;=============================================
	; put_sprite_no_transparency
	;=============================================
	; Sprite to display in INH,INL
	; Location is XPOS,YPOS
	; Note, only works if YPOS is multiple of two


	; time= 28 + Y* (34+ X*31 + 17) + 5
	;     = 33 + Y*(51+31*X)

put_sprite_no_transparency:

	ldy	#0		; byte 0 is xsize			; 2
	lda	(INL),Y							; 5
	sta	CH		; xsize is in CH			; 3
	iny								; 2

	lda	(INL),Y		; byte 1 is ysize			; 5
	sta	CV		; ysize is in CV			; 3
	iny			; Y now points to begin of sprite data	; 2

	lda	YPOS		; make a copy of ypos			; 3
	sta	TEMPY		; as we modify it			; 3
								;===========
								;	28
put_sprite_loop:
	sty	TEMP		; save sprite pointer			; 3
	ldy	TEMPY		; get YPOS				; 3
	lda	gr_offsets,Y	; lookup low-res memory address		; 4
	clc								; 2
	adc	XPOS		; add in xpos				; 3
	sta	OUTL		; store out low byte of addy		; 3
	lda	gr_offsets+1,Y	; look up high byte			; 4
	adc	DRAW_PAGE	;					; 3
	sta	OUTH		; and store it out			; 3
	ldy	TEMP		; restore sprite pointer		; 3

				; OUTH:OUTL now points at right place

	ldx	CH		; load xsize into x			; 3
								;===========
								;	34
put_sprite_pixel:
	lda	(INL),Y			; get sprite colors		; 5
	iny				; increment sprite pointer	; 2
	sty	TEMP			; save sprite pointer		; 3
	ldy	#0			; set out pointer		; 2
	sta	(OUTL),Y		; and write it out		; 6
								;============
								;	 18


	ldy	TEMP			; restore sprite pointer	; 3
	inc	OUTL			; increment output pointer	; 5
	dex				; decrement x counter		; 2
	bne	put_sprite_pixel	; if not done, keep looping	; 3
								;==============
								;	 13

									; -1
	inc	TEMPY			; each line has two y vars	; 5
	inc	TEMPY							; 5
	dec	CV			; decemenet total y count	; 5
	bne	put_sprite_loop		; loop if not done		; 3
								;==============
								;	 17

									; -1
	rts				; return			; 6

put_sprite_end:

.assert         >put_sprite_no_transparency = >put_sprite_end, error, "put_sprite crosses page"