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dsr_shape: add README
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shapetable_party/README
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shapetable_party/README
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Apple II dSr Shapetable Party
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-=DESiRE=- / @party 2020
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The Apple II does not have fancy graphics hardware, but it does have
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software scalable vector routines in ROM.
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Platform: Apple II
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Requires Apple II+ (1979) or later
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Code: deater
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Website/video/more info:
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http://www.deater.net/weave/vmwprod/shapetable_party/
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Special thanks to Will Winter for recording this for me
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as my Apple II hardware is still under lockdown
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Files:
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DSRSHAPE -- 251 byte executable
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dsr_shape.s -- source code, can assemble with ca65 assembler
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dsr_shape.dsk -- 140k Apple DOS33 disk image for use in emulator
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Running:
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Type:
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BRUN DSRSHAPE
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at the basic prompt
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Emulator:
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If you want to run in an emulator, I recommend AppleWin
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It runs fine under wine on Linux too.
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Notes:
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+ 251 Byte demo for the Apple II (1MHz 6502)
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+ Written in 6502 assembly language
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+ Uses "high-resolution" graphics mode which is 280x192 in 6 colors.
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+ Depends on the Applesoft BASIC ROM for "HGR" and "XDRAW" routines
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which means it requires at least an Apple II+ (released in
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1979) or later machine.
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Should work on a II+/IIe/IIc/IIgs, and even an original
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Apple II (1977) if you have an Applesoft language card
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ROM expansion
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+ Can press any key at any time to exit
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