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https://github.com/deater/dos33fsprogs.git
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ootw: c4: generic doors now implemented
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f28c6c34ec
commit
e9fbee8434
@ -37,7 +37,7 @@ recalc_walk_left:
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dey
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recalc_walk_left_loop:
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cmp door_x,Y
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cmp (DOOR_X),Y
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bcc recalc_walk_left_continue ; bcs
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lda (DOOR_STATUS),Y
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@ -45,7 +45,7 @@ recalc_walk_left_loop:
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bne recalc_walk_left_continue
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; early exit
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lda door_x,Y
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lda (DOOR_X),Y
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ora #$80
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sta LEFT_WALK_LIMIT
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jmp done_recalc_walk_left_collision
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@ -61,7 +61,7 @@ done_recalc_walk_left_collision:
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ldy #0
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recalc_walk_right_loop:
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cmp door_x,Y
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cmp (DOOR_X),Y
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bcs recalc_walk_right_continue ; bge
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lda (DOOR_STATUS),Y
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@ -69,7 +69,7 @@ recalc_walk_right_loop:
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bne recalc_walk_right_continue
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; early exit
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lda door_x,Y
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lda (DOOR_X),Y
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sec
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sbc #4
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ora #$80
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@ -125,7 +125,7 @@ calc_gun_right_door_loop:
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lda PHYSICIST_X
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cmp door_x,Y
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cmp (DOOR_X),Y
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bcs calc_gun_right_door_continue ; bge
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lda (DOOR_STATUS),Y
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@ -136,7 +136,7 @@ calc_gun_right_door_loop:
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calc_gun_right_door_there:
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; early exit
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lda door_x,Y
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lda (DOOR_X),Y
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sta RIGHT_SHOOT_LIMIT
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tya ; set target if hit
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@ -233,7 +233,7 @@ calc_gun_left_doors:
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calc_gun_left_door_loop:
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lda PHYSICIST_X
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cmp door_x,Y
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cmp (DOOR_X),Y
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bcc calc_gun_left_door_continue ; blt
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lda (DOOR_STATUS),Y
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@ -244,7 +244,7 @@ calc_gun_left_door_loop:
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calc_gun_left_door_there:
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; early exit
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lda door_x,Y
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lda (DOOR_X),Y
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sta LEFT_SHOOT_LIMIT
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tya ; set target if hit
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31
ootw/door.s
31
ootw/door.s
@ -35,10 +35,10 @@ draw_doors_loop:
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sta INH
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actually_draw_door:
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lda door_x,Y
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lda (DOOR_X),Y
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sta XPOS
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lda door_y,Y
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lda (DOOR_Y),Y
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sta YPOS
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tya
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@ -146,17 +146,17 @@ done_handle_doors:
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handle_doors_open:
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; only open/close if on same level
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lda door_y,Y
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lda (DOOR_Y),Y
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clc
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adc #4
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cmp PHYSICIST_Y
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bne close_door
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lda PHYSICIST_X
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cmp door_xmax,Y
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cmp (DOOR_XMAX),Y
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bcs close_door ; bge
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cmp door_xmin,Y
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cmp (DOOR_XMIN),Y
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bcc close_door ; blt
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; made it here, we are in bounds, stay open
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@ -172,17 +172,17 @@ handle_doors_closed:
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; only open if on same level
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lda door_y,Y
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lda (DOOR_Y),Y
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clc
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adc #4
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cmp PHYSICIST_Y
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bne handle_doors_continue
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lda PHYSICIST_X
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cmp door_xmax,Y
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cmp (DOOR_XMAX),Y
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bcs handle_doors_continue
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cmp door_xmin,Y
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cmp (DOOR_XMIN),Y
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bcc handle_doors_continue
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open_door:
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@ -191,8 +191,21 @@ open_door:
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jmp handle_doors_continue
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;====================
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;====================
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; setup door table
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;====================
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;====================
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setup_door_table:
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ldx #9
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setup_door_table_loop:
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setup_door_table_loop_smc:
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lda $1000,X
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sta DOOR_STATUS,X
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dex
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bpl setup_door_table_loop
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rts
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@ -118,10 +118,13 @@ room0:
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lda #5
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sta NUM_DOORS
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lda #<door_status
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sta DOOR_STATUS
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lda #>door_status
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sta DOOR_STATUS_H
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lda #<door_c4_r0
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sta setup_door_table_loop_smc+1
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lda #>door_c4_r0
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sta setup_door_table_loop_smc+2
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jsr setup_door_table
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; set up room limits
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lda #(6+128)
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sta LEFT_LIMIT
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@ -976,39 +979,42 @@ pit_door_cover:
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; bne clear1
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; rts
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door_c4_r0:
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.word door_c4_r0_status
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.word door_c4_r0_x
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.word door_c4_r0_y
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.word door_c4_r0_xmin
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.word door_c4_r0_xmax
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door_status:
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door_c4_r0_status:
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c4_r0_door0_status: .byte DOOR_STATUS_CLOSED
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c4_r0_door1_status: .byte DOOR_STATUS_CLOSED
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c4_r0_door2_status: .byte DOOR_STATUS_LOCKED
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c4_r0_door3_status: .byte DOOR_STATUS_LOCKED
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c4_r0_door4_status: .byte DOOR_STATUS_LOCKED
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door_x:
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door_c4_r0_x:
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c4_r0_door0_x: .byte 7
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c4_r0_door1_x: .byte 18
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c4_r0_door2_x: .byte 29
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c4_r0_door3_x: .byte 31
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c4_r0_door4_x: .byte 33
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door_y:
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door_c4_r0_y:
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c4_r0_door0_y: .byte 24
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c4_r0_door1_y: .byte 24
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c4_r0_door2_y: .byte 24
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c4_r0_door3_y: .byte 24
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c4_r0_door4_y: .byte 24
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door_xmin:
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door_c4_r0_xmin:
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c4_r0_door0_xmin: .byte 0 ; 7-4-5
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c4_r0_door1_xmin: .byte 11 ; 18-4-5
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c4_r0_door2_xmin: .byte 20 ; 29-4-5
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c4_r0_door3_xmin: .byte 22 ; 31-4-5
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c4_r0_door4_xmin: .byte 24 ; 33-4-5
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door_xmax:
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door_c4_r0_xmax:
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c4_r0_door0_xmax: .byte 11 ; 7+4
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c4_r0_door1_xmax: .byte 21 ; 18+4
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c4_r0_door2_xmax: .byte 33 ; don't care
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