tfv: can actually win battles now

This commit is contained in:
Vince Weaver 2018-06-28 00:19:06 -04:00
parent 39d8a965ee
commit e9150857c2

View File

@ -16,13 +16,34 @@
/* Metrocat Easter Egg (summon?) */
/* Enemies: */
/* Killer Crab, Evil Tree, Deadly Bees, Big Fish, Procrastinon */
/* Environment: grass, beach, forest, ice */
/* Enemies: HP ATTACK WEAKNESS RESIST */
/* Killer Crab RND-32 PINCH MALAISE FIRE
Plain Fish BUBBLE FIRE ICE
Evil Tree RND-16 LEAVE FIRE ICE
Wood Elf SING MALAISE FIRE
Giant Bee RND-64 BUZZSAW ICE NONE
Procrastinon RND-32 PUTOFF NONE MALAISE
Ice Fish RND-32 AUGER FIRE ICE
EvilPenguin WADDLE FIRE ICE
*/
/* Battle.
Forest? Grassland? Artic? Ocean?
ATTACK REST
MAGIC LIMIT
SUMMON RUN
SUMMONS -> METROCAT
MAGIC -> HEAL FIRE
ICE MALAISE
LIMIT -> SLICE ZAP
DROP
1 2 3
0123456789012345678901234567890123456789|
@ -50,21 +71,125 @@ List hits
/* Room for guinea pig in party? */
/* Attacks -> HIT, ZAP, HEAL, RUNAWAY */
#define MAGIC_NONE 0
#define MAGIC_FIRE 1
#define MAGIC_ICE 2
#define MAGIC_MALAISE 4
struct enemy_type {
char *name;
int hp_base,hp_mask;
char *attack_name;
int weakness,resist;
unsigned char *sprite;
};
static struct enemy_type enemies[8]={
[0]= {
.name="Killer Crab",
.hp_base=10,
.hp_mask=0x1f,
.attack_name="Pinch",
.weakness=MAGIC_MALAISE,
.resist=MAGIC_FIRE,
.sprite=killer_crab,
},
};
static int attack(int enemy_x,int enemy_type) {
int ax=34;
while(ax>10) {
gr_copy_to_current(0xc00);
if (ax&1) {
grsim_put_sprite(tfv_stand_left,ax,20);
}
else {
grsim_put_sprite(tfv_walk_left,ax,20);
}
grsim_put_sprite(tfv_led_sword,ax-5,20);
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
page_flip();
ax-=1;
usleep(20000);
}
return 10;
}
static int victory_dance(void) {
int ax=34;
int i;
int saved_drawpage;
saved_drawpage=ram[DRAW_PAGE];
ram[DRAW_PAGE]=PAGE2; // 0xc00
clear_bottom();
vtab(21);
htab(10);
move_cursor();
print("EXPERIENCE +2");
experience+=2;
vtab(22);
htab(10);
move_cursor();
print("MONEY +1");
money+=1;
ram[DRAW_PAGE]=saved_drawpage;
for(i=0;i<50;i++) {
gr_copy_to_current(0xc00);
if (i&1) {
grsim_put_sprite(tfv_stand_left,ax,20);
}
else {
grsim_put_sprite(tfv_walk_left,ax,20);
}
page_flip();
usleep(100000);
}
return 0;
}
int do_battle(void) {
int i,ch;
int enemy_x=2;
int enemy_type=0;
int saved_drawpage;
//int enemy_hp=20;
int enemy_hp=0;
int tfv_x=34;
int ax=34;
// home();
// gr();
/* Setup Enemy */
// enemy_type=X
// ranom, with weight toward proper terrain
/* Setup Enemy HP */
enemy_hp=enemies[enemy_type].hp_base+
(rand()&enemies[enemy_type].hp_mask);
saved_drawpage=ram[DRAW_PAGE];
@ -75,7 +200,7 @@ int do_battle(void) {
vtab(22);
htab(1);
move_cursor();
print("KILLER CRAB");
print(enemies[enemy_type].name);
vtab(21);
htab(27);
@ -99,38 +224,29 @@ int do_battle(void) {
print("/");
print_byte(max_hp);
/* Draw Limit break bargraph */
ram[COLOR]=0x20;
hlin_double(ram[DRAW_PAGE],33,33+limit,42);
// basic_htab(34);
// basic_vtab(22);
// basic_inverse();
// for(i=0;i<limit;i++) {
// basic_print(" ");
// }
// basic_normal();
// for(i=limit;i<5;i++) {
// basic_print(" ");
// }
ram[COLOR]=0xa0;
hlin_double_continue(5-limit);
/* Draw inverse separator */
ram[COLOR]=0x20;
// basic_inverse();
for(i=40;i<50;i+=2) {
hlin_double(ram[DRAW_PAGE],12,12,i);
// basic_vtab(i);
// basic_htab(13);
// basic_print(" ");
}
//basic_normal();
/* Draw background */
/* Draw sky */
color_equals(COLOR_MEDIUMBLUE);
for(i=0;i<10;i++) {
hlin_double(ram[DRAW_PAGE],0,39,i);
}
/* Draw ground */
/* FIXME: base on map location */
color_equals(COLOR_LIGHTGREEN);
for(i=10;i<40;i++) {
hlin_double(ram[DRAW_PAGE],0,39,i);
@ -142,17 +258,24 @@ int do_battle(void) {
gr_copy_to_current(0xc00);
grsim_put_sprite(tfv_stand_left,tfv_x,20);
grsim_put_sprite(tfv_led_sword,tfv_x-5,20);
grsim_put_sprite(tfv_stand_left,ax,20);
grsim_put_sprite(tfv_led_sword,ax-5,20);
grsim_put_sprite(killer_crab,enemy_x,20);
grsim_put_sprite(enemies[enemy_type].sprite,enemy_x,20);
page_flip();
ch=grsim_input();
if (ch=='q') break;
if (ch==' ') enemy_hp-=attack(enemy_x,enemy_type);
usleep(100000);
if (enemy_hp<0) {
victory_dance();
break;
}
}
ram[DRAW_PAGE]=PAGE0;