;===================================== ; XMAS2018 -- Ball Part ;===================================== ball: ;=================== ; init screen ;=================== ; init vars lda #15 sta XPOS lda #38 sta YPOS lda #0 sta FRAME sta FRAMEH ;============================= ; Load graphic hgr lda #ball_hgr sta LZ4_SRC+1 lda #<(ball_hgr_end-8) ; skip checksum at end sta LZ4_END lda #>(ball_hgr_end-8) ; skip checksum at end sta LZ4_END+1 lda #<$2000 sta LZ4_DST lda #>$2000 sta LZ4_DST+1 jsr lz4_decode ;============================== ; setup graphics for vapor lock ;============================== jsr vapor_lock ; 6 ; vapor lock returns with us at beginning of hsync in line ; 114 (7410 cycles), so with 5070 lines to go ; so we have 5070 + 4550 = 9620 to kill ; FIXME: clear page0/page1 screens ; jsr gr_copy_to_current ; 6+ 9292 ; now we have 322 left ; GR part ; bit HIRES ; 4 bit SET_GR ; 4 bit FULLGR ; 4 ; 9620 ; -8 mode set ; - 3 for jmp ;======= ; 9609 ; Try X=239 Y=8 cycles=9609 ldy #8 ; 2 baloopA:ldx #239 ; 2 baloopB:dex ; 2 bne baloopB ; 2nt/3 dey ; 2 bne baloopA ; 2nt/3 jmp ball_begin_loop .align $100 ;================================================ ; Ball Loop ;================================================ ; each scan line 65 cycles ; 1 cycle each byte (40cycles) + 25 for horizontal ; Total of 12480 cycles to draw screen ; Vertical blank = 4550 cycles (70 scan lines) ; Total of 17030 cycles to get back to where was ball_begin_loop: ball_display_loop: ; (40*65)-4 = 2596 ; 40 lines of LORES bit LORES ; 4 ; Try X=42 Y=12 cycles=2593 R3 lda $0 ; nop ; 3 ldy #12 ; 2 baloopC:ldx #42 ; 2 baloopD:dex ; 2 bne baloopD ; 2nt/3 dey ; 2 bne baloopC ; 2nt/3 ; rest of screen is hires page0 ; (152*65)-4 = 9876 bit HIRES ; 4 ; Try X=13 Y=139 cycles=9870 R6 nop nop nop ldy #139 ; 2 baloopE:ldx #13 ; 2 baloopF:dex ; 2 bne baloopF ; 2nt/3 dey ; 2 bne baloopE ; 2nt/3 ;====================================================== ; We have 4550 cycles in the vblank, use them wisely ;====================================================== ; do_nothing should be 4550 ; -10 keypress ; =========== ; 4540 ; jsr play_music ; 6+1032 ; Try X=9 Y=89 cycles=4540 ldy #89 ; 2 baloop1:ldx #9 ; 2 baloop2:dex ; 2 bne baloop2 ; 2nt/3 dey ; 2 bne baloop1 ; 2nt/3 ; no keypress = 10+(24) = 34 lda KEYPRESS ; 4 bpl ba_no_keypress ; 3 ; -1 jmp ba_handle_keypress ; 3 ba_no_keypress: jmp ball_display_loop ; 3 ba_handle_keypress: bit KEYRESET ; clear keypress ; 4 rts ; 6