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trogdor: more work on remaining
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@ -370,7 +370,7 @@ scroll_down_in_loop:
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lda #20
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jsr wait_ticks
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; TODO
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;======================================
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; draw SCENE 8
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;======================================
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@ -393,6 +393,7 @@ scroll_down_in_loop:
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lda #20
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jsr wait_ticks
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; TODO: flames
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;======================================
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; draw SCENE 9
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@ -401,6 +402,7 @@ scroll_down_in_loop:
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; big peasant head scrolling in right to left (also going down?)
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; roughly 60 frames
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; TODO: big peasant head
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;======================================
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; draw SCENE 10
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@ -417,6 +419,8 @@ scroll_down_in_loop:
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lda #$60
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jsr zx02_full_decomp
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; TODO: fix copy
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lda #$60
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jsr hgr_copy_magnify
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@ -442,6 +446,8 @@ up_down_animate:
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; L3 L1
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; then wait 25 frames
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; TODO: peasant drawing
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;======================================
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; draw SCENE 12
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;======================================
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@ -492,6 +498,8 @@ scroll_in_loop2:
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; cottage, 5 frames
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; overall: DCUC DCUC DC
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; TODO
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;======================================
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; draw SCENE 14
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;======================================
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@ -499,6 +507,8 @@ scroll_in_loop2:
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; 60 frames as cottage comes in upside down from top
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; 6 frames of that
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; TODO
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;======================================
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; draw SCENE 15
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;======================================
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@ -507,13 +517,13 @@ scroll_in_loop2:
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; peasant 5
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; countryside 5
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; cottage 5
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; trogdor really zoom
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; trogdor really zoom
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; trogdor normal zoom
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; trogdor intermediate zoom
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; trogdor regular
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; low flames
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; high flames 1/2
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; TODO
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;======================================
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; draw SCENE 16
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;======================================
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