mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-10-12 05:24:02 +00:00
mode7: add scroller work
This commit is contained in:
parent
660066f593
commit
f3bae510cf
@ -4,14 +4,18 @@ DOS33 = ../dos33fs-utils/dos33
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PNG2GR = ../gr-utils/png2gr
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PNG2RLE = ../gr-utils/png2rle
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all: mode7.dsk
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all: mode7.dsk scroller
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$(DOS33):
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cd ../dos33fs-utils && make
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mode7.dsk: $(DOS33) MODE7_ISLAND MODE7_CHECKERBOARD
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mode7.dsk: $(DOS33) MODE7_ISLAND MODE7_CHECKERBOARD MODE7_RAINBOW \
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SCROLL_DEMO
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$(DOS33) -y mode7.dsk BSAVE -a 0x1000 MODE7_ISLAND
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$(DOS33) -y mode7.dsk BSAVE -a 0x1000 MODE7_CHECKERBOARD
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$(DOS33) -y mode7.dsk BSAVE -a 0x1000 MODE7_RAINBOW
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$(DOS33) -y mode7.dsk BSAVE -a 0x1000 SCROLL_DEMO
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###
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@ -29,6 +33,28 @@ mode7_checkerboard.o: mode7.s checkerboard_lookup.s \
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fast_multiply.s utils.s zp.inc sprites.inc
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ca65 -o mode7_checkerboard.o mode7.s -D CHECKERBOARD_MAP=1 -l mode7.lst
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clean:
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rm -f *~ *.o MODE7 MODE7_ISLAND MODE7_CHECKERBOARD *.lst
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MODE7_RAINBOW: mode7_rainbow.o
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ld65 -o MODE7_RAINBOW mode7_rainbow.o -C ./apple2_1000.inc
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mode7_rainbow.o: mode7.s rainbow_lookup.s \
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fast_multiply.s utils.s zp.inc sprites.inc
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ca65 -o mode7_rainbow.o mode7.s -D RAINBOW_MAP=1 -l mode7.lst
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SCROLL_DEMO: scroll_demo.o
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ld65 -o SCROLL_DEMO scroll_demo.o -C ./apple2_1000.inc
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scroll_demo.o: scroll_demo.s \
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deater_scroll.inc
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ca65 -o scroll_demo.o scroll_demo.s -l scroll_demo.lst
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scroller: scroller.o
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$(CC) $(LFLAGS) -o scroller scroller.o
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scroller.o: scroller.c
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$(CC) $(CFLAGS) -c scroller.c
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clean:
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rm -f *~ *.o scroller \
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MODE7 MODE7_ISLAND MODE7_CHECKERBOARD MODE7_RAINBOW \
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SCROLL_DEMO *.lst
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9
mode7/deater_scroll.inc
Normal file
9
mode7/deater_scroll.inc
Normal file
@ -0,0 +1,9 @@
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scroll_length: .byte 127
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scroll_row1:
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$20,$20,$00,$00,$00,$20,$20,$20,$20,$00,$00,$20,$20,$00,$00,$20,$20,$20,$00,$20,$20,$20,$20,$00,$20,$20,$20,$00,$00,$00,$00,$00,$00,$00,$40,$00,$00,$00,$40,$00,$00,$40,$40,$00,$00,$00,$40,$40,$40,$00,$00,$00,$00,$00,$00,$10,$00,$00,$10,$00,$10,$10,$10,$10,$00,$10,$10,$10,$00,$00,$10,$10,$10,$10,$00,$10,$10,$10,$00,$10,$10,$10,$00,$10,$10,$10,$00
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scroll_row2:
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$E6,$00,$06,$E0,$00,$E6,$00,$00,$00,$00,$E6,$00,$00,$E6,$00,$00,$E6,$00,$00,$E6,$00,$00,$00,$00,$E6,$00,$00,$E6,$00,$00,$00,$00,$00,$00,$DC,$00,$00,$00,$DC,$00,$DC,$00,$00,$DC,$00,$DC,$00,$00,$00,$00,$00,$00,$00,$00,$00,$B3,$00,$00,$B3,$00,$B3,$00,$00,$00,$00,$B3,$00,$00,$B3,$00,$B3,$00,$00,$00,$00,$03,$B3,$03,$00,$03,$B3,$03,$00,$03,$B3,$03,$00
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scroll_row3:
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$EF,$00,$00,$EF,$00,$EF,$0F,$0F,$00,$00,$EF,$0F,$0F,$EF,$00,$00,$EF,$00,$00,$EF,$0F,$0F,$00,$00,$EF,$0F,$0F,$E0,$00,$00,$00,$00,$00,$00,$DF,$00,$D0,$00,$DF,$00,$DF,$0F,$0F,$DF,$00,$00,$0F,$0F,$D0,$00,$00,$00,$00,$00,$00,$BF,$0F,$0F,$BF,$00,$BF,$0F,$0F,$00,$00,$BF,$0F,$0F,$B0,$00,$BF,$0F,$0F,$00,$00,$00,$0F,$00,$00,$00,$0F,$00,$00,$00,$0F,$00,$00
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scroll_row4:
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$26,$20,$06,$00,$00,$26,$20,$20,$20,$00,$26,$00,$00,$26,$00,$00,$26,$00,$00,$26,$20,$20,$20,$00,$26,$00,$00,$26,$00,$00,$00,$00,$00,$00,$4C,$0C,$00,$0C,$4C,$00,$4C,$00,$00,$4C,$00,$40,$40,$40,$0C,$00,$00,$00,$00,$00,$00,$13,$00,$00,$13,$00,$13,$10,$10,$10,$00,$13,$00,$00,$13,$00,$13,$10,$10,$10,$00,$00,$13,$00,$00,$00,$13,$00,$00,$00,$13,$00,$00
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15
mode7/demo_notes
Normal file
15
mode7/demo_notes
Normal file
@ -0,0 +1,15 @@
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Image, loading screen
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Pre-programmed island flight, over water too.
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Scroll in text on bottom?
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Checkerboard spin with bouncing sphere.
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Mockingboard music.
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Credits.
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Starfield, raster bars while credits spin letters in place
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to each thing. Also white inverse background to make it look
