Vince Weaver
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9264a085a7
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ootw: more work on beast behavior
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2019-03-26 23:12:44 -04:00 |
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Vince Weaver
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554d7f48b2
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ootw: make beast run
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2019-03-25 00:12:09 -04:00 |
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Vince Weaver
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4905a1dd05
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ootw: have beast appear
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2019-03-24 01:14:23 -04:00 |
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Vince Weaver
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448f16e947
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ootw: change the keyboard controls
a bit more awkward, but something that will actually work on a II+
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2019-03-23 13:20:43 -04:00 |
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Vince Weaver
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a941e5a3df
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ootw: add cropping sprite support
horrible code but seems to work now
also room limits are +128 now because I am not smart enough
to figure out signed compare on 6502
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2019-03-23 01:25:13 -04:00 |
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Vince Weaver
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99867d968c
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ootw: possible to end level1 and progress to level2
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2019-03-20 11:53:13 -04:00 |
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Vince Weaver
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b4621120c1
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ootw: adjust timing of end scene
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2019-03-20 11:14:55 -04:00 |
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Vince Weaver
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2c0bf78f44
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ootw: enable rest of end cutscene, with pauses
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2019-03-20 01:18:55 -04:00 |
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Vince Weaver
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55d9d1ec31
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ootw: add a lot more graphics
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2019-03-19 15:31:37 -04:00 |
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Vince Weaver
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34234bc02f
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ootw: start adding code to handle end of level
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2019-03-19 12:06:36 -04:00 |
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Vince Weaver
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2d31fc5f30
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ootw: split out room edge detection
now we can jump on run to other rooms
still a bit buggy. Also hit the NMOS 6502 jump table bug
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2019-03-16 14:17:20 -04:00 |
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Vince Weaver
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0a1f21cdb6
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ootw: add support for "overlay" on top of background
also now the RLE format supports color A, just less efficiently
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2019-02-03 00:55:45 -05:00 |
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Vince Weaver
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e4ec339e95
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ootw: hook up beast cutscene
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2019-01-24 21:41:01 -05:00 |
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Vince Weaver
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166572a023
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ootw: add in last new room
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2019-01-20 01:45:51 -05:00 |
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