; C64 Opener ; all good demos start with the C64 boot screen, right? ; Apple II has a lot of trouble making clear text with bluish background ; would be a lot clearer if I used black and white TOP = $F0 BOTTOM = $F1 c64_opener: ;=================== ; init vars ;=================== lda #0 sta TOP sta BOTTOM ;=================== ; set graphics mode ;=================== bit PAGE0 ; first graphics page bit FULLGR ; full screen graphics bit HIRES ; hires mode !!! bit SET_GR ; graphics mode lda #c64 sta LZ4_SRC+1 lda #c64_end sta LZ4_END+1 lda #<$2000 sta LZ4_DST lda #>$2000 sta LZ4_DST+1 jsr lz4_decode jsr wait_until_keypress ;============================== ; setup graphics for vapor lock ;============================== jsr vapor_lock ; 6 bit PAGE0 ; first graphics page ; 4 bit FULLGR ; full screen graphics ; 4 bit HIRES ; hires mode !!! ; 4 bit SET_GR ; graphics mode ; 4 ; vapor lock returns with us at beginning of hsync in line ; 114 (7410 cycles), so with 5070 + 4550 lines to go (9620) ; - 16 = 9604 ; Try X=57 Y=33 cycles=9604 ldy #33 ; 2 loopcoA:ldx #57 ; 2 loopcoB:dex ; 2 bne loopcoB ; 2nt/3 dey ; 2 bne loopcoA ; 2nt/3 jmp c64_split .align $100 ;================================================ ; c64_split ;================================================ ; We want to: ; Wait 3s, just flashing cursor@1Hz ; Then slowly open to text page0 ; Count to 480? ; Width = 0 - 40, 10 steps c64_split: ; curtain open ; 0 = delay 65 ; 1 = delay 25+18, 4 open, 18 ; 2 = delay 25+16, 8 open, 16 ; 3 = delay 25+14, 12 open, 14 ; 3 = delay 25+12, 16 open, 12 ; 3 = delay 25+10, 20 open, 10 ; 3 = delay 25+ 8, 24 open, 8 ; 3 = delay 25+ 6, 28 open, 6 ; 3 = delay 25+ 4, 32 open, 4 ; 3 = delay 25+ 2, 36 open, 2 ; 3 = delay 25+ 0, 40 open, 0 ldx #192 ; 2 xloop: lda #14 ; 18-4 ; 2 jsr delay_a ; 39 ;=========== ; 41 bit SET_TEXT ; 4 nop ; 2 nop ; 2 bit SET_GR ; 4 ;=========== ; 12 nop ; 2 nop ; 2 lda $0 ; 3 dex ; 2 bne xloop ; 3 ;============ ; 12 ; kill 65*192 = 12480 ; Try X=24 Y=99 cycles=12475 R5 ; nop ; lda $0 ; ; ldy #99 ; 2 ;loopcoC:ldx #24 ; 2 ;loopcoD:dex ; 2 ; bne loopcoD ; 2nt/3 ; dey ; 2 ; bne loopcoC ; 2nt/3 ;====================================================== ; We have 4550 cycles in the vblank, use them wisely ;====================================================== ; do_nothing should be 4550 ; -10 keyboard handling ; -1 leftover from main screen ; -15 ; -12 ; -46 ; = 4466 ; run the 2Hz counter, overflow at 30 60Hz frames clc ; 2 lda BOTTOM ; 3 adc #1 ; 2 sta BOTTOM ; 3 cmp #30 ; 2 bne not_thirty ; 3 ;=========== ; 15 thirty: ; -1 lda #0 ; 2 sta BOTTOM ; 3 inc TOP ; 5 jmp done_thirty ; 3 ;=========== ; 12 not_thirty: lda TOP ; 3 lda TOP ; 3 lda TOP ; 3 lda TOP ; 3 ;=========== ; 12 done_thirty: ; handle the cursor ; FIXME: not aligned well. Do we care? lda TOP ; 3 and #$1 ; 2 beq cursor_off ; 3 ;============ ; 8 cursor_on: ; -1 ; it's lSB first ; blue is 6 ; 1 1111110 lda #$fE ; blue ; 2 sta $3300 ; 52 ; 4 sta $3B00 ; 54 ; 4 sta $2380 ; 56 ; 4 sta $2B80 ; 58 ; 4 ; purple is 2 ; 0 1111110 lda #$7E ; purple ; 2 sta $3700 ; 53 ; 4 sta $3F00 ; 55 ; 4 sta $2780 ; 57 ; 4 sta $2F80 ; 59 ; 4 jmp cursor_done ; 3 ;============ ; 38 cursor_off: ; blue is 6 ; 1 1010101 lda #$d5 ; blue ; 2 sta $3300 ; 52 ; 4 sta $3B00 ; 54 ; 4 sta $2380 ; 56 ; 4 sta $2B80 ; 58 ; 4 ; purple is 2 ; 0 1010101 lda #$55 ; purple ; 2 sta $3700 ; 53 ; 4 sta $3F00 ; 55 ; 4 sta $2780 ; 57 ; 4 sta $2F80 ; 59 ; 4 nop ; 2 ;============ ; 38 cursor_done: ; Try X=17 Y=49 cycles=4460 R6 nop nop nop ldy #49 ; 2 loopcoE:ldx #17 ; 2 loopcoF:dex ; 2 bne loopcoF ; 2nt/3 dey ; 2 bne loopcoE ; 2nt/3 lda KEYPRESS ; 4 bpl no_c64_keypress ; 3 jmp done_c64 no_c64_keypress: jmp c64_split ; 3 done_c64: rts ; 6 ;=================== ; graphics ;=================== c64: .incbin "c64.img.lz4",11 c64_end: