; o/~ At the beautiful, the beautiful, River o/~ ;************************ ; River ;************************ river: lda #<(river_lzsa) sta getsrc_smc+1 lda #>(river_lzsa) sta getsrc_smc+2 lda #$40 jsr decompress_lzsa2_fast lda #peasant_text sta OUTH jsr hgr_put_string jsr wait_until_keypress rts ; walk up a bit river_message1: .byte 0,0,"You can start playing in a",0 .byte 0,0,"second here.",0 ; walks behind tree