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https://github.com/deater/dos33fsprogs.git
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duke: closer to jumping properly
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parent
a43662d8f0
commit
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@ -22,15 +22,28 @@ move_duke:
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duke_scroll_right:
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clc
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lda DUKE_XL
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adc #$40
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sta DUKE_XL
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bcc skip_duke_scroll_right
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inc TILEMAP_X
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jsr copy_tilemap_subset
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skip_duke_scroll_right:
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jmp done_move_duke
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duke_walk_right:
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lda DUKE_XL
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clc
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adc #$40
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sta DUKE_XL
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bcc dwr_noflo
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inc DUKE_X
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dwr_noflo:
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jmp done_move_duke
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move_left:
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@ -41,15 +54,29 @@ move_left:
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duke_scroll_left:
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sec
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lda DUKE_XL
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sbc #$40
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sta DUKE_XL
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bcs skip_duke_scroll_left
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dec TILEMAP_X
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jsr copy_tilemap_subset
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skip_duke_scroll_left:
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jmp done_move_duke
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duke_walk_left:
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dec DUKE_X
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lda DUKE_XL
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sec
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sbc #$40
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sta DUKE_XL
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bcs dwl_noflo
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dec DUKE_X
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dwl_noflo:
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jmp done_move_duke
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done_move_duke:
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@ -164,7 +191,7 @@ check_falling:
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lda DUKE_FOOT_OFFSET
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clc
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adc #16 ; underfoot is 16 more
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adc #16 ; underfoot is on next row (+16)
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tax
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lda TILEMAP,X
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@ -176,11 +203,11 @@ check_falling:
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;=======================
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; falling
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; scroll but only if Y=18
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; scroll but only if Y>=18
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lda DUKE_Y
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cmp #18
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bne scroll_fall
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bcs scroll_fall ; bge
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inc DUKE_Y
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inc DUKE_Y
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@ -201,7 +228,7 @@ feet_on_ground:
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cmp #18
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bcs done_check_falling ; bge
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; too high up on screen, adjust down ad also adjust tilemap down
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; too high up on screen, adjust down and also adjust tilemap down
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inc DUKE_Y
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inc DUKE_Y
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@ -37,6 +37,7 @@ duke_start:
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sta DUKE_JUMPING
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sta LEVEL_OVER
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sta LASER_OUT
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sta DUKE_XL
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lda #4
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sta DRAW_PAGE
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@ -78,8 +78,8 @@ PATTERN_H = $7F
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; when loading/storing from disk
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WHICH_LOAD = $80 ; which file to load
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;LOCATION = $81 ; location on the map
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DUKE_XL = $81
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DUKE_X = $82 ; location of protagonist
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DUKE_Y = $83
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DUKE_DIRECTION = $84
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