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tfv: starting to convert floating point to lookup tables
This commit is contained in:
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26
gr-sim/lookup_tables.c
Normal file
26
gr-sim/lookup_tables.c
Normal file
@ -0,0 +1,26 @@
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#include <stdio.h>
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#include <math.h>
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#define ANGLE_STEPS 16
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int main(int argc, char **argv) {
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double angle;
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int i;
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printf("Sin\n");
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for(i=0;i<ANGLE_STEPS;i++) {
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angle=3.1415926535897932384*2.0*((double)i/(double)ANGLE_STEPS);
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printf("%d %lf\n",i,sin(angle));
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}
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printf("Cos\n");
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for(i=0;i<ANGLE_STEPS;i++) {
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angle=3.1415926535897932384*2.0*((double)i/(double)ANGLE_STEPS);
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printf("%d %lf\n",i,cos(angle));
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}
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return 0;
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}
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@ -11,6 +11,8 @@
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#include "tfv_sprites.h"
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/* Mode7 code based on code from: */
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/* http://www.helixsoft.nl/articles/circle/sincos.htm */
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static unsigned char flying_map[64]= {
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2,15,15,15, 15,15,15, 2,
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@ -30,12 +32,7 @@ static unsigned char flying_map[64]= {
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#define LOWRES_W 40
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#define LOWRES_H 40
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#if 1
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//
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// Detailed version
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//
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//
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static int lookup_map(int x, int y) {
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@ -54,176 +51,77 @@ static int lookup_map(int x, int y) {
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color=flying_map[(y*8)+x];
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}
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/* 2 2 2 2 2 2 2 2 */
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/* 14 14 2 2 2 2 2 2 */
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/* 2 2 2 2 14 14 2 2 */
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/* 2 2 2 2 2 2 2 2 */
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return color;
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}
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/* http://www.helixsoft.nl/articles/circle/sincos.htm */
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static double space_z=4.5; // height of the camera above the plane
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static int horizon=-2; // number of pixels line 0 is below the horizon
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static double scale_x=20, scale_y=20;
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//void mode_7 (BITMAP *bmp, BITMAP *tile, fixed angle, fixed cx, fixed cy, MODE_7_PARAMS params)
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double BETA=-0.5;
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static int over_water;
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void draw_background_mode7(double angle, double cx, double cy) {
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// current screen position
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int screen_x, screen_y;
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static int screen_x, screen_y;
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static char angle=0;
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// the distance and horizontal scale of the line we are drawing
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double distance, horizontal_scale;
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// step for points in space between two pixels on a horizontal line
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double line_dx, line_dy;
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// current space position
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double space_x, space_y;
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int map_color;
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over_water=0;
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/* Draw Sky */
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/* Originally wanted to be fancy and have sun too, but no */
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color_equals(COLOR_MEDIUMBLUE);
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for(screen_y=0;screen_y<6;screen_y+=2) {
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hlin_double(ram[DRAW_PAGE], 0, 40, screen_y);
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}
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/* Draw hazy horizon */
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color_equals(COLOR_GREY);
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hlin_double(ram[DRAW_PAGE], 0, 40, 6);
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// map coordinates
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double cx=0.0,cy=0.0;
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for (screen_y = 8; screen_y < LOWRES_H; screen_y++) {
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// first calculate the distance of the line we are drawing
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distance = (space_z * scale_y) / (screen_y + horizon);
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// then calculate the horizontal scale, or the distance between
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// space points on this horizontal line
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horizontal_scale = (distance / scale_x);
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// calculate the dx and dy of points in space when we step
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// through all points on this line
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line_dx = -sin(angle) * horizontal_scale;
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line_dy = cos(angle) * horizontal_scale;
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// calculate the starting position
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space_x = cx + (distance * cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + (distance * sin(angle)) - LOWRES_W/2 * line_dy;
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// Move camera back a bit
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double factor;
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factor=space_z*BETA;
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// factor=2.0*BETA;
