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ootw: intro: segments 1-3 going
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22
ootw/intro.s
22
ootw/intro.s
@ -1,5 +1,3 @@
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.define HACK 1
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;=====================================
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; Intro
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@ -56,8 +54,6 @@ intro:
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jsr run_sequence
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.if 0
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;===============================
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;===============================
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; Walk into door
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@ -75,7 +71,6 @@ intro:
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jsr run_sequence
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;===============================
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;===============================
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; Elevator going down
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@ -514,6 +509,9 @@ elevator_inner_loop:
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;===============================
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;===============================
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.if 0
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keypad:
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;=============================
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; Load background to $c00
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@ -1546,7 +1544,7 @@ tunnel1:
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;======================
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; gone
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.if HACK
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lda #>(gone_rle)
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sta GBASH
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lda #<(gone_rle)
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@ -1564,7 +1562,7 @@ tunnel1:
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jsr run_sequence
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.endif
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.endif
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gone_loop:
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@ -1938,8 +1936,14 @@ plot_particle:
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DATA_LOCATION = $9000
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; intro1
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building_sequence = $9840
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; intro1,intro2,intro3
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building_sequence = (DATA_LOCATION+$0840)
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feet_sequence = (DATA_LOCATION+$12D0)
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walking_sequence = (DATA_LOCATION+$1A35)
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walking00_rle = (DATA_LOCATION+$1597)
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off_elevator_rle = (DATA_LOCATION+$1499)
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indicators = (DATA_LOCATION+$1A2B)
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elevator_rle = (DATA_LOCATION+$12EC)
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intro1_data_lz4:
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.word (intro1_data_lz4_end-intro1_data_lz4)
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@ -1,4 +1,8 @@
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; background graphics
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;=================================
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;=================================
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; Intro Segment 01 Data (Building)
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;=================================
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;=================================
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.include "intro_graphics/01_building/intro_building.inc"
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.include "intro_graphics/01_building/intro_car.inc"
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@ -40,3 +44,81 @@ outtacar_sequence:
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.word intro_car14
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.byte 0
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;=================================
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;=================================
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; Intro Segment 02 Data (Door)
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;=================================
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;=================================
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; background graphics
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.include "intro_graphics/02_outer_door/outer_door.inc"
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.include "intro_graphics/02_outer_door/feet.inc"
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.include "intro_graphics/08_lightning/nothing.inc"
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;=============================
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; Feet going in door sequence
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feet_sequence:
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.byte 255
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.word outer_door_rle
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.byte 1
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.word outer_door_rle
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.byte 128+100 ; .word feet01_rle
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.byte 128+10 ; .word feet02_rle
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.byte 128+10 ; .word feet03_rle
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.byte 128+10 ; .word feet04_rle
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.byte 128+10 ; .word feet05_rle
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.byte 128+10 ; .word feet06_rle
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.byte 128+10 ; .word feet07_rle
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.byte 128+10 ; .word feet08_rle
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.byte 128+30 ; .word feet09_rle
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.byte 128+10 ; .word feet10_rle
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.byte 128+10 ; .word feet11_rle
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.byte 128+10 ; .word feet12_rle
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.byte 128+10 ; .word feet13_rle
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.byte 128+10 ; .word feet14_rle
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.byte 128+10 ; .word feet15_rle
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.byte 10
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.word nothing_rle
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.byte 100
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.word nothing_rle
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.byte 0
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;=================================
