Vince Weaver
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554d7f48b2
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ootw: make beast run
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2019-03-25 00:12:09 -04:00 |
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Vince Weaver
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448f16e947
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ootw: change the keyboard controls
a bit more awkward, but something that will actually work on a II+
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2019-03-23 13:20:43 -04:00 |
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Vince Weaver
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a941e5a3df
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ootw: add cropping sprite support
horrible code but seems to work now
also room limits are +128 now because I am not smart enough
to figure out signed compare on 6502
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2019-03-23 01:25:13 -04:00 |
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Vince Weaver
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2d31fc5f30
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ootw: split out room edge detection
now we can jump on run to other rooms
still a bit buggy. Also hit the NMOS 6502 jump table bug
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2019-03-16 14:17:20 -04:00 |
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Vince Weaver
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0a1f21cdb6
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ootw: add support for "overlay" on top of background
also now the RLE format supports color A, just less efficiently
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2019-02-03 00:55:45 -05:00 |
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Vince Weaver
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8a94e8e43b
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ootw: only draw beast in background if it's not chasing you
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2019-01-26 12:39:11 -05:00 |
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Vince Weaver
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166572a023
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ootw: add in last new room
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2019-01-20 01:45:51 -05:00 |
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Vince Weaver
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1cc0aa1065
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ootw: add rope room
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2019-01-18 23:23:18 -05:00 |
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Vince Weaver
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01b0dd2024
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ootw: start making the keyboard handler a common routine
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2019-01-18 22:27:01 -05:00 |
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Vince Weaver
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12f0aafbfb
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ootw: start on multiple slug support
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2019-01-18 16:04:52 -05:00 |
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Vince Weaver
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28a769cbde
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ootws: add second half of cutscene
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2019-01-18 13:51:09 -05:00 |
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Vince Weaver
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540d9e795c
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ootw: implement kicking and crouching
Apple II keyboard auto-repeat behavior makes this interesting
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2019-01-18 11:33:23 -05:00 |
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Vince Weaver
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2a49a509e2
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ootw: monster can grab you
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2019-01-17 23:04:17 -05:00 |
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Vince Weaver
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e498485b56
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ootw: can walk between rooms now
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2019-01-17 17:14:19 -05:00 |
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Vince Weaver
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31dbf8cb2f
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ootw: split make source file up
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2019-01-17 16:58:19 -05:00 |
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