include ../Makefile.inc DOS33 = ../dos33fs-utils/dos33 B2D = ../bmp2dhr/b2d PNG_TO_40x96 = ../gr-utils/png_to_40x96 PNG_TO_RLE = ../gr-utils/png2rle all: megademo.dsk megademo.dsk: MEGADEMO $(DOS33) -y megademo.dsk BSAVE -a 0x4000 MEGADEMO # $(DOS33) -y megademo.dsk BSAVE -a 0x4000 D_HGRC.BIN # $(DOS33) -y megademo.dsk BSAVE -a 0x4000 FS_HGRC.BIN # $(DOS33) -y megademo.dsk BSAVE -a 0x2000 C64C.BIN # $(DOS33) -y megademo.dsk BSAVE -a 0x2000 C64.BIN # $(DOS33) -y megademo.dsk BSAVE -a 0x2000 C64_BW.BIN # $(DOS33) -y megademo.dsk BSAVE -a 0x4000 C64_UPDATE.BIN #### MEGADEMO: megademo.o ld65 -o MEGADEMO megademo.o -C ../linker_scripts/apple2_4000.inc megademo.o: megademo.s \ zp.inc hardware.inc \ gr_hline.s gr_offsets.s vapor_lock.s delay_a.s wait_keypress.s \ c64_opener.s c64.img.lz4 \ falling_apple.s apple_40_96.inc \ starring.s starring1.inc starring2.inc \ check_email.s email_40_96.inc \ bird_mountain.s \ fireworks.s fw_background.inc fw_state_machine.s fw.s \ hgr.s random16.s move_letters.s ca65 -o megademo.o megademo.s -l megademo.lst #### apple_40_96.inc: ./images/apple_40_96.png $(PNG_TO_40x96) asm ./images/apple_40_96.png apple > apple_40_96.inc #### email_40_96.inc: ./email_40_96.png $(PNG_TO_40x96) asm ./email_40_96.png email > email_40_96.inc #### starring1.inc: ./starring_1.png $(PNG_TO_RLE) asm ./starring_1.png starring1 > starring1.inc starring2.inc: ./starring_2.png $(PNG_TO_RLE) asm ./starring_2.png starring2 > starring2.inc #### c64.img.lz4: c64.img lz4 -f -16 c64.img #### c64.img: c64_updated.png ../hgr-utils/png2hgr c64_updated.png > c64.img #### D_HGRC.BIN: d_hgr.bmp $(B2D) d_hgr.bmp HGR -d FS_HGRC.BIN: fs_hgr.bmp $(B2D) fs_hgr.bmp HGR -d C64C.BIN: c64.bmp $(B2D) c64.bmp HGR clean: rm -f *~ *.o *.lst MEGADEMO c64.img