;================== ;================== ; Zero Page Usage ;================== ;================== ; ZX0 decompression addresses ZX0_src = $00 ZX0_dst = $02 offset = $04 bitr = $06 pntr = $07 WHICH_LOAD = $09 CURRENT_DISK = $0A ; Zero page monitor routines addresses ; We don't use the monitor but we use some of these anyway WNDLFT = $20 WNDWDTH = $21 WNDTOP = $22 WNDBTM = $23 CH = $24 CV = $25 GBASL = $26 GBASH = $27 BASL = $28 BASH = $29 H2 = $2C V2 = $2D MASK = $2E COLOR = $30 ;INVFLG = $32 ;========================== ; $60-$6F unused currently ;========================== ;========================== ; $70-$7F for PT3 Player ;========================== AY_REGISTERS = $70 A_FINE_TONE = $70 A_COARSE_TONE = $71 B_FINE_TONE = $72 B_COARSE_TONE = $73 C_FINE_TONE = $74 C_COARSE_TONE = $75 NOISE = $76 ENABLE = $77 PT3_MIXER_VAL = $77 A_VOLUME = $78 B_VOLUME = $79 C_VOLUME = $7A ENVELOPE_FINE = $7B ENVELOPE_COARSE = $7C ENVELOPE_SHAPE = $7D PATTERN_L = $7E PATTERN_H = $7F ;============================ ; $80-$8D rest of pt3_player ;============================ PT3_TEMP = $80 ORNAMENT_L = $81 ORNAMENT_H = $82 SAMPLE_L = $83 SAMPLE_H = $84 LOOP = $85 MB_VALUE = $86 MB_ADDR_L = $87 MB_ADDR_H = $88 DONE_PLAYING = $89 DONE_SONG = $8A APPLEII_MODEL = $8B SOUND_STATUS = $8C SOUND_DISABLED = $80 SOUND_IN_LC = $01 ; $01 sound effects in language card SOUND_MOCKINGBOARD = $02 ; mockingboard detected ;============================= ; not sure why these are here ;============================= DISP_PAGE = $8D DRAW_PAGE = $8E TOTAL_RAM = $8F ;============================= ; $90-$CF currently free ;============================= ;============================= ; $D0-$DA = ? ;============================= WHICH_SLOT = $DA ; from boot sector ;============================================== ; $E0-$EF use for common things, don't re-use ;============================================== IRQ_COUNTDOWN = $E0 SECOND_COUNTDOWN= $E1 COUNT = $E2 XSAVE = $E3 TEMPY = $E4 XPOS = $E5 ; gr_plot YPOS = $E6 ; gr_plot COLOR_MASK = $E7 ; gr_plot FRAME = $E8 FRAMEL = $E8 FRAMEH = $E9 BTC_L = $EA ; audio BTC_H = $EB ; audio MASKL = $EC ; gr_putsprite_mask MASKH = $ED ;============================================== ; $F0-$FB can re-use in each file ;============================================== ; tunnel XX = $F2 MINUSXX = $F3 YY = $F4 MINUSYY = $F5 D = $F6 R = $F7 CX = $F8 CY = $F9 RR = $FA ; Credits BACKUP_OUTL = $F2 BACKUP_OUTH = $F3 ; Nuts/ opener SPRITE_Y = $F2 SPRITE_X = $F3 CURRENT_ROW = $F4 ; PLASMACUBE OUT1 = $F0 OUT1H = $F1 OUT2 = $F2 OUT2H = $F3 COMPT1 = $F4 COMPT2 = $F5 PARAM1 = $F6 PARAM2 = $F7 PARAM3 = $F8 PARAM4 = $F9 GRLINE = $FA GRLINEH = $FB ; PLASMA ; CUBE SAVEX = $F3 SAVEY = $F4 SUM = $F5 ; CIRCLES/DRAW_BOXES COLOR2 = $F3 X1 = $F4 X2 = $F5 Y1 = $F6 Y2 = $F7 SCENE_COUNT = $F8 LAST_TYPE = $F9 ; rotozoom NUM1L = $F0 NUM1H = $F1 NUM2L = $F2 NUM2H = $F3 RESULT = $F4 ; F5,F6,F7 SCALE_I = $F8 SCALE_F = $F9 ANGLE = $FA ; credits SCROLL_X = $F0 ; sierzoom ;XX = $F0 XX_TH = $F1 XX_TL = $F2 ;YY = $F3 YY_TH = $F4 YY_TL = $F5 T_L = $F6 T_H = $F7 SAVED = $F8 BAR_X1 = $F0 BAR_X2 = $F1 ;============================================== ; $FC-$FF we use for in/out pointers ;============================================== INL = $FC INH = $FD OUTL = $FE OUTH = $FF ; read any file slot 6 version ; based on FASTLD6 and RTS copyright (c) Peter Ferrie 2011-2013,2018 ; modified to assembled with ca64 -- vmw ; added code to patch it to run from current disk slot -- vmw adrlo = $26 ; constant from boot prom adrhi = $27 ; constant from boot prom tmpsec = $3c ; constant from boot prom reqsec = $3d ; constant from boot prom sizelo = $44 sizehi = $45 secsize = $46 ldsizel = $f0 ldsizeh = $f1 namlo = $fb namhi = $fc step = $fd ; state for stepper motor tmptrk = $fe ; temporary copy of current track phase = $ff ; current phase for /seek