doc: Update intro

This commit is contained in:
Vince Weaver 2018-04-23 19:37:56 -04:00
parent 7b895d15aa
commit ed23bdef98

View File

@ -16,13 +16,16 @@
While making an inside-joke filled game for my retro system of choice,
the Apple II, I needed to create a Final-Fantasy-esque
flying-over-the-planet sequence.
I was originally going to fake this, but then I found that it was just barely
possible to achieve this in real time.
I was originally going to fake this, but why fake graphics when you
can laboriously spend weeks implementing the effect for real.
It turns out the Apple II is just barely capable of generating
the effect in real time.
Once I got the code working I realized it would be great as part of a
graphics demo, so off on that tangent I went.
This went well, despite the fact that all I know about the demoscene I learned
from a few viewings of the Future Crew {\em Second Reality} demo mixed with
dimly remembered Commodore 64 and Amiga flamewars.
graphical demo, so off on that tangent I went.
This went well, despite the fact that all I knew about the demoscene I
had learned from a few viewings of the Future Crew {\em Second Reality} demo
combined with dimly remembered Commodore 64 and Amiga usenet flamewars.
% from a few decades ago.
% This started out as some SNES style mode7 pseudo-3d graphics code
@ -33,12 +36,13 @@ dimly remembered Commodore 64 and Amiga flamewars.
%lot of time was wasted fitting it under that arbitrary size limitation.
While I hope you enjoy the description of the demo and the work that
went into it, I do suspect the whole enterprise is only of note
because so few people write demos for the Apple II platform.
went into it, I suspect this whole enterprise is primarily of note
due to the dearth of demos for the Apple II platform.
%So in the end this ends up being impressive mostly because so few people
%have bothered to write demos for this particular platform.
I would like to make a shout out to the FrenchTouch group whose Apple II
demos put this one to shame.
If you are truly interested in seeing impressive Apple II demos,
I would like to make a shout out to FrenchTouch whose works
put this one to shame.
% The codesize ended up being roughly around 8kB, so I thought I'd
% make it into an 8k demo. There aren't many out there for the Apple II.