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peasant: add waterfall foam
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@ -177,6 +177,44 @@ waterfall:
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jsr save_bg_14x14
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baby_loop:
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;====================
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; also animate waterfall
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lda CURSOR_X
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pha
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lda CURSOR_Y
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pha
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lda #36
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sta CURSOR_X
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lda #93
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sta CURSOR_Y
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lda FRAME
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and #$4
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beq do_foam1
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do_foam0:
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lda #<foam0
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sta INL
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lda #>foam0
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jmp do_foam
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do_foam1:
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lda #<foam1
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sta INL
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lda #>foam1
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do_foam:
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sta INH
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jsr hgr_draw_sprite
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pla
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sta CURSOR_Y
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pla
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sta CURSOR_X
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;====================
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; actually draw baby
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ldx BABY_COUNT
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lda baby_progress,X
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bmi done_baby
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@ -56,6 +56,9 @@ ending_sprites.inc: end_sprites.png boat_sprites.png
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$(HGR_SPRITE) -s -l boat5 boat_sprites.png 91 47 165 91 >> ending_sprites.inc
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$(HGR_SPRITE) -s -l boat6 boat_sprites.png 91 93 165 137 >> ending_sprites.inc
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$(HGR_SPRITE) -s -l boat7 boat_sprites.png 91 139 165 183 >> ending_sprites.inc
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$(HGR_SPRITE) -s -l foam0 end_sprites.png 155 38 165 85 >> ending_sprites.inc
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$(HGR_SPRITE) -s -l foam1 end_sprites.png 183 38 195 85 >> ending_sprites.inc
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clean:
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