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space_x+=factor*cos(angle);
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space_y+=factor*sin(angle);
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// go through all points in this screen line
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for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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// get a pixel from the tile and put it on the screen
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map_color=lookup_map((int)space_x,(int)space_y);
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//ram[COLOR]=map_color;
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//ram[COLOR]|=map_color<<4;
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#if 1
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color_equals(map_color);
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#define ANGLE_STEPS 16
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if (screen_x==20) {
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if (map_color==COLOR_DARKBLUE) over_water=1;
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else over_water=0;
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}
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double sin_table[ANGLE_STEPS]={
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0.000000,
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0.382683,
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0.707107,
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0.923880,
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1.000000,
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0.923880,
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0.707107,
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0.382683,
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0.000000,
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-0.382683,
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-0.707107,
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-0.923880,
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-1.000000,
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-0.923880,
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-0.707107,
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-0.382683,
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};
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//hlin_double(ram[DRAW_PAGE], screen_x, screen_x+1,
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// screen_y);
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plot(screen_x,screen_y);
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// advance to the next position in space
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space_x += line_dx;
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space_y += line_dy;
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}
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}
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double our_sin(unsigned char angle) {
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return sin_table[angle&0xf];
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}
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#else
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double our_cos(unsigned char angle) {
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return sin_table[(angle+4)&0xf];
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}
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//
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// Non-detailed version
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//
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//
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//
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static int lookup_map(int x, int y) {
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int color;
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color=2;
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x=x&MASK_X;
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y=y&MASK_Y;
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if ( ((y&0x3)==1) && ((x&7)==0) ) color=14;
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if ( ((y&0x3)==3) && ((x&7)==4) ) color=14;
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if ((y<8) && (x<8)) {
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color=flying_map[(y*8)+x];
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}
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/* 2 2 2 2 2 2 2 2 */
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/* 14 14 2 2 2 2 2 2 */
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/* 2 2 2 2 14 14 2 2 */
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/* 2 2 2 2 2 2 2 2 */
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return color;
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}
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struct fixed_type {unsigned char i; unsigned char f;};
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/* http://www.helixsoft.nl/articles/circle/sincos.htm */
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static double space_z=4.5; // height of the camera above the plane
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static int horizon=-2; // number of pixels line 0 is below the horizon
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static double scale_x=20, scale_y=20;
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//void mode_7 (BITMAP *bmp, BITMAP *tile, fixed angle, fixed cx, fixed cy, MODE_7_PARAMS params)
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double BETA=-0.5;
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static int over_water;
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void draw_background_mode7(double angle, double cx, double cy) {
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// current screen position
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int screen_x, screen_y;
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void draw_background_mode7(void) {
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// the distance and horizontal scale of the line we are drawing
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double distance, horizontal_scale;
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@ -259,12 +157,12 @@ void draw_background_mode7(double angle, double cx, double cy) {
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// calculate the dx and dy of points in space when we step
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// through all points on this line
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line_dx = -sin(angle) * horizontal_scale;
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line_dy = cos(angle) * horizontal_scale;
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line_dx = -our_sin(angle) * horizontal_scale;
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line_dy = our_cos(angle) * horizontal_scale;
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// calculate the starting position
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space_x = cx + (distance * cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + (distance * sin(angle)) - LOWRES_W/2 * line_dy;
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space_x = cx + (distance * our_cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + (distance * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// Move camera back a bit
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@ -274,8 +172,8 @@ void draw_background_mode7(double angle, double cx, double cy) {
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// factor=2.0*BETA;
