Commit Graph

2445 Commits

Author SHA1 Message Date
Vince Weaver
0d8ff09550 ootw: update to newer pt3_lib 2019-09-12 00:51:17 -04:00
Vince Weaver
35766d90b9 pt3_lib: move most things to lib files now 2019-09-12 00:21:08 -04:00
Vince Weaver
eb5ea2c796 pt3: make the lib tester a bit simpler 2019-09-11 16:56:48 -04:00
Vince Weaver
283279506e pt3: create combined version for pt3_lib and pt3_player
keeping separate versions was a pain
2019-09-11 16:08:36 -04:00
Vince Weaver
4583337bd0 pt3_player: remove commented out GetNoteFreq() code 2019-09-11 11:10:36 -04:00
Vince Weaver
b2da3af2d8 pt3_player: update with optimized/fixed code 2019-09-11 00:32:59 -04:00
Vince Weaver
a885eeb4a0 pt3_player: fix backward SMC code flip in the v3.6 portamento code
this took a while to track down
2019-09-11 00:26:03 -04:00
Vince Weaver
9d6b22a0c2 pt3_player: inline GetNote() which speeds things up a bit 2019-09-10 22:29:22 -04:00
Vince Weaver
f13d6b06a3 pt3_lib: update to generate the four frequency tables on the fly
probably makes the executable a bit bigger but good for correctness sake

only generating the v3.4+ tables.  Would be fairly easy to add the four
3.3 versions, but in practice I don't see many files of that type
2019-09-10 17:10:56 -04:00
Vince Weaver
33ff44750a pt3: generate all tone tables 2019-09-10 12:42:51 -04:00
Vince Weaver
08ccc48686 pt3: work on generating all tone tables 2019-09-10 11:14:45 -04:00
Vince Weaver
6589803355 pt3: autogenerate tone table 2019-09-10 01:37:15 -04:00
Vince Weaver
ccf75e4be2 pt3: messing with tone table generation again 2019-09-09 17:10:18 -04:00
Vince Weaver
0e2a9ecd06 pt3_player: optimize get_note 2019-09-09 01:06:21 -04:00
Vince Weaver
f15bab8a6c pt3: invariant get_freq 2019-09-07 23:59:40 -04:00
Vince Weaver
b5635577a2 pt3: fix vibrato bug in the invariant case too 2019-09-07 22:08:06 -04:00
Vince Weaver
8a819939ed gr-sim: convert 40x48d code to use common rle code 2019-09-04 16:13:17 -04:00
Vince Weaver
1c6ef2ead6 gr-sim: update 40x96 maker to the now common code 2019-09-04 16:04:49 -04:00
Vince Weaver
d857e16e7a gr-sim: have the png2rle utils use common png load code
hopefully this doesn't break everything
2019-09-04 15:49:53 -04:00
Vince Weaver
efb86b5cde ds: add 40x96 code 2019-09-04 15:46:10 -04:00
Vince Weaver
6c3c5676f7 ds: update ansi 2019-09-04 00:05:11 -04:00
Vince Weaver
2fd77eb9db Merge branch 'master' of https://github.com/deater/dos33fsprogs 2019-09-03 22:00:29 -04:00
Vince Weaver
15355a7878 ds: add some graphics 2019-09-03 21:09:57 -04:00
Vince Weaver
b6f8eaadc6 pt3_player: update version with vibrato fix 2019-08-31 11:16:58 -04:00
Vince Weaver
5c07480333 pt3_lib: fix issue where vibrato was broken
backed out a qkumba optimization that in retrospect I am not sure
what it was doing but it was broken subtly in at least 2 places

could probabl be re-optimized again, especially the pt3_lib version
2019-08-31 01:34:01 -04:00
Vince Weaver
077a84baa5 ds: initial commit 2019-08-30 23:45:50 -04:00
Vince Weaver
6e6f277a9b update README to have some more keyboard gameplay hints 2019-08-30 11:39:35 -04:00
Vince Weaver
801da5e119 plasma: some plasma tests 2019-08-28 14:53:02 -04:00
Vince Weaver
0e3577d6fe gr-sim: looking at some plasma 2019-08-28 00:12:10 -04:00
Vince Weaver
523becac23 ootw: another bug, ledge in L4 2019-08-23 19:23:05 -04:00
Vince Weaver
06c637078f ootw: found bug with slugs 2019-08-23 19:17:34 -04:00
Vince Weaver
6a5f0c1310 ootw: fix bug where beast out also gave you the gun in level1 2019-08-23 18:59:43 -04:00
Vince Weaver
755eccd3ea ootw: minor update to README 2019-08-22 15:43:11 -04:00
Vince Weaver
85c915f2a4 ootw: update TODO 2019-08-22 15:42:09 -04:00
Vince Weaver
0b80cbb3d0 ootw: release version 2.9 2019-08-22 15:41:43 -04:00
Vince Weaver
bfda0afe87 ootw: c4: fix bug where door was missing at end of level 2019-08-22 15:41:21 -04:00
Vince Weaver
441d1edd2b ootw: c2: finally fix walls issue 2019-08-22 15:34:15 -04:00
Vince Weaver
93c16e171f ootw: c2: slow alien fire rate 2019-08-22 15:34:00 -04:00
Vince Weaver
61425b7f64 ootw: c2: fix bug where other aliens drawn in corner during intro 2019-08-22 13:42:27 -04:00
Vince Weaver
1b5877b4d9 ootw: c2: re-activate opening cutscenes 2019-08-22 13:28:12 -04:00
Vince Weaver
6aed02ca08 ootw: c2: add initial shield 2019-08-22 13:27:18 -04:00
Vince Weaver
440320366d ootw: c2: lock door now that debugging is done 2019-08-22 13:21:04 -04:00
Vince Weaver
aa5a06a7d5 ootw: can now get shot by aliens 2019-08-22 13:20:10 -04:00
Vince Weaver
82603dbf19 ootw: can now turn off power by shooting wire 2019-08-22 13:06:02 -04:00
Vince Weaver
603ea33edf ootw: laser: aliens shooting lasers now 2019-08-22 12:45:58 -04:00
Vince Weaver
57ff1da4e6 ootw: laser: start making movement code generic 2019-08-22 12:28:01 -04:00
Vince Weaver
33738a7cc9 ootw: aliens can shoot. also make laser collision code generic 2019-08-22 12:21:18 -04:00
Vince Weaver
02b123ccfa ootw: first steps at alien laser firing 2019-08-22 11:54:21 -04:00
Vince Weaver
7d6e13343c ootw: initial alien AI
just turns to look at you if you're on the same level
2019-08-22 11:28:18 -04:00
Vince Weaver
98785e98ca ootw: fix bug where you didn't pick up gun if sliding 2019-08-22 11:21:03 -04:00