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like text is on graphics
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Apple Logo for APPLE ][ FOREVER
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BIN
mode7/mode7.dsk
BIN
mode7/mode7.dsk
Binary file not shown.
@ -967,6 +967,8 @@ nomatch:
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.include "island_lookup.s"
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.elseif .def(CHECKERBOARD_MAP)
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.include "checkerboard_lookup.s"
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.elseif .def(RAINBOW_MAP)
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.include "rainbow_lookup.s"
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.endif
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match:
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@ -1064,6 +1066,8 @@ lookup_map:
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.include "island_lookup.s"
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.elseif .def(CHECKERBOARD_MAP)
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.include "checkerboard_lookup.s"
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.elseif .def(RAINBOW_MAP)
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.include "rainbow_lookup.s"
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.endif
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rts ; 6
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24
mode7/rainbow_lookup.s
Normal file
24
mode7/rainbow_lookup.s
Normal file
@ -0,0 +1,24 @@
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;====================
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; lookup_map
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;====================
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; finds value in space_x.i,space_y.i
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; returns color in A
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; CLOBBERS: A,Y
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lda SPACEX_I ; 3
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sta spacex_label+1 ; self modifying code, LAST_SPACEX_I ; 4
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lda SPACEY_I ; 3
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sta spacey_label+1 ; self modifying code, LAST_SPACEY_I ; 4
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lda SPACEX_I
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and #$f
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sta TEMP
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asl
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asl
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asl
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asl
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ora TEMP
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eor SPACEY_I
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sta map_color_label+1 ; self-modifying
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70
mode7/scroll_demo.s
Normal file
70
mode7/scroll_demo.s
Normal file
@ -0,0 +1,70 @@
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.include "zp.inc"
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;================================
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; Clear screen and setup graphics
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;================================
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jsr clear_screens ; clear top/bottom of page 0/1
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jsr set_gr_page0
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;===============
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; Init Variables
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;===============
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lda #0
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sta DISP_PAGE
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scroll_loop:
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ldx scroll_length
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ldy #0
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draw_loop:
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lda scroll_row1,Y
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sta $400,Y
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lda scroll_row2,Y
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sta $480,Y
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lda scroll_row3,Y
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sta $500,Y
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lda scroll_row4,Y
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sta $580,Y
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iny
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dex
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bne draw_loop
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;==================
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; flip pages
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;==================
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; jsr page_flip ; 6
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;==================
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; loop forever
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;==================
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jmp scroll_loop ; 3
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;===============================================
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; External modules
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;===============================================
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.include "utils.s"
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;===============================================
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; Variables
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;===============================================
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.include "deater_scroll.inc"
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; waste memory with a lookup table
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; move this to the zeropage?
