;======================================================================= ; Based on BASIC program posted by FozzTexx, originally written in 1987 ;======================================================================= ; State: ; 0: Launch Rocket ; 1: Move Rocket ; 2: Start Explosion ; 3: Continue Explosion ; Constants NUMSTARS = 16 YSIZE = 160 XSIZE = 280 MARGIN = 24 ; Zero page addresses STATE = $EE OFFSET = $EF COLOR_GROUP = $F0 X_VELOCITY = $F1 Y_VELOCITY_H = $F2 Y_VELOCITY_L = $F3 MAX_STEPS = $F4 XPOS_H = $F5 XPOS_L = $F6 YPOS_H = $F7 YPOS_L = $F8 PEAK = $F9 CURRENT_STEP = $FA Y_OLD = $FB Y_OLDER = $FC X_OLD = $FD X_OLDER = $FE TEMPY = $FF draw_fireworks: jsr HOME ; clear screen jsr hgr ; set high-res, clear screen, page0 lda #0 sta STATE jsr draw_stars ; draw the stars fireworks_state_machine: ; see if key pressed lda KEYPRESS ; check if keypressed bmi done_fireworks ; if so, exit lda STATE cmp #0 bne s1 jsr launch_firework jmp fireworks_state_machine s1: cmp #1 bne s2 jsr move_rocket jmp fireworks_state_machine s2: cmp #2 bne s3 jsr start_explosion jmp fireworks_state_machine s3: jsr continue_explosion jmp fireworks_state_machine done_fireworks: rts ;=========================== ; LAUNCH_FIREWORK ;=========================== ; cycles= 54+60+67+60+56+56+15+8+21+11 = 408 launch_firework: jsr random16 ; 6+42 lda SEEDL ; 3 and #$4 ; 2 sta COLOR_GROUP ; HGR color group (0 PG or 4 BO) ; 3 ;============ ; 54 jsr random16 ; 6+42 lda SEEDL ; 3 and #$3 ; 2 clc ; 2 adc #$1 ; 2 sta X_VELOCITY ; x velocity = 1..4 ; 3 ;=========== ; 60 jsr random16 ; 6+42 lda SEEDL ; 3 and #$3 ; 2 clc ; 2 adc #$2 ; 2 eor #$ff ; 2 sta Y_VELOCITY_H ; y velocity = -3..-6 ; 3 lda #0 ; 2 sta Y_VELOCITY_L ; it's 8:8 fixed point ; 3 ;============ ; 67 jsr random16 ; 6+42 lda SEEDL ; 3 and #$1f ; 2 clc ; 2 adc #33 ; 2 sta MAX_STEPS ; 33..64 ; 3 ;============ ; 60 ; launch from the two hills jsr random16 ; 6+42 lda SEEDL ; 3 and #$3f ; 2 sta XPOS_L ; base of 0..63 ; 3 ;============ ; 56 jsr random16 ; 6+42 lda SEEDL ; 3 and #$1 ; 2 beq right_hill ; 3 ;============ ; 56 left_hill: ;-1 lda X_VELOCITY ; nop ; 3 lda X_VELOCITY ; nop ; 3 lda X_VELOCITY ; nop ; 3 nop ; 2 lda #24 ; make it 24..87 ; 2 jmp done_hill ; 3 ;=========== ; 15 right_hill: lda X_VELOCITY ; 3 eor #$ff ; 2 sta X_VELOCITY ; 3 inc X_VELOCITY ; aim toward middle ; 5 lda #191 ; make it 191..254 ; 2 ;=========== ; 15 done_hill: clc ; 2 adc XPOS_L ; 3 sta XPOS_L ; 3 ;=========== ; 8 lda #YSIZE ; 2 sta YPOS_H ; 3 lda #0 ; fixed point 8:8 ; 2 sta YPOS_L ; start at ground ; 3 lda YPOS_H ; 3 sta PEAK ; peak starts at ground ; 3 lda #1 ; 2 sta CURRENT_STEP ; 3 ;=========== ; 21 lda #1 ; 2 sta STATE ; move to launch ; 3 rts ; 6 ;============ ; 11 ;=============== ; Move rocket ;=============== ; cycles=??? move_rocket: lda Y_OLD sta Y_OLDER lda YPOS_H sta Y_OLD lda X_OLD sta X_OLDER lda XPOS_L sta X_OLD ; Move rocket lda XPOS_L clc adc X_VELOCITY sta XPOS_L ; adjust xpos ; 16 bit add clc lda YPOS_L adc Y_VELOCITY_L