sound: ~~~~~~ click on jump click on bump head fancier PC-style sounds movement: ~~~~~~~~~ collision detection up (hit head on jump) * when land from jump, stop walking walking right into objects, stand back one more can keep walking in collision, just don't move shooting animation update clear screen to be black not stripes enemies exit door, blue pillar, red key (all in basement?) tiles ~~~~~ animated tiles? alternate frame? laser ~~~~~ hit enemies hit tiles levels: ~~~~~~~ mystery level 2 status: ~~~~~~~ keep score, inventory sprites: ~~~~~~~~ When land, kicks up dust enemies: ~~~~~~~~ Little robot green crawly items: ~~~~~~ red/blue key inverse-R