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gr_offsets:
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.word $400,$480,$500,$580,$600,$680,$700,$780
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.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
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.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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346
mode7/scroller.c
Normal file
346
mode7/scroller.c
Normal file
@ -0,0 +1,346 @@
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/* Use grey2 to make RLE more efficient? */
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#include <stdio.h>
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#include <string.h>
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static unsigned char font[256][9]={
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{0,0,0,0,0,0,0,0,0}, // 0
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0}, // 8
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0}, // 16
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0}, // 24
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{5,0,0,0,0,0,0,0,0}, // 32 ' '
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{4,
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0x00,
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0xe0, // ******
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0xe0, // ******
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0x40, // **
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0x40, // **
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0x00, //
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0x40, // **
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0x40, // **
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},
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{0,0,0,0,0,0,0,0,0}, // 34
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0}, // 40
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0}, // 48
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/*
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** ** ** **** ** ** ****** **** ****** ** ****
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** ** **** ** ** ** ** ** ** ** ** ** ** ** **
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** ** ** ** ** ** ** ** ** ** ** ** ** **
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** ** ** ** ** ****** **** **** ** ** ****
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** ** ** ** ** ** ** ** ** ** ** ** **
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** ** ** ** ** ** ** ** ** ** ** ** **
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** ****** ****** **** ** **** ** ** ** **
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*/
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0}, // 56
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0}, //64
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{5,
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0x00,
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0x60, // ****
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0x90, // ** **
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0x90, // ** **
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0xf0, // ********
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0x90, // ** **
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0x90, // ** **
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0x90, // ** **
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},
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{5,
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0x00,
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0xe0, // ******
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0x90, // ** **
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0x90, // ** **
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0xe0, // ******
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0x90, // ** **
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0x90, // ** **
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0xe0, // ******
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},
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{5,
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0x00,
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0x70, // ******
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0x80, // **
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0x80, // **
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0x80, // **
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0x80, // **
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0x80, // **
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0x70, // ******
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},
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{5,
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0x00,
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0xc0, // ****
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0xa0, // ** **
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0x90, // ** **
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0x90, // ** **
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0x90, // ** **
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0xa0, // ** **
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0xc0, // ****
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},
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{5,
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0x00,
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0xf0, // ********
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0x80, // **
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0x80, // **
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0xe0, // ******
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0x80, // **
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0x80, // **
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0xf0, // ********
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},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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/*
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********
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**
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**
