;===================================== ; XMAS2018 -- Wreath Part ;===================================== wreath: ;=================== ; init screen ;=================== ; init vars lda #15 sta XPOS lda #38 sta YPOS lda #0 sta FRAME sta FRAMEH ;============================= ; Load graphic hgr ; lda #wreath_hgr ; sta LZ4_SRC+1 ; lda #<(wreath_hgr_end-8) ; skip checksum at end ; sta LZ4_END ; lda #>(wreath_hgr_end-8) ; skip checksum at end ; sta LZ4_END+1 ; lda #<$2000 ; sta LZ4_DST ; lda #>$2000 ; sta LZ4_DST+1 ; jsr lz4_decode ;============================== ; setup graphics for vapor lock ;============================== jsr vapor_lock ; 6 ; vapor lock returns with us at beginning of hsync in line ; 114 (7410 cycles), so with 5070 lines to go ; so we have 5070 + 4550 = 9620 to kill ; FIXME: clear page0 screen jsr clear_top ; 6+5410 ; now we have left ; GR part ; bit HIRES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ; 9620 ;-5416 clear gr page0 top ; -8 mode set ; - 3 for jmp ;======= ; 4193 ; Try X=25 Y=32 cycles=4193 ldy #32 ; 2 wrloopA:ldx #25 ; 2 wrloopB:dex ; 2 bne wrloopB ; 2nt/3 dey ; 2 bne wrloopA ; 2nt/3 jmp wreath_begin_loop .align $100 ;================================================ ; Wreath Loop ;================================================ ; each scan line 65 cycles ; 1 cycle each byte (40cycles) + 25 for horizontal ; Total of 12480 cycles to draw screen ; Vertical blank = 4550 cycles (70 scan lines) ; Total of 17030 cycles to get back to where was wreath_begin_loop: wreath_display_loop: ; (40*65)-4 = 2596 ; 40 lines of LORES bit LORES ; 4 ; Try X=42 Y=12 cycles=2593 R3 lda $0 ; nop ; 3 ldy #12 ; 2 wrloopC:ldx #42 ; 2 wrloopD:dex ; 2 bne wrloopD ; 2nt/3 dey ; 2 bne wrloopC ; 2nt/3 ; rest of screen is hires page0 ; (152*65)-4 = 9876 bit HIRES ; 4 ; Try X=13 Y=139 cycles=9870 R6 nop nop nop ldy #139 ; 2 wrloopE:ldx #13 ; 2 wrloopF:dex ; 2 bne wrloopF ; 2nt/3 dey ; 2 bne wrloopE ; 2nt/3 ;====================================================== ; We have 4550 cycles in the vblank, use them wisely ;====================================================== ; do_nothing should be 4550 ; play music 1023 ; sprite 536 ; -10 keypress ; =========== ; 2981 jsr play_music ; 6+1017 ;======================== ; draw sprites ;======================== lda #>wide_flame0 ; 2 sta INH ; 3 lda #