include ../Makefile.inc DOS33 = ../dos33fs-utils/dos33 DOS33_RAW = ../dos33fs-utils/dos33_raw PNG_TO_40x96 = ../gr-utils/png_to_40x96 PNG_TO_40x48D = ../gr-utils/png_to_40x48d PNG2RLE = ../gr-utils/png2rle B2D = ../bmp2dhr/b2d all: monkey.dsk monkey.dsk: HELLO LOADER TITLE MONKEY cp empty.dsk monkey.dsk $(DOS33) -y monkey.dsk SAVE A HELLO $(DOS33) -y monkey.dsk BSAVE -a 0x1000 LOADER $(DOS33) -y monkey.dsk BSAVE -a 0x2000 TITLE $(DOS33) -y monkey.dsk BSAVE -a 0x2000 MONKEY ### HELLO: hello.bas ../asoft_basic-utils/tokenize_asoft < hello.bas > HELLO #### ### LOADER: loader.o ld65 -o LOADER loader.o -C ../linker_scripts/apple2_1000.inc loader.o: loader.s ca65 -o loader.o loader.s -l loader.lst ### TITLE: title.o ld65 -o TITLE title.o -C ../linker_scripts/apple2_2000.inc title.o: title.s \ graphics_intro/title_graphics.inc \ music/theme.inc \ interrupt_handler.s mockingboard.s ym_play.s gr_overlay.s ca65 -o title.o title.s -l title.lst #### MONKEY: monkey.o ld65 -o MONKEY monkey.o -C ../linker_scripts/apple2_2000.inc monkey.o: monkey.s zp.inc hardware.inc common_defines.inc \ graphics/graphics.inc \ draw_pointer.s \ common_sprites.inc \ keyboard.s joystick.s \ leveldata_monkey.inc \ monkey_actions.s update_bottom.s \ guy.brush \ monkey_lookout.s monkey_poster.s monkey_dock.s monkey_bar.s \ monkey_town.s monkey_map.s monkey_church.s monkey_mansion_path.s \ monkey_mansion.s monkey_zipline.s \ monkey_bar_inside1.s monkey_bar_inside2.s monkey_bar_inside3.s \ monkey_voodoo1.s monkey_voodoo2.s \ cutscene_lechuck.s chapter1.s \ music/chapter.pt3 ca65 -o monkey.o monkey.s -l monkey.lst graphics/graphics.inc: cd graphics && make graphics_intro/title_graphics.inc: cd graphics_intro && make music/theme.inc: cd music && make #### clean: rm -f *~ *.o *.lst HELLO MONKEY cd graphics && make clean cd graphics_intro && make clean cd music && make clean