Vince Weaver
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be1bea3b61
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ds: add book scene
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2019-10-07 00:12:36 -04:00 |
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Vince Weaver
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0cdec7d305
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interlace: more work
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2019-09-20 00:18:10 -04:00 |
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Vince Weaver
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d5f92ae451
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interlace: fix some bugs, audio more or less right again
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2019-09-16 23:07:53 -04:00 |
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Vince Weaver
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a2fd3f42b3
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interlace: split off pt3_set_pattern
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2019-09-16 21:04:25 -04:00 |
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Vince Weaver
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83b46be19d
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interlace: move some code around
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2019-09-16 00:11:09 -04:00 |
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Vince Weaver
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edb5717507
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interlace: finish splitting up cycle-counted code
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2019-09-15 00:57:54 -04:00 |
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Vince Weaver
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affccc522d
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interlace: split off pt3_lib_decode_note.s
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2019-09-15 00:43:25 -04:00 |
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Vince Weaver
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918d498415
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interlacE: split off calculate note
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2019-09-15 00:38:37 -04:00 |
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Vince Weaver
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eab946a051
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interlace: re-cycle count sample/ornament load
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2019-09-14 23:22:05 -04:00 |
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Vince Weaver
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101e7b279f
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interlace: split the file into smaller chunks
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2019-09-14 23:08:50 -04:00 |
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Vince Weaver
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9222100623
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interlace: use jump table for some of decode
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2019-09-14 17:10:44 -04:00 |
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Vince Weaver
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ac5b22d700
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interlace: more work on cycle counting
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2019-09-14 10:39:25 -04:00 |
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Vince Weaver
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bbf26118bb
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interlace: urgh cycle counting is a pain
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2019-09-13 17:06:17 -04:00 |
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Vince Weaver
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c64b7c7e18
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interlace: still one cycle off
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2019-09-13 01:02:51 -04:00 |
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Vince Weaver
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fc275eecde
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interlace: got vapor lock, but one cycle off....
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2019-09-13 00:59:51 -04:00 |
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Vince Weaver
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d42eee8c5c
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interlace: merge in newer pt3 library
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2019-09-12 23:05:36 -04:00 |
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Vince Weaver
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0e2a9ecd06
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pt3_player: optimize get_note
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2019-09-09 01:06:21 -04:00 |
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Vince Weaver
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f15bab8a6c
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pt3: invariant get_freq
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2019-09-07 23:59:40 -04:00 |
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Vince Weaver
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b5635577a2
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pt3: fix vibrato bug in the invariant case too
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2019-09-07 22:08:06 -04:00 |
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Vince Weaver
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5f8bc031a0
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pt3: this is going to be hard
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2019-06-20 16:49:28 -04:00 |
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Vince Weaver
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30c95a5165
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pt3: work on tone table
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2019-06-19 17:14:36 -04:00 |
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Vince Weaver
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9e49a0e0e2
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rbs: re-acquire lock
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2019-06-19 13:33:02 -04:00 |
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Vince Weaver
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c590879d08
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rbs: more cycle counting
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2019-06-19 12:34:37 -04:00 |
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Vince Weaver
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52fbf2ca9e
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rbs: more cycle counting
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2019-06-19 01:15:45 -04:00 |
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Vince Weaver
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4b9875f697
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rbs: optimize variable use a bit
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2019-06-19 00:26:30 -04:00 |
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Vince Weaver
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9e880eef92
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raster_sound: got the mb routine cycle counted
1000 cycles?
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2019-06-18 22:48:00 -04:00 |
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Vince Weaver
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0a7e5547a4
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interlace: some missing files
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2019-06-18 18:32:35 -04:00 |
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Vince Weaver
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00479ac953
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rbs: working on cycle-invariance
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2019-06-18 17:11:41 -04:00 |
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Vince Weaver
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7017d0b2a8
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rasterbars_sound: work on cycle-invariant pt3 player
am I mad? probably
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2019-06-18 16:46:05 -04:00 |
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Vince Weaver
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9b3ebf7c93
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rasterbars_sound: sound actually works
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2019-06-18 16:12:26 -04:00 |
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Vince Weaver
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aa1ad5752a
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interlace: add rasterbars_sound demo
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2019-06-18 15:49:35 -04:00 |
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Vince Weaver
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4ca9d6f1c1
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space_bars: clean up the code a bit
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2019-06-13 21:12:02 -04:00 |
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Vince Weaver
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2dfddb5d5d
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sprites: faster as you shoot them
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2019-06-13 16:10:47 -04:00 |
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Vince Weaver
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6ac84cb4e7
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sprites: game over
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2019-06-13 16:06:23 -04:00 |
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Vince Weaver
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2fc67ada8d
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sprites: fly off end when escape
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2019-06-13 16:04:04 -04:00 |
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Vince Weaver
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875ff52f5e
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sprites: more elaborate ending
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2019-06-13 16:01:16 -04:00 |
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Vince Weaver
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dbd86272c4
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sprites: blast... not really that cool in the end
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2019-06-13 15:45:35 -04:00 |
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Vince Weaver
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906569c082
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sprites: can get hit by asteroid
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2019-06-13 15:28:16 -04:00 |
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Vince Weaver
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5477869112
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sprites: can't get rid of nop sled
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2019-06-13 15:00:34 -04:00 |
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Vince Weaver
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4496822aef
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sprites: sparkle flame
not sure if too distracting
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2019-06-13 14:55:40 -04:00 |
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Vince Weaver
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9231a149c7
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sprites: can shoot asteroids properly now
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2019-06-13 14:28:05 -04:00 |
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Vince Weaver
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5797dddbfb
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sprites: initial explode code
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2019-06-13 13:52:24 -04:00 |
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Vince Weaver
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8eaa700bda
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sprites: collision works
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2019-06-13 13:42:52 -04:00 |
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Vince Weaver
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f328d18e9a
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sprites: asteroids move hittable speed
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2019-06-13 12:52:57 -04:00 |
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Vince Weaver
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ca304be08f
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sprites: move asteroid
too fast!!!
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2019-06-13 12:38:04 -04:00 |
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Vince Weaver
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16ab5c75c2
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sprites: asteroid moves
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2019-06-13 12:35:51 -04:00 |
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Vince Weaver
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8a21bce3cd
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sprites: working sprite
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2019-06-13 12:12:36 -04:00 |
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Vince Weaver
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93e0f4af41
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sprites: start adding putsprite for asteroids
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2019-06-13 11:47:58 -04:00 |
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Vince Weaver
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5db8dcc53a
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sprites: finally the missile works
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2019-06-13 11:36:26 -04:00 |
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Vince Weaver
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bfe30981a9
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sprites: bullets no longer hang out at X=0
now they hang out at x=39
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2019-06-13 11:16:06 -04:00 |
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