;=============================================== ; level data for Mist Island level ;=============================================== locations: .word location0, location1, location2, location3 .word location4, location5, location6, location7 .word location8, location9, location10,location11 .word location12,location13,location14,location15 .word location16,location17,location18,location19 .word location20,location21,location22,location23 .word location24,location25,location26,location27 .word location28,location29,location30,location31 .word location32,location33,location34,location35 .word location36,location37,location38,location39 .word location40 ; MIST_ARRIVAL_DOCK -- dock location0: .byte MIST_DOCK_SWITCH ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte MIST_VIEWER_DOOR ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word dock_n_lzsa ; north bg .word dock_s_lzsa ; south bg .word dock_e_lzsa ; east bg .word dock_w_lzsa ; west bg .byte BG_EAST|BG_NORTH|BG_SOUTH|BG_WEST ; all bgs .byte DIRECTION_E ; special exit .byte 9,29 ; special x .byte 2,46 ; special y .word enter_stoneyship-1 ; special function ; MIST_DOCK_SWITCH -- by dock switch location1: .byte MIST_DOCK_STEPS ; north exit .byte MIST_ARRIVAL_DOCK ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_W ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word dock_switch_n_lzsa ; north bg .word dock_switch_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte DIRECTION_N ; special exit .byte 23,30 ; special x .byte 25,32 ; special y .word click_switch-1 ; special function ; MIST_DOCK_STEPS -- dock steps location2: .byte MIST_GEAR ; north exit .byte $ff ; south exit .byte MIST_DOCK_SWITCH ; east exit .byte MIST_ABOVE_DOCK ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_S ; east exit_dir .byte DIRECTION_S ; west exit_dir .word gear_base_n_lzsa ; north bg .word $0000 ; south bg .word $0000 ; east bg .word dock_steps_w_lzsa ; west bg .byte BG_WEST|BG_NORTH .byte $ff ; special exit ; MIST_ABOVE_DOCK -- above dock path location3: .byte MIST_GEAR_BASE ; north exit .byte MIST_BASE_STEPS ; south exit .byte MIST_DOCK_SWITCH ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_S ; east exit_dir .byte $ff ; west exit_dir .word above_dock_n_lzsa ; north bg .word above_dock_s_lzsa ; south bg .word above_dock_e_lzsa ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH|BG_EAST .byte $ff ; special exit ; MIST_BASE_STEPS -- base of steps location4: .byte MIST_ABOVE_DOCK ; north exit .byte MIST_STEPS_1ST_LANDING ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_W ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word step_base_n_lzsa ; north bg .word step_base_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH .byte $ff ; special exit ; MIST_STEPS_1ST_LANDING -- steps 1st landing location5: .byte $ff ; north exit .byte $ff ; south exit .byte MIST_BASE_STEPS ; east exit .byte MIST_STEPS_2ND_LANDING ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_N ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word step_land1_e_lzsa ; east bg .word step_land1_w_lzsa ; west bg .byte BG_WEST | BG_EAST .byte $ff ; special exit ; MIST_STEPS_2ND_LANDING -- steps 2nd landing location6: .byte $ff ; north exit .byte $ff ; south exit .byte MIST_STEPS_1ST_LANDING ; east exit .byte MIST_STEPS_DENTIST ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word step_land2_e_lzsa ; east bg .word step_land2_w_lzsa ; west bg .byte BG_WEST | BG_EAST .byte DIRECTION_W ; special exit (letter) .byte 29,32 ; special x .byte 38,45 ; special y .word read_letter-1 ; MIST_STEPS_DENTIST -- steps outside dentist chair branch location7: .byte MIST_DENTIST_DOOR ; north exit .byte $ff ; south exit .byte MIST_STEPS_2ND_LANDING ; east exit .byte 8 ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word step_dentist_n_lzsa ; north bg .word $0000 ; south bg .word step_dentist_e_lzsa ; east bg .word step_dentist_w_lzsa ; west bg .byte BG_EAST|BG_WEST|BG_NORTH .byte $ff ; special exit ; MIST_STEPS_4TH_LANDING -- steps one more time up location8: .byte $ff ; north exit .byte $ff ; south exit .byte MIST_STEPS_DENTIST ; east exit .byte MIST_OUTSIDE_TEMPLE ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word