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doc: Update intro
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While making an inside-joke filled game for my retro system of choice,
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While making an inside-joke filled game for my retro system of choice,
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the Apple II, I needed to create a Final-Fantasy-esque
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the Apple II, I needed to create a Final-Fantasy-esque
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flying-over-the-planet sequence.
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flying-over-the-planet sequence.
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I was originally going to fake this, but then I found that it was just barely
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I was originally going to fake this, but why fake graphics when you
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possible to achieve this in real time.
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can laboriously spend weeks implementing the effect for real.
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It turns out the Apple II is just barely capable of generating
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the effect in real time.
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Once I got the code working I realized it would be great as part of a
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Once I got the code working I realized it would be great as part of a
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graphics demo, so off on that tangent I went.
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graphical demo, so off on that tangent I went.
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This went well, despite the fact that all I know about the demoscene I learned
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This went well, despite the fact that all I knew about the demoscene I
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from a few viewings of the Future Crew {\em Second Reality} demo mixed with
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had learned from a few viewings of the Future Crew {\em Second Reality} demo
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dimly remembered Commodore 64 and Amiga flamewars.
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combined with dimly remembered Commodore 64 and Amiga usenet flamewars.
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% from a few decades ago.
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% from a few decades ago.
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% This started out as some SNES style mode7 pseudo-3d graphics code
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% This started out as some SNES style mode7 pseudo-3d graphics code
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@ -33,12 +36,13 @@ dimly remembered Commodore 64 and Amiga flamewars.
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%lot of time was wasted fitting it under that arbitrary size limitation.
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%lot of time was wasted fitting it under that arbitrary size limitation.
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While I hope you enjoy the description of the demo and the work that
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While I hope you enjoy the description of the demo and the work that
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went into it, I do suspect the whole enterprise is only of note
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went into it, I suspect this whole enterprise is primarily of note
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because so few people write demos for the Apple II platform.
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due to the dearth of demos for the Apple II platform.
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%So in the end this ends up being impressive mostly because so few people
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%So in the end this ends up being impressive mostly because so few people
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%have bothered to write demos for this particular platform.
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%have bothered to write demos for this particular platform.
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I would like to make a shout out to the FrenchTouch group whose Apple II
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If you are truly interested in seeing impressive Apple II demos,
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demos put this one to shame.
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I would like to make a shout out to FrenchTouch whose works
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put this one to shame.
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% The codesize ended up being roughly around 8kB, so I thought I'd
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% The codesize ended up being roughly around 8kB, so I thought I'd
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% make it into an 8k demo. There aren't many out there for the Apple II.
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% make it into an 8k demo. There aren't many out there for the Apple II.
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