mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-26 11:30:12 +00:00
doc: Update intro
This commit is contained in:
parent
7b895d15aa
commit
ed23bdef98
@ -16,13 +16,16 @@
|
||||
While making an inside-joke filled game for my retro system of choice,
|
||||
the Apple II, I needed to create a Final-Fantasy-esque
|
||||
flying-over-the-planet sequence.
|
||||
I was originally going to fake this, but then I found that it was just barely
|
||||
possible to achieve this in real time.
|
||||
I was originally going to fake this, but why fake graphics when you
|
||||
can laboriously spend weeks implementing the effect for real.
|
||||
It turns out the Apple II is just barely capable of generating
|
||||
the effect in real time.
|
||||
|
||||
Once I got the code working I realized it would be great as part of a
|
||||
graphics demo, so off on that tangent I went.
|
||||
This went well, despite the fact that all I know about the demoscene I learned
|
||||
from a few viewings of the Future Crew {\em Second Reality} demo mixed with
|
||||
dimly remembered Commodore 64 and Amiga flamewars.
|
||||
graphical demo, so off on that tangent I went.
|
||||
This went well, despite the fact that all I knew about the demoscene I
|
||||
had learned from a few viewings of the Future Crew {\em Second Reality} demo
|
||||
combined with dimly remembered Commodore 64 and Amiga usenet flamewars.
|
||||
|
||||
% from a few decades ago.
|
||||
% This started out as some SNES style mode7 pseudo-3d graphics code
|
||||
@ -33,12 +36,13 @@ dimly remembered Commodore 64 and Amiga flamewars.
|
||||
%lot of time was wasted fitting it under that arbitrary size limitation.
|
||||
|
||||
While I hope you enjoy the description of the demo and the work that
|
||||
went into it, I do suspect the whole enterprise is only of note
|
||||
because so few people write demos for the Apple II platform.
|
||||
went into it, I suspect this whole enterprise is primarily of note
|
||||
due to the dearth of demos for the Apple II platform.
|
||||
%So in the end this ends up being impressive mostly because so few people
|
||||
%have bothered to write demos for this particular platform.
|
||||
I would like to make a shout out to the FrenchTouch group whose Apple II
|
||||
demos put this one to shame.
|
||||
If you are truly interested in seeing impressive Apple II demos,
|
||||
I would like to make a shout out to FrenchTouch whose works
|
||||
put this one to shame.
|
||||
|
||||
% The codesize ended up being roughly around 8kB, so I thought I'd
|
||||
% make it into an 8k demo. There aren't many out there for the Apple II.
|
||||
|
Loading…
Reference in New Issue
Block a user