step_land3_e_lzsa ; east bg .word step_land3_w_lzsa ; west bg .byte BG_WEST | BG_EAST ; west and eastl .byte $ff ; special exit ; MIST_OUTSIDE_TEMPLE -- at the top outside temple location9: .byte $ff ; north exit .byte MIST_POOL ; south exit .byte MIST_STEPS_4TH_LANDING ; east exit .byte MIST_ROCKET_PATH_PAD ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_N|DIRECTION_ONLY_POINT ; west exit_dir .word step_top_n_lzsa ; north bg .word step_top_s_lzsa ; south bg .word step_top_e_lzsa ; east bg .word step_top_w_lzsa ; west bg .byte BG_EAST|BG_WEST|BG_NORTH|BG_SOUTH ; all dirs .byte DIRECTION_N ; special exit .byte 10,30 ; special x .byte 0,46 ; special y .word enter_octagon-1 ; MIST_POOL -- pool location10: .byte $ff ; north exit .byte MIST_TREE_CORRIDOR_4 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word pool_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte $ff ; special exit ; MIST_CLOCK -- clock location11: .byte $ff ; north exit .byte MIST_CLOCK_PUZZLE ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word clock_s_lzsa ; south bg .word clock_e_lzsa ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_EAST .byte DIRECTION_E ; special exit .byte 5,30 ; special x .byte 2,46 ; special y .word enter_channel_clock-1 ; special function ; MIST_SPACESHIP_FAR -- spaceship far location12: .byte MIST_SPACESHIP_SWITCH ; north exit .byte $ff ; south exit .byte MIST_ROCKET_PATH_PAD ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word spaceship_far_n_lzsa ; north bg .word $0000 ; south bg .word spaceship_far_e_lzsa ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_EAST .byte $ff ; special exit ; MIST_TREE_CORRIDOR_2 -- tree corridor #2 location13: .byte MIST_OUTSIDE_TEMPLE ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N|DIRECTION_ONLY_POINT ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word tree2_n_lzsa ; north bg .word $0000 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte DIRECTION_N ; special exit .byte 25,31 ; special x .byte 19,23 ; special y .word click_switch-1 ; special function ; MIST_TREE_CORRIDOR_5 -- tree corridor #5 location14: .byte MIST_TREE_CORRIDOR_4 ; north exit .byte MIST_CLOCK ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word tree5_n_lzsa ; north bg .word tree5_s_lzsa ; south bg .word tree5_e_lzsa ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_EAST | BG_SOUTH .byte DIRECTION_E ; special exit .byte 9,29 ; special x .byte 2,46 ; special y .word enter_channel_main-1 ; special function ; MIST_GEAR -- gear location15: .byte $ff ; north exit .byte MIST_ABOVE_DOCK ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_E ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word gear_n_lzsa ; north bg .word gear_s_lzsa ; south bg .word $0000 ; east bg .word gear_w_lzsa ; west bg .byte BG_NORTH | BG_SOUTH | BG_WEST .byte DIRECTION_N ; special exit .byte 5,10 ; special x .byte 29,35 ; special y .word click_switch-1 ; special function ; MIST_GEAR_BASE -- gear base location16: .byte MIST_GEAR ; north exit .byte $ff ; south exit .byte MIST_DOCK_SWITCH ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_S ; east exit_dir .byte $ff ; west exit_dir .word gear_base_n_lzsa ; north bg .word $0000 ; south bg .word above_dock_e_lzsa ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_EAST .byte $ff ; special exit ; MIST_DENTIST_DOOR -- dentist door location17: .byte MIST_CHAIR_VIEW ; north exit .byte MIST_STEPS_4TH_LANDING ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_W ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word dentist_door_n_lzsa ; north bg .word dentist_door_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte $ff ; special exit ; MIST_SPACESHIP_SWITCH -- spaceship switch location18: .byte MIST_ROCKET_CLOSE ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word spaceship_switch_n_lzsa ; north bg .word $0000 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte $ff ; special exit ; MIST_TREE_CORRIDOR_4 -- tree corridor4 (with generator switch) location19: .byte MIST_TREE_CORRIDOR_2 ; north exit .byte MIST_TREE_CORRIDOR_5 ; south exit .byte $ff ; east exit .byte MIST_TOWER1_TRAIL ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word