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space_x+=factor*cos(angle);
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space_y+=factor*sin(angle);
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space_x+=factor*our_cos(angle);
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space_y+=factor*our_sin(angle);
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// go through all points in this screen line
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@ -296,8 +194,6 @@ void draw_background_mode7(double angle, double cx, double cy) {
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hlin_double(ram[DRAW_PAGE], screen_x, screen_x+1,
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screen_y);
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//basic_plot(screen_x,screen_y);
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// advance to the next position in space
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space_x += line_dx;
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space_y += line_dy;
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@ -305,9 +201,6 @@ void draw_background_mode7(double angle, double cx, double cy) {
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}
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}
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#endif
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#define SHIPX 15
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int flying(void) {
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@ -315,8 +208,6 @@ int flying(void) {
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unsigned char ch;
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int shipy;
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int turning=0;
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double flyx=0,flyy=0;
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double our_angle=0.0;
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double dy,dx,speed=0;
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int draw_splash=0;
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@ -376,11 +267,9 @@ int flying(void) {
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else {
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turning=-20;
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our_angle-=(6.28/32.0);
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if (our_angle<0.0) our_angle+=6.28;
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angle-=1;
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if (angle<0) angle+=ANGLE_STEPS;
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}
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// printf("Angle %lf\n",our_angle);
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}
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if ((ch=='d') || (ch==APPLE_RIGHT)) {
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if (turning<0) {
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@ -388,8 +277,8 @@ int flying(void) {
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}
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else {
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turning=20;
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our_angle+=(6.28/32.0);
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if (our_angle>6.28) our_angle-=6.28;
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angle+=1;
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if (angle>=ANGLE_STEPS) angle-=ANGLE_STEPS;
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}
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}
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@ -409,13 +298,13 @@ int flying(void) {
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}
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dx = speed * cos (our_angle);
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dy = speed * sin (our_angle);
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dx = speed * our_cos (angle);
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dy = speed * our_sin (angle);
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flyx += dx;
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flyy += dy;
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cx += dx;
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cy += dy;
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draw_background_mode7(our_angle, flyx, flyy);
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draw_background_mode7();//our_angle, flyx, flyy);
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if (turning==0) {
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if ((speed>0.0) && (over_water)&&(draw_splash)) {
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@ -459,3 +348,281 @@ int flying(void) {
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return 0;
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}
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#else
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#define ANGLE_STEPS 32
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double our_sin(unsigned char angle) {
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double r;
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r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS;
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return sin(r);
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}
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double our_cos(unsigned char angle) {
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double r;
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r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS;
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return cos(r);
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}
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//
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// Detailed version
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//
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//
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void draw_background_mode7(void) {
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// the distance and horizontal scale of the line we are drawing
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double distance, horizontal_scale;
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// step for points in space between two pixels on a horizontal line
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double line_dx, line_dy;
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// current space position
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double space_x, space_y;
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int map_color;
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over_water=0;
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/* Draw Sky */
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/* Originally wanted to be fancy and have sun too, but no */
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color_equals(COLOR_MEDIUMBLUE);
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for(screen_y=0;screen_y<6;screen_y+=2) {
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hlin_double(ram[DRAW_PAGE], 0, 40, screen_y);
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}
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/* Draw hazy horizon */
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color_equals(COLOR_GREY);
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hlin_double(ram[DRAW_PAGE], 0, 40, 6);
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for (screen_y = 8; screen_y < LOWRES_H; screen_y++) {
