Vince Weaver
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b4b5650fd6
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peasant: hook up the new "next level" code
this was in preparation to getting the going-inside-buildings code
working
that still doesn't work for unknown reasons
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2021-10-27 15:20:58 -04:00 |
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Vince Weaver
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085d3f7b62
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peasant: settle on 1x28 vs 7x28 for name of sprite routines
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2021-10-05 00:13:31 -04:00 |
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Vince Weaver
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768957fa33
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peasant: going behind things seems to work
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2021-08-24 23:48:31 -04:00 |
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Vince Weaver
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8e3b60e1bb
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peasant: try to keep peasant Y at a multiple of 4
also initial bg priority support
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2021-08-24 21:31:07 -04:00 |
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Vince Weaver
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da4412f3f2
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peasant: make peasant sprite 7x28 instead of 7x30
not sure why it was 7x30 anyway as we ignored the bottom 2 lines
hopefully makes bg masking easier
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2021-08-24 20:58:44 -04:00 |
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Vince Weaver
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2c116d9f71
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peasant: collision sort of works
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2021-08-24 14:32:04 -04:00 |
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Vince Weaver
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d9b6fe05b3
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peasant: centralize move code
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2021-08-24 13:52:11 -04:00 |
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