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******
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**
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**
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**
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****
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**
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**
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** ****
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** **
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** **
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****
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*/
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{5,
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0x00,
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0x90, // ** **
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0x90, // ** **
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0x90, // ** **
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0xf0, // ********
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0x90, // ** **
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0x90, // ** **
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0x90, // ** **
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},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0},
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/*
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****** **** ** ** ** ** ** ** ** **** ******
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** ** ** ** ** **** **** **** ** ** ** ** **
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** ** ** ** ** ** ** ** **** ** ** ** ** **
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** ** **** ** ** ** ** **** ** ** ******
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** ** ** ** ** ** ** ** **** ** ** **
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** ** ** ** ** ** ** ** ** ** ** ** **
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****** **** ** ** ******** ** ** ** ** **** **
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*/
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{0,0,0,0,0,0,0,0,0},
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/*
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****
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** **
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** **
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** **
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** **
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** ****
|
||||
** **
|
||||
*/
|
||||
|
||||
{5,
|
||||
0x00,
|
||||
0xe0, // ******
|
||||
0x90, // ** **
|
||||
0x90, // ** **
|
||||
0xe0, // ******
|
||||
0x90, // ** **
|
||||
0x90, // ** **
|
||||
0x90, // ** **
|
||||
},
|
||||
|
||||
{5,
|
||||
0x00,
|
||||
0x70, // ******
|
||||
0x80, // **
|
||||
0x80, // **
|
||||
0x60, // ****
|
||||
0x10, // **
|
||||
0x10, // **
|
||||
0xe0, // ******
|
||||
},
|
||||
{4,
|
||||
0x00,
|
||||
0xe0, // ******
|
||||
0x40, // **
|
||||
0x40, // **
|
||||
0x40, // **
|
||||
0x40, // **
|
||||
0x40, // **
|
||||
0x40, // **
|
||||
},
|
||||
|
||||
{5,
|
||||
0x00,
|
||||
0x90, // ** **
|
||||
0x90, // ** **
|
||||
0x90, // ** **
|
||||
0x90, // ** **
|
||||
0x90, // ** **
|
||||
0x90, // ** **
|
||||
0x90, // ****
|
||||
},
|
||||
|
||||
{5,
|
||||
0x90, // ** **
|
||||
0x90, // ** **
|
||||
0x90, // ** **
|
||||
0x90, // ** **
|
||||
0x50, // ** **
|
||||
0x50, // ** **
|
||||
0x20, // **
|
||||
},
|
||||
|
||||
{6,
|
||||
0x00,
|
||||
0x88, // ** **
|
||||
0x88, // ** **
|
||||
0x88, // ** **
|
||||
0x88, // ** **
|
||||
0xa8, // ** ** **
|
||||
0xd8, // **** ****
|
||||
0x88, // ** **
|
||||
},
|
||||
|
||||
{0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0},
|
||||
/*
|
||||
** ** ** ** **********
|
||||
** ** ** ** **
|
||||
** ** ** ** **
|
||||
** ** **
|
||||
** ** ** **
|
||||
** ** ** **
|
||||
** ** ** **********
|
||||
|
||||
*/
|
||||
|
||||
};
|
||||
|
||||
|
||||
static int color_map[4][8]={
|
||||
{0x2,0x2,0x6,0xe,0xf,0xe,0x6,0x2}, // Blue
|
||||
{0x4,0x4,0xc,0xd,0xf,0xd,0xc,0x4}, // Green
|
||||
{0x1,0x1,0x3,0xb,0xf,0xb,0x3,0x1}, // Red
|
||||
{0x5,0x5,0x7,0xf,0xf,0xf,0x7,0x5}, // Grey
|
||||
};
|
||||
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
|
||||
//char string[]="ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
|
||||
char string[]=" \001DEATER \002WAS \003HERE!!!";
|
||||
int length=0,width=0,x,y,i;
|
||||
int color,color1,color2;
|
||||
int which_color=0;
|
||||
|
||||
unsigned char row[4][256];
|
||||
|
||||
for(i=0;i<strlen(string);i++) {
|
||||
if (string[i]<5) { which_color=string[i]-1; continue;}
|
||||
|
||||
width=font[(int)string[i]][0];
|
||||
for(x=0;x<width;x++) {
|
||||
color=!!(font[(int)string[i]][1]&(0x80>>x));
|
||||
color1=color?color_map[which_color][0]:0;
|
||||
color=!!(font[(int)string[i]][2]&(0x80>>x));
|
||||
color2=color?(color_map[which_color][1])<<4:0;
|
||||
row[0][length]=color1|color2;
|
||||
|
||||
color=!!(font[(int)string[i]][3]&(0x80>>x));
|
||||
color1=color?color_map[which_color][2]:0;
|
||||
color=!!(font[(int)string[i]][4]&(0x80>>x));
|
||||
color2=color?(color_map[which_color][3])<<4:0;
|
||||
row[1][length]=color1|color2;
|
||||
|
||||
color=!!(font[(int)string[i]][5]&(0x80>>x));
|
||||
color1=color?color_map[which_color][4]:0;
|
||||
color=!!(font[(int)string[i]][6]&(0x80>>x));
|
||||
color2=color?(color_map[which_color][5])<<4:0;
|
||||
row[2][length]=color1|color2;
|
||||
|
||||
color=!!(font[(int)string[i]][7]&(0x80>>x));
|
||||
color1=color?color_map[which_color][6]:0;
|
||||
color=!!(font[(int)string[i]][8]&(0x80>>x));
|
||||
color2=color?(color_map[which_color][7])<<4:0;
|
||||
row[3][length]=color1|color2;
|
||||
|
||||
|
||||
length++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
printf("scroll_length: .byte %d\n",length);
|
||||
for(y=0;y<4;y++) {
|
||||
printf("scroll_row%d:\n",y+1);
|
||||
printf("\t.byte ");
|
||||
for(x=0;x<length;x++) {
|
||||
printf("$%02X",row[y][x]);
|
||||
if (x!=length-1) printf(",");
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
BIN
tfv/sprites.png
BIN
tfv/sprites.png
Binary file not shown.
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.9 KiB |
Loading…
Reference in New Issue
Block a user