include ../Makefile.inc DOS33 = ../dos33fs-utils/dos33 B2D = ../bmp2dhr/b2d PNG_TO_40x96 = ../gr-utils/png_to_40x96 PNG_TO_RLE = ../gr-utils/png2rle all: megademo.dsk megademo.dsk: MEGADEMO MEGALOAD c64.img MUSIC.D000X2 MUSIC.D000 MUSIC.1000 $(DOS33) -y megademo.dsk BSAVE -a 0x4000 MEGADEMO $(DOS33) -y megademo.dsk BSAVE -a 0x800 MEGALOAD $(DOS33) -y megademo.dsk BSAVE -a 0x2000 c64.img C64.IMG $(DOS33) -y megademo.dsk BSAVE -a 0x1000 MUSIC.1000 $(DOS33) -y megademo.dsk BSAVE -a 0x4000 MUSIC.D000 $(DOS33) -y megademo.dsk BSAVE -a 0x4000 MUSIC.D000X2 # $(DOS33) -y megademo.dsk RAWWRITE -t 27 -s 0 MEGADEMO MEGA2 # $(DOS33) -y megademo.dsk BSAVE -a 0x4000 D_HGRC.BIN # $(DOS33) -y megademo.dsk BSAVE -a 0x4000 FS_HGRC.BIN # $(DOS33) -y megademo.dsk BSAVE -a 0x2000 C64C.BIN # $(DOS33) -y megademo.dsk BSAVE -a 0x2000 C64.BIN # $(DOS33) -y megademo.dsk BSAVE -a 0x2000 C64_BW.BIN # $(DOS33) -y megademo.dsk BSAVE -a 0x4000 C64_UPDATE.BIN #### MEGADEMO: megademo.o ld65 -o MEGADEMO megademo.o -C ../linker_scripts/apple2_4000.inc megademo.o: megademo.s \ zp.inc hardware.inc \ gr_hline.s gr_offsets.s vapor_lock.s delay_a.s wait_keypress.s \ mockingboard.s \ c64_opener.s c64.img.lz4 \ falling_apple.s apple_40_96.inc \ starring.s starring1.inc starring2.inc starring3.img.lz4\ starring_people.s sp_names.inc fs.inc FS_HGRC.BIN.lz4 \ deater.inc DEATER_HGRC.BIN.lz4 lg.inc LG_HGRC.BIN.lz4 \ check_email.s email_40_96.inc \ leaving.s leaving.inc tfv_sprites.inc \ arrival.s arrival.inc \ bird_mountain.s letters.s \ waterfall.s waterfall_page1.inc waterfall_page2.inc \ takeoff.s takeoff.inc takeoff.img.lz4 \ mode7.s \ space_bars.s text_print.s \ fireworks.s fw_background.inc fw_state_machine.s fw.s \ hgr.s random16.s move_letters.s ca65 -o megademo.o megademo.s -l megademo.lst #### MEGALOAD: megaload.o ld65 -o MEGALOAD megaload.o -C ../linker_scripts/apple2_800.inc megaload.o: megaload.s ca65 -o megaload.o megaload.s -l megaload.lst #### MUSIC.1000: music_1000.o ld65 -o MUSIC.1000 music_1000.o -C ../linker_scripts/apple2_1000.inc music_1000.o: music_1000.s mockingboard.s ca65 -o music_1000.o music_1000.s -l music_1000.lst #### MUSIC.D000: music_d000.o ld65 -o MUSIC.D000 music_d000.o -C ../linker_scripts/apple2_d000.inc music_d000.o: music_d000.s ca65 -o music_d000.o music_d000.s #### MUSIC.D000X2: music_2nd_d000.o ld65 -o MUSIC.D000X2 music_2nd_d000.o -C ../linker_scripts/apple2_d000.inc music_2nd_d000.o: music_2nd_d000.s ca65 -o music_2nd_d000.o music_2nd_d000.s #### apple_40_96.inc: ./images/apple_40_96.png $(PNG_TO_40x96) asm ./images/apple_40_96.png apple > apple_40_96.inc #### email_40_96.inc: ./email_40_96.png $(PNG_TO_40x96) asm ./email_40_96.png email > email_40_96.inc #### starring1.inc: ./starring_1.png $(PNG_TO_RLE) asm ./starring_1.png starring1 > starring1.inc starring2.inc: ./starring_2.png $(PNG_TO_RLE) asm ./starring_2.png starring2 > starring2.inc starring3.img.lz4: starring3.img lz4 -f -16 starring3.img starring3.img: ./starring_3_hgr.png ../hgr-utils/png2hgr starring_3_hgr.png > starring3.img #### leaving.inc: ./leaving.png $(PNG_TO_RLE) asm ./leaving.png leaving > leaving.inc #### arrival.inc: ./arrival.png $(PNG_TO_RLE) asm ./arrival.png arrival > arrival.inc #### takeoff.inc: ./takeoff.png $(PNG_TO_RLE) asm ./takeoff.png takeoff > takeoff.inc takeoff.img.lz4: takeoff.img lz4 -f -16 takeoff.img takeoff.img: takeoff_hgr.png ../hgr-utils/png2hgr takeoff_hgr.png > takeoff.img #### sp_names.inc: sp_names.png $(PNG_TO_RLE) asm ./sp_names.png sp_names > sp_names.inc #### fs.inc: ./fs.png $(PNG_TO_RLE) asm ./fs.png fs > fs.inc FS_HGRC.BIN.lz4: FS_HGRC.BIN lz4 -f -16 FS_HGRC.BIN FS_HGRC.BIN: fs_hgr.bmp $(B2D) fs_hgr.bmp HGR -d #### deater.inc: deater.png $(PNG_TO_RLE) asm ./deater.png deater > deater.inc DEATER_HGRC.BIN.lz4: DEATER_HGRC.BIN lz4 -f -16 DEATER_HGRC.BIN DEATER_HGRC.BIN: deater_hgr.bmp $(B2D) deater_hgr.bmp HGR -d #### lg.inc: lg.png $(PNG_TO_RLE) asm ./lg.png lg > lg.inc LG_HGRC.BIN.lz4: LG_HGRC.BIN lz4 -f -16 LG_HGRC.BIN LG_HGRC.BIN: lg_hgr.bmp $(B2D) lg_hgr.bmp HGR -d #### c64.img.lz4: c64.img lz4 -f -16 c64.img c64.img: c64_updated.png ../hgr-utils/png2hgr c64_updated.png > c64.img #### D_HGRC.BIN: d_hgr.bmp $(B2D) d_hgr.bmp HGR -d C64C.BIN: c64.bmp $(B2D) c64.bmp HGR clean: rm -f *~ *.o *.lst MEGADEMO MEGALOAD c64.img \ MUSIC.1000 MUSIC.D000 MUSIC.D000X2