ksp: more comment re-writing

6901 bytes
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Vince Weaver 2016-05-31 13:31:03 -04:00
parent 436db8b5f9
commit ef8a9cdb5c

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@ -15,16 +15,49 @@
' as well as slow down execution as BASIC is interpreted. ' as well as slow down execution as BASIC is interpreted.
' '
' Variable List: (Note, in Applesoft only first 2 chars matters) ' Variable List: (Note, in Applesoft only first 2 chars matters)
' A$ = keypressed
' AN$ = astrounat name
' C$ = contract name
' D$ = ASCII(4) indicating we have a DOS command ' D$ = ASCII(4) indicating we have a DOS command
' AD() = astronaut dead
' AN = rocket angle
' AX/AY= rocket x/y acceleration
' BF =
' CQ = current quadrant (i.e. background to display)
' DT =
' DV() = deltaV
' EM() = per-stage empty mass
' FM() = per-stage fuel mass
' EN() = engines per stage ' EN() = engines per stage
' FF() = fuel flow
' FT() = fuel tanks per stack ' FT() = fuel tanks per stack
' G = gravity
' GX/GY= gravity X/Y vector
' H = horizon
' I = loop iterator ' I = loop iterator
' J = loop iterator ' J = loop iterator
' KE = astronaut eyes
' KR = planet radius
' LN = launched
' MX = maximum altitude reached
' OM = orbit mode (view)
' P = number of parachutes ' P = number of parachutes
' RA = distance to center of planet
' RR = altitude
' RX/RY= rocket x,y position
' S = Current Stage Number ' S = Current Stage Number
' SR = Number of struts ' SR = Number of struts
' SS = Number of stages ' SS = Number of stages
' TH() = stage thrust
' TR =
' T = time
' SM() = per-stage stage mass
' ST() = Stacks per stage ' ST() = Stacks per stage
' TM() = per-stage total mass
' TW() = thrust/weight ratio
' V = velocity magnitude
' VX/VY= velocity x/y vector
' W = Which astronaut
' '
' Clear screen ' Clear screen
10 HOME:HGR:D$=CHR$(4) 10 HOME:HGR:D$=CHR$(4)
@ -110,77 +143,104 @@
1330 PRINT "HOW MANY PARACHUTES? (0-3)";:INPUT P 1330 PRINT "HOW MANY PARACHUTES? (0-3)";:INPUT P
1350 PRINT "HOW MANY STRUTS? (0-20000)";:INPUT SR 1350 PRINT "HOW MANY STRUTS? (0-20000)";:INPUT SR
1370 SS=S 1370 SS=S
1500 REM *** ASTRONAUT COMPLEX *** ' *********************************
1505 TEXT: HOME ' *** ASTRONAUT COMPLEX ***
1510 HTAB 11 ' *********************************