tree4_n_lzsa ; north bg .word tree4_s_lzsa ; south bg .word tree4_e_lzsa ; east bg .word tree4_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_WEST|BG_EAST .byte DIRECTION_W ; special exit .byte 6,28 ; special x .byte 0,46 ; special y .word green_house-1 ; special function ; UNUSED (was MIST_TREE_CABIN) location20: .byte $ff ; north exit .byte $ff ; south exit .byte MIST_TREE_CORRIDOR_5 ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_EAST .byte $ff ; special exit ; MIST_CLOCK_PUZZLE -- clock puzzle location21: .byte MIST_TREE_CORRIDOR_4 ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word tree5_n_lzsa ; north bg .word clock_puzzle_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH .byte DIRECTION_S ; special exit .byte 12,30 ; special x .byte 38,48 ; special y .word clock_puzzle-1 ; special function ; MIST_CLOCK_ISLAND -- clock island location22: .byte MIST_TREE_CORRIDOR_5 ; north exit .byte MIST_CLOCK_INSIDE ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word clock_island_n_lzsa ; north bg .word clock_island_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH .byte $ff ; special exit ; MYST_CLOCK_INSIDE -- clock inside location23: .byte $ff ; north exit .byte MIST_CLOCK_ISLAND ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_N ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word clock_inside_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte DIRECTION_S ; special exit .byte 12,30 ; special x .byte 8,32 ; special y .word clock_inside_puzzle-1 ; special function ; MIST_OPEN_GEAR -- open_gear (?) location24: .byte $ff ; north exit .byte $ff ; south exit .byte MIST_GEAR ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_N ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word gear_open_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte DIRECTION_E ; special exit .byte 17,23 ; special x .byte 14,24 ; special y .word go_to_meche-1 ; special function ; MIST_CHAIR_VIEW -- chair view location25: .byte MIST_CHAIR_VIEW ; north exit .byte MIST_DENTIST_DOOR ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_S ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word chair_view_n_lzsa ; north bg .word chair_view_s_lzsa ; south bg .word gear_open_e_lzsa ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte $ff ; TODO: lightswitch ; MIST_GREEN_SHACK location26: .byte $ff ; north exit .byte $ff ; south exit .byte MIST_TREE_CORRIDOR_4 ; east exit .byte MIST_GREEN_STEPS1 ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_N ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word green_house_e_lzsa ; east bg .word green_house_w_lzsa ; west bg .byte BG_EAST | BG_WEST .byte $ff ; MIST_GREEN_STEPS1 -- green shack steps 1 location27: .byte MIST_GREEN_STEPS6 ; north exit .byte MIST_GREEN_SHACK ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_E ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word green_steps1_n_lzsa ; north bg .word green_steps1_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte $ff ; MIST_GREEN_STEPS6 -- green shack steps 6 location28: .byte MIST_GENERATOR_DOOR ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte MIST_GREEN_STEPS1 ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_S ; west exit_dir .word green_steps6_n_lzsa ; north bg .word $0000 ; south bg .word $0000 ; east bg .word green_steps6_w_lzsa ; west bg .byte BG_NORTH | BG_WEST .byte $ff ; MIST_GENERATOR_DOOR -- generator room door location29: .byte MIST_GENERATOR_DOOR ; north exit .byte MIST_GREEN_STEPS6 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_S ; north exit_dir .byte DIRECTION_W ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word gen_door_closed_n_lzsa ; north bg .word gen_door_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte DIRECTION_N ; special exit .byte 27,32 ; special x .byte 26,32 ; special y .word open_gen_door-1 ; special function ; MIST_GENERATOR_ROOM -- generator room location30: .byte $ff ; north exit .byte MIST_GENERATOR_DOOR ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word generator_n_lzsa ; north bg .word generator_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_SOUTH .byte DIRECTION_N .byte 24,36 ; special x .byte 34,40 ; special y .word generator_button_press-1 ; special function ; MIST_ROCKET_PATH_PAD -- pad on way to rocket location31: .byte MIST_SPACESHIP_FAR ; north exit .byte $ff ; south exit .byte MIST_OUTSIDE_TEMPLE ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word pad_n_lzsa ; north bg .word $0000 ; south bg .word pad_e_lzsa ; east bg .word $0000 ; west bg .byte BG_NORTH | BG_EAST .byte DIRECTION_N .byte 0,20 ; special x .byte 0,48 ; special y .word pad_special-1 ; special function ; MIST_ROCKET_CLOSE -- rocket close in location32: .byte MIST_SPACESHIP_FAR ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_E ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word spaceship_door_n_lzsa ; north bg .word $0000 ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH .byte DIRECTION_N ; special exit .byte 15,25 ; special x .byte 8,46 ; special y .word open_ss_door-1 ; special function ; MIST_TOWER2_PATH -- tower2 path location33: .byte MIST_TOWER2_BASE ; north exit .byte $ff ; south exit .byte MIST_ROCKET_PATH_PAD ; east exit .byte $ff ; west exit .byte DIRECTION_W|DIRECTION_ONLY_POINT ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word tower2_path_n_lzsa ; north bg .word $0000 ; south bg .word tower2_path_e_lzsa ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_EAST .byte $ff ; MIST_TOWER2_BASE -- tower2 base location34: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte MIST_TOWER2_PATH ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_N ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word tower2_base_w_lzsa ; west bg .byte BG_WEST .byte DIRECTION_W ; special exit .byte 13,27 ; special x .byte 0,46 ; special y .word leave_tower2-1 ; special function ; MIST_TOWER2_TOP -- tower2 top location35: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte MIST_TOWER2_BASE ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W|DIRECTION_ONLY_POINT ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word tower2_top_w_lzsa ; west bg .byte BG_WEST .byte DIRECTION_W ; special exit .byte 17,22 ; special x .byte 10,18 ; special y .word circuit_breaker-1 ; special function ; MIST_TOWER1_TRAIL -- tower1 trail location36: .byte $ff ; north exit .byte $ff ; south exit .byte MIST_TREE_CORRIDOR_4 ; east exit .byte MIST_TOWER1_TRAIL2 ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_N ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word tower1_trail_e_lzsa ; east bg .word tower1_trail_w_lzsa ; west bg .byte BG_WEST|BG_EAST .byte $ff ; MIST_TOWER1_TRAIL2 -- tower1 trail2 location37: .byte MIST_TOWER1_BOTTOM ; north exit .byte MIST_TOWER1_TRAIL ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_E|DIRECTION_ONLY_POINT ; north exit_dir .byte DIRECTION_E ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word tower1_trail2_n_lzsa ; north bg .word tower1_trail2_s_lzsa ; south bg .word $0000 ; east bg .word tower1_trail2_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_WEST .byte $ff ; MIST_TOWER1_BOTTOM -- tower1 bottom location38: .byte $ff ; north exit .byte $ff ; south exit .byte MIST_TOWER1_TRAIL2 ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_N ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word tower1_base_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte DIRECTION_E ; special exit .byte 10,26 ; special x .byte 0,46 ; special y .word leave_tower1-1 ; special function ; MIST_TOWER1_TOP -- tower1 top location39: .byte $ff ; north exit .byte $ff ; south exit .byte MIST_TOWER1_BOTTOM ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E|DIRECTION_ONLY_POINT ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word tower1_top_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte DIRECTION_E ; special exit .byte 16,22 ; special x .byte 10,18 ; special y .word circuit_breaker-1 ; special function ; MIST_VIEWER_DOOR -- viewer door location40: .byte MIST_DOCK_SWITCH ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word dock_n_lzsa ; north bg .word dock_s_lzsa ; south bg .word dock_e_lzsa ; east bg .word dock_w_open_lzsa ; west bg .byte BG_EAST|BG_NORTH|BG_SOUTH|BG_WEST ; all bgs .byte DIRECTION_W ; special exit .byte 9,29 ; special x .byte 2,46 ; special y .word enter_viewer-1 ; special function