sta YPOS_L lda YPOS_H adc Y_VELOCITY_H sta YPOS_H ; adjust ypos ; adjust Y velocity, slow it down clc lda Y_VELOCITY_L adc #$20 ; $20 = 0.125 sta Y_VELOCITY_L lda Y_VELOCITY_H adc #0 sta Y_VELOCITY_H ; if we went higher, adjust peak lda YPOS_H cmp PEAK bmi no_peak sta PEAK no_peak: ;======================================== ; Check if out of bounds and stop moving ;======================================== lda XPOS_L ; if (xpos_l<=margin) too far left cmp #MARGIN bcc done_moving ; Due to 256 wraparound, the above will catch this case??? ; cmp #XSIZE-MARGIN ; if (xpos_l>=(xsize-margin)) too far right ; bcs done_moving lda YPOS_H ; if (ypos_h<=margin) too far up cmp #MARGIN bcc done_moving ;====================== ; if falling downward ;====================== lda Y_VELOCITY_H bmi going_up ; if (y_velocity_h>0) ; if too close to ground, explode lda YPOS_H ; if (ypos_h>=ysize-margin) cmp #(YSIZE-MARGIN) bcs done_moving ; if fallen a bit past peak, explode sec ; if (ypos_h>ysize-(ysize-peak)/2) lda #YSIZE sbc PEAK lsr eor #$FF clc adc #1 clc adc #YSIZE cmp YPOS_H bcc done_moving going_up: jmp done_bounds_checking done_moving: lda MAX_STEPS sta CURRENT_STEP done_bounds_checking: ;========================== ; if not done, draw rocket ;========================== lda CURRENT_STEP cmp MAX_STEPS beq erase_rocket draw_rocket: ; set hcolor to proper white (3 or 7) clc lda COLOR_GROUP adc #3 tax lda colortbl,X ; get color from table sta HGR_COLOR ; HPLOT X,Y: X= (y,x), Y=a ldx X_OLD lda Y_OLD ldy #0 jsr hplot0 ; hplot(x_old,y_old); ; HPLOT to X,Y X=(x,a), y=Y lda XPOS_L ldx #0 ldy YPOS_H jsr hglin ; hplot_to(xpos_l,ypos_h); erase_rocket: ; erase with proper color black (0 or 4) ldx COLOR_GROUP lda colortbl,X ; get color from table sta HGR_COLOR ; HPLOT X,Y: X= (y,x), Y=a ldx X_OLDER lda Y_OLDER ldy #0 jsr hplot0 ; hplot(x_old,y_old); ; HPLOT to X,Y X=(x,a), y=Y lda X_OLD ldx #0 ldy Y_OLD jsr hglin ; hplot_to(x_old,y_old); done_with_loop: lda CURRENT_STEP cmp MAX_STEPS bne not_done_with_launch lda #2 sta STATE not_done_with_launch: lda #$c0 jsr WAIT inc CURRENT_STEP rts ;================================== ; Start explosion near x_old, y_old ;================================== ; cycles = start_explosion: ; Set X position jsr random16 ; 6+42 lda SEEDL ; 3 and #$f ; 0..15 ; 2 sec ; 2 sbc #8 ; -8..7 ; 2 adc X_OLD ; 3 sta XPOS_L ; xpos=x_old+(random()%16)-8; x +/- 8 ; 3 lda #0 sta XPOS_H ; FIXME: XPOS from 255-280. A hard problem. Makes everything ; more complicated, 16-bit math ; set Y position jsr random16 ; 6+42 lda SEEDL ; 3 and #$f ; 0..15 ; 2 sec ; 2 sbc #8 ; -8..7 ; 2 adc Y_OLD ; 3 sta YPOS_H ; ypos_h=y_old+(random()%16)-8; y +/- 8 ; 3 ; draw white (with fringes) lda COLOR_GROUP ; 3 clc ; 2 adc #$3 ; 2 tax ; 2 lda colortbl,X ; get color from table ; 4+ sta HGR_COLOR ; 3 ; hplot(xpos,ypos_h); // draw at center of explosion ; HPLOT X,Y: X= (y,x), Y=a ldx XPOS_L ; 3 lda YPOS_H ; 3 ldy #0 ; never above 255? ; 3 jsr hplot0 ; hplot(x_old,y_old); ; 6+244 ; Spread the explosion ldy #1 ; 2 sty TEMPY ; save Y ; 3 lda #3 ; move to continue explosion ; 2 sta STATE ; 3 rts ; 6 ;=============================== ; Continue Explosion ;=============================== continue_explosion: ldy TEMPY ; 3 ;================================ ; Draw spreading dots in white cpy #9 ; 2 beq explosion_erase ; hcolor_equals(color_group+3); lda COLOR_GROUP clc adc #$3 tax lda colortbl,X ; get color from table sta HGR_COLOR ldx TEMPY stx OFFSET jsr explosion explosion_erase: ;====================== ; erase old ; erase with proper color black (0 or 4) ldx COLOR_GROUP lda colortbl,X ; get color from table sta HGR_COLOR ldx TEMPY dex stx OFFSET jsr explosion done_with_explosion: lda #$c0 jsr WAIT inc TEMPY lda TEMPY cmp #10 beq explosion_done rts explosion_done: ;================================== ; randomly draw more explosions ;================================== jsr random16 lda SEEDL and #$2 sta STATE ; if 0, then move to state 0 (start over) ; if 2, then move to state 2 (new random explosion) rts ;=============================== ; Draw explosion rays ;=============================== ; explosion: ; HPLOT X,Y: X= (y,x), Y=a ; Southeast pixel clc lda XPOS_L adc OFFSET tax lda XPOS_H adc #0 tay clc lda YPOS_H adc OFFSET jsr hplot0 ; hplot(xpos+o,ypos_h+o); ; Northeast Pixel clc lda XPOS_L adc OFFSET tax lda XPOS_H adc #0 tay sec lda YPOS_H sbc OFFSET jsr hplot0 ; hplot(xpos+o,ypos_h-o); sec lda XPOS_L sbc OFFSET tax ldy #0 sec lda YPOS_H sbc OFFSET jsr hplot0 ; hplot(xpos-o,ypos_h-o); NW sec lda XPOS_L sbc OFFSET tax ldy #0 clc lda YPOS_H adc OFFSET jsr hplot0 ; hplot(xpos-o,ypos_h+o); SW ; HPLOT X,Y: X= (y,x), Y=a ldx XPOS_L ldy XPOS_H clc lda OFFSET adc OFFSET adc OFFSET lsr adc YPOS_H jsr hplot0 ; hplot(xpos,ypos_h+(o*1.5)); S ldx XPOS_L ldy #0 clc ; O O*1.5 NEG lda OFFSET ; 0 = 0 0 adc OFFSET ; 1 = 1 -1 adc OFFSET ; 2 = 3 -3 lsr ; 3 = 4 -4 eor #$FF ; 4 = 6 -6 clc adc #1 adc YPOS_H jsr hplot0 ; hplot(xpos,ypos_h-(o*1.5)); N ; HPLOT X,Y: X= (y,x), Y=a clc lda OFFSET adc OFFSET adc OFFSET lsr adc XPOS_L tax ldy XPOS_H lda YPOS_H jsr hplot0 ; hplot(xpos+(o*1.5),ypos_h); E clc ; O O*1.5 NEG lda OFFSET ; 0 = 0 0 adc OFFSET ; 1 = 1 -1 adc OFFSET ; 2 = 3 -3 lsr ; 3 = 4 -4 eor #$FF ; 4 = 6 -6 clc adc #1 adc XPOS_L tax ldy #0 lda YPOS_H jsr hplot0 ; hplot(xpos-(o*1.5),ypos_h); // W rts ;============================= ; Draw the stars ;============================= ; 7+ 280X + 5 ; 16 stars = 4492 draw_stars: ; HCOLOR = 3, white (though they are drawn purple) lda #$7f ; 2 sta HGR_COLOR ; 3 ldy #0 ; 2 ;=========== ; 7 star_loop: tya ; 2 pha ; 3 ; HPLOT X,Y ; X= (y,x), Y=a ldx stars,Y ; 4+ lda stars+1,Y ; 4+ ldy #0 ; 2 jsr hplot0 ;6+244 pla ; 4 tay ; 2 iny ; 2 iny ; 2 cpy #NUMSTARS*2 ; 2 bne star_loop ; 3 ;============ ; 279 ; -1 rts ; 6 stars: ; even x so they are purple .byte 28,107, 108, 88, 126, 88, 136, 95 .byte 150,108, 148,120, 172,124, 180,109 .byte 216, 21, 164, 40, 124, 18, 60, 12 .byte 240,124, 94,125, 12, 22, 216,116