; Ootw for Apple II Lores -- Checkpoint2 ; by Vince "Deater" Weaver .include "zp.inc" .include "hardware.inc" ootw_c2: ; Initialize some variables ;======================= ; Run the intro ;======================= jsr ootw_c2_intro ;======================= ; Enter the game ;======================= ootw_c2_restart: jsr ootw_cage lda GAME_OVER cmp #$ff beq quit_level ;======================= ; Start Level After Cage ;======================= jsr ootw_jail_init ;========================= ; c2_new_room ;========================= ; enter new room on level2 c2_new_room: lda #0 sta GAME_OVER lda WHICH_JAIL cmp #7 bcs elevator_room ; bge jail_room: jsr ootw_jail jmp c2_check_done elevator_room: jsr ootw_elevator c2_check_done: lda GAME_OVER cmp #$ff beq quit_level ; only exit if done level ; FIXME: or quit pressed? lda WHICH_JAIL cmp #11 bne c2_new_room ;=========================== ; quit_level ;=========================== quit_level: jsr TEXT jsr HOME lda KEYRESET ; clear strobe lda #0 sta DRAW_PAGE lda #end_message sta OUTH jsr move_and_print jsr move_and_print wait_loop: lda KEYPRESS bpl wait_loop lda KEYRESET ; clear strobe lda #0 sta GAME_OVER jmp ootw_c2_restart end_message: .byte 8,10,"PRESS RETURN TO CONTINUE",0 .byte 11,20,"ACCESS CODE: RAGE",0 .include "ootw_c2_cage.s" .include "ootw_c2_jail.s" .include "ootw_c2_elevator.s" .include "ootw_c2_intro.s" .include "text_print.s" .include "gr_pageflip.s" .include "gr_unrle.s" .include "gr_fast_clear.s" .include "gr_copy.s" .include "gr_copy_offset.s" .include "gr_putsprite.s" .include "gr_putsprite_flipped.s" .include "gr_putsprite_crop.s" .include "gr_offsets.s" .include "gr_offsets_hl.s" .include "gr_run_sequence.s" .include "gr_overlay.s" .include "gr_vlin.s" .include "random16.s" .include "keyboard.s" .include "physicist.s" .include "alien.s" .include "friend.s" ; background miners .include "ootw_c2_miners.s" ; room backgrounds .include "ootw_graphics/l2cage/ootw_c2_cage.inc" .include "ootw_graphics/l2jail/ootw_c2_jail.inc" ; sprites .include "ootw_graphics/sprites/sprites_physicist.inc" .include "ootw_graphics/sprites/sprites_alien.inc" .include "ootw_graphics/sprites/sprites_friend.inc" ; intro .include "ootw_graphics/l2intro/ootw_l2intro.inc" ; city movie .include "ootw_graphics/l2city/city_movie.inc" ; laser movie .include "ootw_graphics/l2laser/ootw_c2_laser.inc" .include "audio.s"