1515 INVERSE: PRINT "ASTRONAUT COMPLEX": NORMAL 1500 TEXT: HOME: HTAB 11
1520 PRINT 1515 INVERSE: PRINT "ASTRONAUT COMPLEX": NORMAL
1522 PRINT "CHOOSE ONE KERBAL FOR THIS MISSION:" 1520 PRINT:PRINT "CHOOSE ONE KERBAL FOR THIS MISSION:":PRINT
1525 PRINT 1530 FOR I=1 TO 8
1530 FOR I=1 TO 8 1540 IF AD(I) GOTO 1600
1540 IF AD(I) GOTO 1600 1550 ON I GOSUB 1641,1642,1643,1644,1645,1646,1647,1648
1550 ON I GOSUB 1641,1642,1643,1644,1645,1646,1647,1648 1560 PRINT " ";I;". ";AN$,AJ$;" S: ";AS$;" C: ";AC$
1560 PRINT " ";I;". ";AN$,AJ$;" S: ";AS$;" C: ";AC$ 1600 NEXT I
1600 NEXT I 1605 PRINT: INPUT W
1605 PRINT 1615 IF W<1 OR W>8 THEN PRINT "INVALID INPUT, PLEASE TRY AGAIN!": GOTO 1610
1610 INPUT W 1630 ON W GOSUB 1641,1642,1643,1644,1645,1646,1647,1648
1615 IF W<1 OR W>8 THEN PRINT "INVALID INPUT, PLEASE TRY AGAIN!": GOTO 1610 1630 GOTO 1776
1630 ON W GOSUB 1641,1642,1643,1644,1645,1646,1647,1648 1641 AN$="JEBEDIAH" :AJ$="PILOT":AS$="****":AC$="****":RETURN
1630 GOTO 1700 1642 AN$="VALENTINA":AJ$="PILOT":AS$="****":AC$="****":RETURN
1641 AN$="JEBEDIAH" :AJ$="PILOT":AS$="****":AC$="****":RETURN 1643 AN$="KAI" :AJ$="SCI ":AS$="*** ":AC$="***":RETURN
1642 AN$="VALENTINA":AJ$="PILOT":AS$="****":AC$="****":RETURN 1644 AN$="KUROSHIN" :AJ$="ENGR ":AS$="** ":AC$="*":RETURN
1643 AN$="KAI" :AJ$="SCI ":AS$="*** ":AC$="***":RETURN 1645 AN$="DESKTOP" :AJ$="ENGR ":AS$="* ":AC$="***":RETURN
1644 AN$="KUROSHIN" :AJ$="ENGR ":AS$="** ":AC$="*":RETURN 1646 AN$="SLASHDOT" :AJ$="SCI ":AS$="*** ":AC$="*":RETURN
1645 AN$="DESKTOP" :AJ$="ENGR ":AS$="* ":AC$="***":RETURN 1647 AN$="ZURGTROYD":AJ$="PILOT":AS$="** ":AC$="***":RETURN
1646 AN$="SLASHDOT" :AJ$="SCI ":AS$="*** ":AC$="*":RETURN 1648 AN$="DAPHTY" :AJ$="ENGR ":AS$="*** ":AC$="***":RETURN
1647 AN$="ZURGTROYD":AJ$="PILOT":AS$="** ":AC$="***":RETURN '*** REM DEBUG, Uncomment and Jump here to skip loading
1648 AN$="DAPHTY" :AJ$="ENGR ":AS$="*** ":AC$="***":RETURN '1700 REM TEXT:HOME
1700 REM TEXT:HOME '1720 REM AN$="ZURGTROYD":SS=3
1720 REM AN$="ZURGTROYD":SS=3 '1750 REM EN(1)=1:ST(1)=1:FT(1)=1
1750 REM EN(1)=1:ST(1)=1:FT(1)=1 '1751 REM EN(2)=2:ST(2)=2:FT(2)=1
1751 REM EN(2)=2:ST(2)=2:FT(2)=1 '1752 REM EN(3)=3:ST(3)=3:FT(3)=1
1752 REM EN(3)=3:ST(3)=3:FT(3)=1 '************************
1776 POKE 232,0:POKE 233,16 '* Rocket Summary ***
1783 PRINT CHR$(4);"BLOAD ROCKET.SHAPE,A$1000" '************************