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// first calculate the distance of the line we are drawing
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distance = (space_z * scale_y) / (screen_y + horizon);
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// then calculate the horizontal scale, or the distance between
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// space points on this horizontal line
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horizontal_scale = (distance / scale_x);
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// calculate the dx and dy of points in space when we step
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// through all points on this line
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line_dx = -our_sin(angle) * horizontal_scale;
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line_dy = our_cos(angle) * horizontal_scale;
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// calculate the starting position
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space_x = cx + (distance * our_cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + (distance * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// Move camera back a bit
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double factor;
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factor=space_z*BETA;
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space_x+=factor*our_cos(angle);
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space_y+=factor*our_sin(angle);
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// go through all points in this screen line
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for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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// get a pixel from the tile and put it on the screen
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map_color=lookup_map((int)space_x,(int)space_y);
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color_equals(map_color);
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if (screen_x==20) {
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if (map_color==COLOR_DARKBLUE) over_water=1;
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else over_water=0;
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}
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plot(screen_x,screen_y);
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// advance to the next position in space
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space_x += line_dx;
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space_y += line_dy;
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}
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}
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}
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#define SHIPX 15
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int flying(void) {
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unsigned char ch;
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int shipy;
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int turning=0;
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double dy,dx,speed=0;
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int draw_splash=0;
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/************************************************/
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/* Flying */
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/************************************************/
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gr();
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shipy=20;
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while(1) {
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if (draw_splash>0) draw_splash--;
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ch=grsim_input();
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if ((ch=='q') || (ch==27)) break;
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#if 0
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if (ch=='g') {
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BETA+=0.1;
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printf("Horizon=%lf\n",BETA);
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}
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if (ch=='h') {
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BETA-=0.1;
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printf("Horizon=%lf\n",BETA);
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}
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if (ch=='s') {
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scale_x++;
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scale_y++;
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printf("Scale=%lf\n",scale_x);
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}
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#endif
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if ((ch=='w') || (ch==APPLE_UP)) {
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if (shipy>16) {
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shipy-=2;
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space_z+=1;
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}
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printf("Z=%lf\n",space_z);
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}
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if ((ch=='s') || (ch==APPLE_DOWN)) {
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if (shipy<28) {
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shipy+=2;
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space_z-=1;
|
||||
}
|
||||
else {
|
||||
draw_splash=10;
|
||||
}
|
||||
printf("Z=%lf\n",space_z);
|
||||
}
|
||||
if ((ch=='a') || (ch==APPLE_LEFT)) {
|
||||
if (turning>0) {
|
||||
turning=0;
|
||||
}
|
||||
else {
|
||||
turning=-20;
|
||||
|
||||
angle-=1;
|
||||
if (angle<0) angle+=ANGLE_STEPS;
|
||||
}
|
||||
}
|
||||
if ((ch=='d') || (ch==APPLE_RIGHT)) {
|
||||
if (turning<0) {
|
||||
turning=0;
|
||||
}
|
||||
else {
|
||||
turning=20;
|
||||
angle+=1;
|
||||
if (angle>=ANGLE_STEPS) angle-=ANGLE_STEPS;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (ch=='z') {
|
||||
if (speed>0.5) speed=0.5;
|
||||
speed+=0.05;
|
||||
}
|
||||
|
||||
if (ch=='x') {
|
||||
if (speed<-0.5) speed=-0.5;
|
||||
speed-=0.05;
|
||||
}
|
||||
|
||||
if (ch==' ') {
|
||||
speed=0;
|
||||
}
|
||||
|
||||
|
||||
dx = speed * our_cos (angle);
|
||||
dy = speed * our_sin (angle);
|
||||
|
||||
cx += dx;
|
||||
cy += dy;
|
||||
|
||||
draw_background_mode7();//our_angle, flyx, flyy);
|
||||
|
||||
if (turning==0) {
|
||||
if ((speed>0.0) && (over_water)&&(draw_splash)) {
|
||||
grsim_put_sprite(splash_forward,
|
||||
SHIPX+1,shipy+9);
|
||||
}
|
||||
grsim_put_sprite(shadow_forward,SHIPX+3,31+space_z);
|
||||
grsim_put_sprite(ship_forward,SHIPX,shipy);
|
||||
}
|
||||
if (turning<0) {
|
||||
|
||||
if ((shipy>25) && (speed>0.0)) draw_splash=1;
|
||||
|
||||
if (over_water&&draw_splash) {
|
||||
grsim_put_sprite(splash_left,
|
||||
SHIPX+1,36);
|
||||
}
|
||||
grsim_put_sprite(shadow_left,SHIPX+3,31+space_z);
|
||||
grsim_put_sprite(ship_left,SHIPX,shipy);
|
||||
turning++;
|
||||
}
|
||||
if (turning>0) {
|
||||
|
||||
|
||||
if ((shipy>25) && (speed>0.0)) draw_splash=1;
|
||||
|
||||
if (over_water&&draw_splash) {
|
||||
grsim_put_sprite(splash_right,
|
||||
SHIPX+1,36);
|
||||
}
|
||||
grsim_put_sprite(shadow_right,SHIPX+3,31+space_z);
|
||||
grsim_put_sprite(ship_right,SHIPX,shipy);
|
||||
turning--;
|
||||
}
|
||||
|
||||
page_flip();
|
||||
|
||||
usleep(20000);
|
||||
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user