; Display Starring Message ; 1st screen = triple page flip ; 2nd/3rd = split low/hires starring: ;=================== ; init screen jsr TEXT jsr HOME bit KEYRESET ;=================== ; init vars lda #0 sta FRAME sta DRAW_PAGE ;============================= ; Load graphic hgr lda #starring3 sta LZ4_SRC+1 lda #<(starring3_end-8) ; skip checksum at end sta LZ4_END lda #>(starring3_end-8) ; skip checksum at end sta LZ4_END+1 lda #<$2000 sta LZ4_DST lda #>$2000 sta LZ4_DST+1 jsr lz4_decode ;============================= ; Load graphic page0 lda #$0c sta BASH lda #$00 sta BASL ; load image to $c00 lda #starring1 sta GBASH jsr load_rle_gr lda #4 sta DRAW_PAGE jsr gr_copy_to_current ; copy to page1 ; GR part bit PAGE1 bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ;============================= ; Load graphic page1 lda #$0c sta BASH lda #$00 sta BASL ; load image to $c00 lda #starring2 sta GBASH jsr load_rle_gr lda #0 sta DRAW_PAGE jsr gr_copy_to_current ; GR part bit PAGE0 ;============================== ; setup graphics for vapor lock ;============================== jsr vapor_lock ; 6 ; vapor lock returns with us at beginning of hsync in line ; 114 (7410 cycles), so with 5070 lines to go jsr gr_copy_to_current ; 6+ 9292 ; now we have 322 left ; GR part bit LORES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ; 322 - 12 = 310 ; - 3 for jmp ; 307 ; Try X=9 Y=6 cycles=307 ldy #6 ; 2 stloopA:ldx #9 ; 2 stloopB:dex ; 2 bne stloopB ; 2nt/3 dey ; 2 bne stloopA ; 2nt/3 jmp st_display_loop .align $100 ;================================================ ; Starring Loop ;================================================ ; just kill time, 65*192 = 12480 st_display_loop: ; Try X=15 Y=154 cycles=12475 R5 nop ; 2 lda $0 ; 3 ldy #154 ; 2 suloop1:ldx #15 ; 2 suloop2:dex ; 2 bne suloop2 ; 2nt/3 dey ; 2 bne suloop1 ; 2nt/3 ;====================================================== ; We have 4550 cycles in the vblank, use them wisely ;====================================================== ; we want to flip between GR Page0, GR Page1, HGR Page0 ; we want to flip at roughly 3Hz, so every 20 times through ; what if 16, for power-of-two easiness? 3.75Hz? ; FRAME== 0 GR/PAGE0 ; FRAME==20 GR/PAGE1 ; FRAME==40 HGR/PAGE0 ; FRAME==60 reset ; default = 13+5+5+7 = 30 ; sixty = 13+17 = 30 ; forty = 13+5+12 = 30 ; twenty = 13+5+5+7 = 30 inc FRAME ; 5 lda FRAME ; 3 cmp #60 ; 2 bne st_not_sixty ; 3 ;=========== ; 13 st_sixty: ; -1 lda #0 ; wrap frame counter ; 2 sta FRAME ; 3 bit LORES ; 4 bit PAGE0 ; 4 nop ; 2 jmp done_st_vblank ; 3 ;=========== ; 17 st_not_sixty: cmp #20 ; 2 bne st_not_twenty ; 3 ;============ ; 5 st_twenty: ; -1 bit LORES ; 4 nop ; 2 st_seven_cycles: bit PAGE1 ; 2C 55 C0, 55C0 = EOR $20,X (4 cyc) ; 4 jmp done_st_vblank ; 3 ;============ ; 12 st_not_twenty: cmp #40 ; 2 bne st_seven_cycles+1 ; 3 ;============ ; 5 st_forty: ; -1 bit HIRES ; 4 bit PAGE0 ; 4 ;============ ; 7 done_st_vblank: ; do_nothing should be 4550 ; -10 keypress ; -30 page flipping ; =========== ; 4407 ; Try X=99 Y=9 cycles=4510 ldy #9 ; 2 stloop1:ldx #99 ; 2 stloop2:dex ; 2 bne stloop2 ; 2nt/3 dey ; 2 bne stloop1 ; 2nt/3 lda KEYPRESS ; 4 bpl st_no_keypress ; 3 jmp st_start_over st_no_keypress: jmp st_display_loop ; 3 st_start_over: bit KEYRESET ; clear keypress ; 4 rts ; 6 .include "starring1.inc" .include "starring2.inc" starring3: .incbin "starring3.img.lz4",11 starring3_end: