;============================ ; draw peasant ;============================ draw_peasant: lda PEASANT_X sta CURSOR_X lda PEASANT_Y sta CURSOR_Y lda PEASANT_DIR cmp #PEASANT_DIR_RIGHT beq peasant_right ;===================== ; up up up up peasant_up: lda FRAME and #1 beq peasant_up1 peasant_up2: lda #peasant_up2_sprite jmp done_pick_draw peasant_up1: lda #peasant_up1_sprite jmp done_pick_draw peasant_right: lda CURSOR_X and #1 bne draw_right1 draw_right2: lda #peasant_right2_sprite jmp done_pick_draw draw_right1: lda #peasant_right1_sprite done_pick_draw: sta INH jsr hgr_draw_sprite_7x30 rts .include "sprites/peasant_sprite.inc"