1800 HOME:PRINT "ROCKET SUMMARY:":PRINT '*** REM Load Rocket Shape Table
1802 G=-9.8:LN=0:CQ=0:OM=0:S=SS:DT=1 1776 POKE 232,0:POKE 233,16
1805 FOR I=1 TO S 1783 PRINT D$"BLOAD ROCKET.SHAPE,A$1000"
1810 EM(I)=EN(I)*1.5+ST(I)*FT(I)*0.5 1800 HOME:PRINT "ROCKET SUMMARY:":PRINT
1812 IF I=1 THEN EM(I)=EM(I)+1.0 1802 G=-9.8:LN=0:CQ=0:OM=0:S=SS:DT=1
1814 FM(I)=ST(I)*FT(I)*4.0 1805 FOR I=1 TO S
1815 SF(I)=FM(I) '*** REM EmptyMass=Engines*1.5T+(Stacks*FuelTanks)*0.5T
1816 SM(I)=EM(I)+FM(I) 1810 EM(I)=EN(I)*1.5+ST(I)*FT(I)*0.5
1820 TM(I)=0 '*** REM First stage also has a 1T capsule
1822 FOR J=1 TO I 1812 IF I=1 THEN EM(I)=EM(I)+1.0
1825 TM(I)=TM(I)+SM(J) '*** REM FuelMass=(Stacks*FuelTanks)*4T
1830 NEXT J 1814 FM(I)=ST(I)*FT(I)*4.0
1835 TH(I)=EN(I)*168 '*** REM StageFuel=FuelMass (one gets decremented as we use it up)
1840 DV(I)=270*-G*LOG(TM(I)/(TM(I)-FM(I))) 1815 SF(I)=FM(I)
1850 TW(I)=TH(I)/(TM(I)*-G) '*** REM StageMass=EmptyMass+FuelMass
1855 FF(I)=TH(I)/(270*-G) 1816 SM(I)=EM(I)+FM(I)
1990 PRINT "STAGE: ";4-I '*** REM Total mass of stage includes all higher stages
1991 PRINT " TANKS=";ST(I)*FT(I);" ENGINES=";EN(I) 1820 TM(I)=0
1992 PRINT " STAGE MASS=";SM(I);" TOTAL MASS=";TM(I) 1822 FOR J=1 TO I
1993 PRINT " DELTAV=";DV(I) 1825 TM(I)=TM(I)+SM(J)
1995 PRINT " TWR=";TW(I) 1830 NEXT J
2000 NEXT I '*** Thrust=NumberOfEngines*168kN
2998 GET A$ 1835 TH(I)=EN(I)*168
2999 HOME '*** DeltaV=ISP*gravity*ln(total_mass/empty_mass)
3000 AN=0:GX=0:GY=-9.8:GA=0:V=0:VX=0:VY=0:AX=0:AY=0:KR=600000 1840 DV(I)=270*-G*LOG(TM(I)/(TM(I)-FM(I)))
3016 RX=0:RY=KR+10:RA=KR+10:TR=0:T=0:BF=0:MX=0 '*** Thrust/Weight Ratio
3020 HGR:ROT=0:SCALE=2:H=0 1850 TW(I)=TH(I)/(TM(I)*-G)
3030 REM ** LAUNCHPAD ** '*** Fuel Flow
3035 PRINT:PRINT CHR$(4);"BLOAD LAUNCHPAD.HGR,A$2000" 1855 FF(I)=TH(I)/(270*-G)
3038 HCOLOR=1:HPLOT 1,80 TO 132,80: HPLOT 148,80 TO 247,80 1990 PRINT "STAGE: ";4-I
3039 HCOLOR=3:HPLOT 110,110 TO 110,60:HPLOT TO 130,60: HPLOT 110,70 TO 130,70 1991 PRINT " TANKS=";ST(I)*FT(I);" ENGINES=";EN(I)
3040 XDRAW 1+((S-1)*2)+TR AT 140,80 1992 PRINT " STAGE MASS=";SM(I);" TOTAL MASS=";TM(I)
4000 REM ** LOOP ** 1993 PRINT " DELTAV=";DV(I)
4002 IF LN=0 GOTO 5032 1995 PRINT " TWR=";TW(I)
4003 RR=RA-KR:IF RR>MX THEN MX=RR 2000 NEXT I
4004 IF OM=1 GOTO 4018 2998 GET A$
4005 IF RR>1800 OR OM=1 THEN GOTO 4012 2999 HOME
