.include "../zp.inc" which_disk: .byte $00 ; BCD load_address_array: .byte $40,$40,$40,$40 ; TITLE, CYAN, ATRUS .byte $00,$00,$00,$00 track_array: .byte 1, 2, 10,18 ; TITLE, CYAN, ATRUS .byte 0,0,0,0 sector_array: .byte 10, 0, 0, 0 ; TITLE, CYAN, ATRUS .byte 0,0,0,0 length_array: .byte 8, 127,127,178 ; TITLE, CYAN, ATRUS .byte 0,0,0,0 disk_exit_disk: ; note: BCD (yes I'm lazy) .byte $01 ; start of game .byte 0,0,0 disk_exit_dni_h: .byte $00 ; 01 = 1 .byte 0,0,0 disk_exit_dni_l: .byte $01 .byte 0,0,0 ; want to go to disk01, LOAD_ARRIVAL, RIVEN_ARRIVAL, N disk_exit_load: .byte 1 ; LOAD_ARRIVAL .byte 0,0,0 disk_exit_level: .byte 0 ; RIVEN_ARRIVAL .byte 0,0,0 disk_exit_direction: .byte DIRECTION_N .byte 0,0,0