[DRAW_PAGE]=PAGE0;
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