4007 HCOLOR=0:HPLOT 1,80+H TO 132,80+H:HPLOT 148,80+H TO 247,80+H '******************************
4010 H=RR/20:HCOLOR=1:HPLOT 1,80+H TO 132,80+H:HPLOT 148,80+H TO 247,80+H '*** Main Loop ****
'******************************
3000 AN=0:GX=0:GY=-9.8:GA=0:V=0:VX=0:VY=0:AX=0:AY=0:KR=600000
3016 RX=0:RY=KR+10:RA=KR+10:TR=0:T=0:BF=0:MX=0
3020 HGR:ROT=0:SCALE=2:H=0
'**** REM ** LAUNCHPAD **
3035 PRINT:PRINT D$"BLOAD LAUNCHPAD.HGR,A$2000"
'**** REM DRAW HORIZON (GREEN)
3038 HCOLOR=1:HPLOT 1,80 TO 132,80: HPLOT 148,80 TO 247,80
'**** REM DRAW GANTRY (WHITE)
3039 HCOLOR=3:HPLOT 110,110 TO 110,60:HPLOT TO 130,60: HPLOT 110,70 TO 130,70
'**** DRAW SHIP
3040 XDRAW 1+((S-1)*2)+TR AT 140,80
4000 REM ** MAIN LOOP **
'**** REM ** if not launched yet then skip physics
4002 IF LN=0 GOTO 5032
'**** Calculate altitude and set maximum if we are at new record
4003 RR=RA-KR:IF RR>MX THEN MX=RR
'**** If orbit mode then skip drawing horizon, etc
4004 IF OM=1 GOTO 4018
'**** If above 1.8km don't draw horizon
'**** FIXME: do we need to check OM again?
'**** FIXME: we draw the horizon one pixel too far to right
4005 IF RR>1800 OR OM=1 THEN GOTO 4012
'**** Erase old horizon
4007 HCOLOR=0:HPLOT 1,80+H TO 132,80+H:HPLOT 148,80+H TO 247,80+H
'**** Calculate and draw new horizon
4010 H=RR/20:HCOLOR=1:HPLOT 1,80+H TO 132,80+H:HPLOT 148,80+H TO 247,80+H
4012 IF RR<40000 AND CQ<>0 THEN GOSUB 7600 4012 IF RR<40000 AND CQ<>0 THEN GOSUB 7600
4014 IF RR<40000 GOTO 4018 4014 IF RR<40000 GOTO 4018
4016 IF RR>40000 AND CQ<>1 THEN GOSUB 7700 4016 IF RR>40000 AND CQ<>1 THEN GOSUB 7700
@ -276,45 +336,48 @@
8225 HCOLOR=1:HPLOT 259,155 TO 271,155:HPLOT 259,156 TO 271,156 8225 HCOLOR=1:HPLOT 259,155 TO 271,155:HPLOT 259,156 TO 271,156
8226 HCOLOR=0:HPLOT 259,155 TO 271,155:HPLOT 261,156 TO 269,156 8226 HCOLOR=0:HPLOT 259,155 TO 271,155:HPLOT 261,156 TO 269,156
8227 RETURN 8227 RETURN
9000 REM *** CONTRACT COMPLETE *** '*****************************
9005 IF MX<40000 THEN C$="CRASH SHIP":F$="0.30":E$="-1":GOTO 9010 '*** CONTRACT COMPLETE ***
9007 C$="REACH SPACE":F$="200":E$="20" '*****************************
9010 TEXT:HOME 9000 IF MX<40000 THEN C$="CRASH SHIP":F$="0.30":E$="-1":GOTO 9010
9020 HTAB 10:VTAB 9 9007 C$="REACH SPACE":F$="200":E$="20"
9021 FOR I=1 TO 20: PRINT "*";: NEXT I: PRINT "*" 9010 TEXT:HOME
