;========= ; Enemies ;========== killer_crab_sprite: .byte $9,$6 .byte $99,$AA,$99,$AA,$AA,$AA,$99,$AA,$99 .byte $A6,$6A,$A6,$AA,$AA,$AA,$A6,$6A,$A6 .byte $AA,$A6,$4A,$49,$44,$49,$4A,$A6,$AA .byte $A6,$A4,$44,$44,$44,$44,$44,$A4,$A6 .byte $AA,$6A,$A4,$64,$A4,$64,$A4,$6A,$AA .byte $44,$AA,$4A,$A4,$AA,$A4,$4A,$AA,$44 plain_fish_sprite: .byte $9,$6 .byte $6A,$AA,$A9,$69,$6A,$6A,$AA,$AA,$AA .byte $64,$6A,$66,$66,$66,$66,$66,$6A,$AA .byte $64,$66,$66,$66,$46,$66,$64,$66,$AA .byte $64,$66,$66,$44,$66,$66,$66,$66,$ee .byte $64,$66,$66,$66,$64,$66,$66,$6e,$A5 .byte $64,$AA,$A6,$66,$66,$66,$A6,$AA,$AA evil_tree_sprite: .byte $9,$6 .byte $8A,$44,$88,$44,$44,$44,$88,$44,$8A .byte $48,$84,$84,$44,$44,$44,$84,$84,$48 .byte $A4,$A4,$44,$98,$88,$98,$44,$A4,$A4 .byte $AA,$A8,$A8,$88,$88,$88,$A8,$A8,$AA .byte $AA,$AA,$AA,$88,$89,$88,$AA,$AA,$AA .byte $AA,$AA,$AA,$88,$88,$88,$AA,$AA,$AA wood_elf_sprite: .byte $9,$6 .byte $AA,$AA,$AA,$AA,$dd,$bd,$AA,$AA,$AA .byte $AA,$AA,$AA,$AA,$dd,$bb,$Ab,$AA,$AA .byte $AA,$AA,$AA,$AA,$dd,$4b,$44,$AA,$AA .byte $AA,$AA,$dA,$dd,$4d,$44,$AA,$AA,$AA .byte $AA,$4A,$4d,$4d,$44,$b4,$AA,$AA,$AA .byte $A4,$A4,$AA,$AA,$AA,$bb,$3A,$AA,$AA giant_bee_sprite: .byte $9,$6 .byte $AA,$6A,$eA,$AA,$AA,$AA,$AA,$AA,$8A .byte $AA,$86,$66,$6e,$eA,$dA,$8A,$55,$AA .byte $dd,$88,$88,$d6,$86,$d6,$88,$85,$AA .byte $dd,$88,$88,$dd,$88,$dd,$d8,$55,$A6 .byte $Ad,$88,$88,$dd,$88,$dd,$Ad,$AA,$AA .byte $5A,$A5,$AA,$5A,$A5,$AA,$A5,$5A,$AA procrastinon_sprite: .byte $9,$6 .byte $AA,$AA,$AA,$5A,$85,$88,$8A,$AA,$AA .byte $AA,$AA,$55,$88,$88,$88,$88,$dd,$AA .byte $AA,$AA,$55,$88,$88,$88,$88,$dd,$AA .byte $AA,$AA,$A5,$88,$88,$88,$d8,$Ad,$AA .byte $AA,$AA,$AA,$AA,$A8,$Ad,$AA,$AA,$AA .byte $AA,$AA,$AA,$5A,$5A,$5A,$5A,$AA,$AA ice_fish_sprite: .byte $9,$6 .byte $1A,$AA,$A1,$71,$7A,$7A,$AA,$AA,$AA .byte $17,$7A,$77,$77,$77,$77,$77,$7A,$AA .byte $17,$77,$77,$77,$f7,$77,$71,$77,$AA .byte $17,$77,$77,$ff,$77,$77,$77,$77,$55 .byte $17,$77,$77,$77,$7f,$77,$77,$75,$A1 .byte $17,$AA,$A7,$77,$77,$77,$A7,$AA,$AA evil_penguin_sprite: .byte $9,$6 .byte $AA,$AA,$AA,$AA,$AA,$5A,$5A,$AA,$AA .byte $AA,$AA,$AA,$AA,$5A,$55,$7c,$cA,$AA .byte $AA,$AA,$AA,$5A,$55,$77,$AA,$AA,$AA .byte $AA,$AA,$AA,$77,$55,$77,$AA,$AA,$AA .byte $AA,$AA,$55,$55,$77,$A7,$AA,$AA,$AA .byte $AA,$AA,$AA,$cc,$cA,$AA,$AA,$AA,$AA ;=========== ; Boss ;=========== roboknee1_sprite: .byte $9,$b .byte $55,$55,$b5,$AA,$AA,$AA,$AA,$AA,$AA .byte $55,$bb,$bb,$Ab,$AA,$5A,$d5,$A5,$5A .byte $A5,$b5,$Ab,$AA,$AA,$55,$dA,$Ad,$55 .byte $88,$88,$88,$AA,$AA,$5A,$A5,$A5,$AA .byte $88,$88,$88,$A8,$Ab,$A5,$AA,$AA,$AA .byte $88,$88,$88,$8A,$bA,$AA,$AA,$AA,$AA .byte $58,$78,$78,$AA,$AA,$AA,$AA,$AA,$AA .byte $55,$e1,$e7,$AA,$AA,$AA,$AA,$AA,$AA .byte $55,$7e,$4e,$AA,$AA,$AA,$AA,$AA,$AA .byte $f5,$A7,$f7,$AA,$AA,$AA,$AA,$AA,$AA .byte $88,$88,$88,$88,$AA,$AA,$AA,$AA,$AA roboknee2_sprite: .byte $9,$b .byte $55,$55,$b5,$AA,$AA,$5A,$d5,$A5,$5A .byte $55,$bb,$bb,$Ab,$AA,$55,$dA,$Ad,$55 .byte $A5,$b5,$Ab,$AA,$AA,$5A,$A5,$A5,$AA .byte $88,$88,$88,$8A,$bA,$A5,$AA,$AA,$AA .byte $88,$88,$88,$A8,$Ab,$AA,$AA,$AA,$AA .byte $88,$88,$88,$AA,$AA,$AA,$AA,$AA,$AA .byte $58,$78,$78,$AA,$AA,$AA,$AA,$AA,$AA .byte $55,$e1,$17,$eA,$AA,$AA,$AA,$AA,$AA .byte $55,$7e,$Ae,$7e,$2e,$AA,$AA,$AA,$AA .byte $f5,$A7,$AA,$87,$87,$AA,$AA,$AA,$AA .byte $88,$88,$AA,$A8,$A8,$AA,$AA,$AA,$AA ;=========== ; Summons ;=========== metrocat_sprite: .byte $b,$9 .byte $88,$8A,$AA,$AA,$AA,$5A,$AA,$AA,$AA,$8A,$88 .byte $88,$58,$55,$88,$55,$55,$55,$88,$55,$58,$88 .byte $58,$55,$55,$55,$88,$55,$88,$55,$55,$55,$58 .byte $58,$55,$55,$55,$55,$55,$55,$55,$55,$55,$58 .byte $88,$dd,$00,$dd,$55,$75,$55,$dd,$00,$dd,$88 .byte $85,$55,$55,$55,$55,$77,$55,$55,$55,$55,$85 .byte $88,$55,$85,$55,$b5,$b7,$b5,$55,$85,$55,$88 .byte $AA,$55,$55,$f5,$ff,$8b,$ff,$f5,$55,$55,$AA .byte $AA,$AA,$A5,$57,$f8,$f7,$f8,$57,$A5,$AA,$AA vortex_cannon_sprite: .byte $5,$7 .byte $88,$98,$98,$8A,$AA .byte $dd,$d8,$89,$99,$88 .byte $dd,$dd,$d8,$98,$88 .byte $dd,$55,$dd,$99,$88 .byte $dd,$55,$dd,$99,$88 .byte $Ad,$dd,$dd,$99,$88 .byte $AA,$Ad,$dd,$89,$88 vortex_sprite: .byte $3,$3 .byte $1A,$A1,$1A .byte $11,$AA,$11 .byte $A1,$1A,$A1 ;================================= ; magic sprites ;================================= magic_sprites: .word magic_health_sprite .word magic_fire_sprite .word magic_ice_sprite .word magic_malaise_sprite .word magic_bolt_sprite magic_health_sprite: .byte $5,$6 .byte $AA,$AA,$AE,$AA,$AC .byte $AA,$Ae,$AA,$Ac,$AA .byte $Ae,$AA,$Ac,$AA,$Ae .byte $AA,$Ac,$AA,$Ae,$AA .byte $Ac,$AA,$Ae,$AA,$Ac .byte $AA,$Ae,$AA,$Ac,$AA magic_fire_sprite: .byte $5,$6 .byte $AA,$Ad,$dA,$AA,$AA .byte $AA,$dd,$dd,$dd,$dA .byte $dA,$dd,$9d,$dd,$dd .byte $dd,$dd,$99,$99,$dd .byte $AA,$99,$99,$99,$dd .byte $AA,$Ad,$99,$99,$Ad magic_ice_sprite: .byte $5,$6 .byte $AA,$AA,$fA,$AA,$AA .byte $fA,$AA,$ff,$AA,$fA .byte $Af,$fA,$ff,$fA,$Af .byte $AA,$ff,$fe,$ff,$AA .byte $ff,$AA,$ff,$AA,$ff .byte $AA,$AA,$ff,$AA,$AA magic_bolt_sprite: .byte $5,$6 .byte $55,$55,$55,$55,$55 .byte $A5,$A5,$d5,$A5,$A5 .byte $AA,$AA,$Ad,$dA,$AA .byte $AA,$dA,$Ad,$dA,$AA .byte $dA,$Ad,$AA,$Ad,$dA .byte $Ad,$AA,$AA,$AA,$Ad magic_malaise_sprite: .byte $5,$6 .byte $AA,$5A,$5A,$5A,$AA .byte $55,$52,$55,$52,$55 .byte $55,$55,$52,$55,$55 .byte $A5,$22,$52,$22,$A5 .byte $AA,$A5,$A5,$A5,$AA .byte $AA,$AA,$AA,$AA,$AA