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mist: update clock bridge state when re-entering level
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@ -13,7 +13,7 @@ clock_inside_reset:
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;======================
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; handle the clock iside puzzle
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; handle the clock inside puzzle
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clock_inside_puzzle:
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@ -299,7 +299,6 @@ lower_bridge:
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sta location11+1,Y ; MIST_CLOCK
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done_clock_bridge:
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jsr change_location
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rts
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@ -394,6 +393,10 @@ bridge_adjust:
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jsr raise_bridge
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; update the background
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jsr change_location
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clock_puzzle_done:
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rts
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@ -39,7 +39,8 @@ mist_start:
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lda #1
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sta CURSOR_VISIBLE ; visible at first
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; init the clock bridge
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jsr raise_bridge
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game_loop:
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;=================
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