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;=================================
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; Intro Segment 03 Data (Elevator)
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;=================================
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;=================================
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.include "intro_graphics/03_elevator/intro_elevator.inc"
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.include "intro_graphics/03_elevator/intro_off_elevator.inc"
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.include "intro_graphics/03_elevator/intro_walking.inc"
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; Elevator light co-ordinates
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; we load them backwards
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indicators:
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.byte 18,4 ; 4
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.byte 16,3 ; 3
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.byte 14,2 ; 2
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.byte 18,2 ; 1
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.byte 16,1 ; 0
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; Walking off elevator sequence
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walking_sequence:
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.byte 20
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.word walking01_rle
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.byte 128+20 ; .word walking02_rle
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.byte 128+20 ; .word walking03_rle
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.byte 128+20 ; .word walking04_rle
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.byte 128+20 ; .word walking05_rle
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.byte 128+20 ; .word walking06_rle
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.byte 128+20 ; .word walking07_rle
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.byte 128+20 ; .word walking08_rle
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.byte 20
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.word walking08_rle
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.byte 0
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@ -4,13 +4,18 @@ PNG2RLE = ../../../gr-utils/png2rle
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PNG2LZ4 = ../../../gr-utils/png2lz4
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all: lightning.inc lightning_lz4.inc
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all: nothing.inc lightning.inc nothing_lz4.inc lightning_lz4.inc
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#####
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nothing.inc: nothing.png $(PNG2RLE)
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$(PNG2RLE) asm nothing.png nothing_rle > nothing.inc
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#####
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lightning.inc: $(PNG2RLE) \
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bolt1.png bolt2.png bolt3.png bolt4.png bolt5.png bolt6.png bolt7.png \
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flash.png white.png black.png nothing.png \
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flash.png white.png black.png \
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storm01.png storm02.png storm03.png storm04.png storm05.png \
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storm06.png storm08.png storm09.png storm10.png storm11.png \
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storm12.png storm13.png storm14.png storm15.png storm16.png \
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@ -60,9 +65,13 @@ lightning.inc: $(PNG2RLE) \
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#####
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#####
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nothing_lz4.inc: $(PNG2LZ4)
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$(PNG2LZ4) asm nothing.png nothing_rle > nothing_lz4.inc
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lightning_lz4.inc: $(PNG2LZ4) \
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bolt1.png bolt2.png bolt3.png bolt4.png bolt5.png bolt6.png bolt7.png \
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flash.png white.png black.png nothing.png \
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flash.png white.png black.png \
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storm01.png storm02.png storm03.png storm04.png storm05.png \
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storm06.png storm08.png storm09.png storm10.png storm11.png \
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storm12.png storm13.png storm14.png storm15.png storm16.png \
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@ -79,7 +88,6 @@ lightning_lz4.inc: $(PNG2LZ4) \
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$(PNG2LZ4) asm flash.png flash_rle >> lightning_lz4.inc
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$(PNG2LZ4) asm white.png white_rle >> lightning_lz4.inc
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$(PNG2LZ4) asm black.png black_rle >> lightning_lz4.inc
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$(PNG2LZ4) asm nothing.png nothing_rle >> lightning_lz4.inc
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$(PNG2LZ4) asm storm01.png storm01_rle >> lightning_lz4.inc
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$(PNG2LZ4) asm storm02.png storm02_rle >> lightning_lz4.inc
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$(PNG2LZ4) asm storm03.png storm03_rle >> lightning_lz4.inc
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@ -140,10 +140,6 @@ white_rle:
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black_rle:
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.byte $10,$00
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.byte $1F,$00,$01,$00,$FF,$FF,$FF,$EA,$50,$00,$00,$00,$00,$00
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nothing_rle:
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.byte $17,$00
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.byte $1F,$AA,$01,$00,$E4,$13,$00,$01,$00,$0F,$00,$01,$FF,$FF,$EA,$50
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.byte $00,$00,$00,$00,$00
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storm01_rle:
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.byte $39,$00
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.byte $15,$AA,$01,$00,$22,$66,$65,$01,$00,$1F,$AA,$01,$00,$64,$8F,$26
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3
ootw/intro_graphics/08_lightning/nothing.inc
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3
ootw/intro_graphics/08_lightning/nothing.inc
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@ -0,0 +1,3 @@
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nothing_rle: .byte $28 ; ysize=48
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.byte $A0,$FF,$AA, $A0,$FF,$AA, $A0,$FF,$AA, $A0,$C3,$AA
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.byte $A1
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5
ootw/intro_graphics/08_lightning/nothing_lz4.inc
Normal file
5
ootw/intro_graphics/08_lightning/nothing_lz4.inc
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@ -0,0 +1,5 @@
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nothing_rle:
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.byte $17,$00
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.byte $1F,$AA,$01,$00,$E4,$13,$00,$01,$00,$0F,$00,$01,$FF,$FF,$EA,$50
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.byte $00,$00,$00,$00,$00
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