9023 HTAB 10: PRINT "* ";:INVERSE: PRINT "CONTRACT COMPLETE";:NORMAL: PRINT " *" 9020 HTAB 10:VTAB 9
9024 HTAB 10: PRINT "* "; 9021 FOR I=1 TO 20: PRINT "*";: NEXT I: PRINT "*"
9026 L=10-(LEN(C$))/2 9023 HTAB 10: PRINT "* ";:INVERSE: PRINT "CONTRACT COMPLETE";:NORMAL: PRINT " *"
9027 HTAB 10+L:PRINT C$;:HTAB 30: PRINT "*" 9024 HTAB 10: PRINT "* ";
9030 HTAB 10:PRINT "* FUNDS ";F$;:HTAB 30: PRINT "*" 9026 L=10-(LEN(C$))/2
9030 HTAB 10:PRINT "* EXPERIENCE ";E$;:HTAB 30: PRINT "*" 9027 HTAB 10+L:PRINT C$;:HTAB 30: PRINT "*"
9040 HTAB 10 9030 HTAB 10:PRINT "* FUNDS ";F$;:HTAB 30: PRINT "*"
9042 FOR I=1 TO 20: PRINT "*";: NEXT I:PRINT "*" 9030 HTAB 10:PRINT "* EXPERIENCE ";E$;:HTAB 30: PRINT "*"
9100 VTAB 16 9040 HTAB 10
9110 PRINT "NOW WHAT?" 9042 FOR I=1 TO 20: PRINT "*";: NEXT I:PRINT "*"
9120 PRINT " 1. RETURN TO THE VAB" 9100 VTAB 16
9130 PRINT " 2. RETURN TO ASTRO COMPLEX" 9110 PRINT "NOW WHAT?"
9140 PRINT " 3. RETURN TO LAUNCH" 9120 PRINT " 1. RETURN TO THE VAB"
9145 PRINT " 4. HELP" 9130 PRINT " 2. RETURN TO ASTRO COMPLEX"
9150 PRINT " 5. QUIT GAME" 9140 PRINT " 3. RETURN TO LAUNCH"
9160 PRINT "---> "; 9145 PRINT " 4. HELP"
9170 GET A$ 9150 PRINT " 5. QUIT GAME"
9171 IF A$="1" GOTO 1000 9160 PRINT "---> ";
9172 IF A$="2" GOTO 1500 9170 GET A$
9173 IF A$="3" GOTO 1776 9171 IF A$="1" GOTO 1000
9174 IF A$="4" OR A$="H" GOTO 9200 9172 IF A$="2" GOTO 1500
9175 IF A$="5" OR A$="Q" THEN TEXT:HOME:END 9173 IF A$="3" GOTO 1776
9176 GOTO 9160 9174 IF A$="4" OR A$="H" GOTO 9200
9200 REM *** HELP *** 9175 IF A$="5" OR A$="Q" THEN TEXT:HOME:END
9210 HOME 9176 GOTO 9160
9220 PRINT "KSP-APPLE-II BY VINCE WEAVER" '*******************
9230 PRINT " APPLE II FOREVER" '*** HELP SCREEN ***
9240 PRINT " A,D - STEER SHIP LEFT/RIGHT" '*******************
9250 PRINT " Z - START ENGINES" 9200 HOME:PRINT "KSP-APPLE-II BY VINCE WEAVER"
9260 PRINT " X - CUT ENGINES" 9230 PRINT " APPLE II FOREVER"
9270 PRINT " SPACE - LAUNCH,STAGE" 9240 PRINT " A,D - STEER SHIP LEFT/RIGHT"
9275 PRINT " M - SWITCH TO ORBITAL VIEW" 9250 PRINT " Z - START ENGINES"
9277 PRINT " <,> - FAST FORWARD" 9260 PRINT " X - CUT ENGINES"
9280 PRINT " ESC - QUIT" 9270 PRINT " SPACE - LAUNCH,STAGE"
9300 GET A$ 9275 PRINT " M - SWITCH TO ORBITAL VIEW"
9320 GOTO 9010 9277 PRINT " <,> - FAST FORWARD"
9280 PRINT " ESC - QUIT"
9300 GET A$
9320 GOTO 9010