; VMW Chiptune Player .include "zp.inc" ;============================= ; Setup ;============================= ; init variables lda #0 sta DONE_PLAYING sta MB_CHUNK_OFFSET ;============================ ; Init the Mockingboard ;============================ jsr mockingboard_init jsr reset_ay_both jsr clear_ay_both ;========================= ; Setup Interrupt Handler ;========================= ; Vector address goes to 0x3fe/0x3ff lda #interrupt_handler sta $03ff ;============================ ; Enable 50Hz clock on 6522 ;============================ sei ; disable interrupts just in case lda #$40 ; Continuous interrupts, don't touch PB7 sta $C40B ; ACR register lda #$7F ; clear all interrupt flags sta $C40E ; IER register (interrupt enable) lda #$C0 sta $C40D ; IFR: 1100, enable interrupt on timer one oflow sta $C40E ; IER: 1100, enable timer one interrupt lda #$E7 sta $C404 ; write into low-order latch lda #$4f sta $C405 ; write into high-order latch, ; load both values into counter ; clear interrupt and start counting ; 4fe7 / 1e6 = .020s, 50Hz ;================== ; load first song ;================== jsr new_song ;============================ ; Enable 6502 interrupts ;============================ cli ; clear interrupt mask ;============================ ; Loop forever ;============================ main_loop: jmp main_loop ;================= ; load a new song ;================= new_song: ;========================= ; Init Variables ;========================= lda #$0 sta MB_CHUNK_OFFSET lda #3 sta CHUNKSIZE ;=========================== ; Load in KRW file ;=========================== lda #UNPACK_BUFFER sta INH ; Decompress first chunks lda #$3 sta CHUNKSIZE rts ;========= ;routines ;========= .include "mockingboard_a.s" ;================================ ;================================ ; mockingboard interrupt handler ;================================ ;================================ interrupt_handler: pha ; save A ; 3 ; Should we save X and Y too? .ifdef NOIRQ .else bit $C404 ; clear 6522 interrupt by reading T1C-L ; 4 .endif mb_play_music: ;====================================== ; Write frames to Mockingboard ;====================================== ; actually plays frame loaded at end of ; last interrupt, so 20ms behind? mb_write_frame: ldx #0 ; set up reg count ; 2 ;============ ; 2 ;================================== ; loop through the 14 registers ; reading the value, then write out ;================================== ; inlined "write_ay_both" to save up to 156 (12*13) cycles ; unrolled mb_write_loop: lda REGISTER_DUMP,X ; load register value ; 4 cmp REGISTER_OLD,X ; compare with old values ; 4 beq mb_no_write ; 3/2nt ;============= ; typ 11 ; special case R13. If it is 0xff, then don't update ; otherwise might spuriously reset the envelope settings cpx #13 ; 2 bne mb_not_13 ; 3/2nt cmp #$ff ; 2 beq mb_skip_13 ; 3/2nt ;============ ; typ 5 mb_not_13: ; address stx MOCK_6522_ORA1 ; put address on PA1 ; 4 stx MOCK_6522_ORA2 ; put address on PA2 ; 4 lda #MOCK_AY_LATCH_ADDR ; latch_address for PB1 ; 2 sta MOCK_6522_ORB1 ; latch_address on PB1 ; 4 sta MOCK_6522_ORB2 ; latch_address on PB2 ; 4 lda #MOCK_AY_INACTIVE ; go inactive ; 2 sta MOCK_6522_ORB1 ; 4 sta MOCK_6522_ORB2 ; 4 ; value lda REGISTER_DUMP,X ; load register value ; 4 sta MOCK_6522_ORA1 ; put value on PA1 ; 4 sta MOCK_6522_ORA2 ; put value on PA2 ; 4 lda #MOCK_AY_WRITE ; ; 2 sta MOCK_6522_ORB1 ; write on PB1 ; 4 sta MOCK_6522_ORB2 ; write on PB2 ; 4 lda #MOCK_AY_INACTIVE ; go inactive ; 2 sta MOCK_6522_ORB1 ; 4 sta MOCK_6522_ORB2 ; 4 ;=========== ; 62 mb_no_write: inx ; point to next register ; 2 cpx #14 ; if 14 we're done ; 2 bmi mb_write_loop ; otherwise, loop ; 3/2nt ;============ ; 7 mb_skip_13: ;===================================== ; Copy registers to old ;===================================== ldx #13 ; 2 mb_reg_copy: lda REGISTER_DUMP,X ; load register value ; 4 sta REGISTER_OLD,X ; compare with old values ; 4 dex ; 2 bpl mb_reg_copy ; 2nt/3 ;============= ; 171 ;=================================== ; Load all 14 registers in advance ;=================================== ; note, assuming not cross page boundary, not any slower ; then loading from zero page? mb_load_values: ldx #0 ; set up reg count ; 2 ldy MB_CHUNK_OFFSET ; get chunk offset ; 3 ;============= ; 5 mb_load_loop: lda (INL),y ; load register value ; 5 sta REGISTER_DUMP,X ; 4 ;============ ; 9 ;==================== ; point to next page ;==================== clc ; point to next interleaved ; 2 lda INH ; page by adding CHUNKSIZE (3/1); 3 adc CHUNKSIZE ; 3 sta INH ; 3 inx ; point to next register ; 2 cpx #14 ; if 14 we're done ; 2 bmi mb_load_loop ; otherwise, loop ; 3/2nt ;============ ; 18 ;============================================== ; incremement offset. If 0 move to next chunk ;============================================== increment_offset: inc MB_CHUNK_OFFSET ; increment offset ; 5 lda #0 ; 2 clc ; 2 adc #>UNPACK_BUFFER ; in proper chunk 1 or 2 ; 2 sta INH ; update r0 pointer ; 3 ;================================= ; Finally done with this interrupt ;================================= done_interrupt: pla ; restore a ; 4 .ifdef NOIRQ rts .else rti ; return from interrupt ; 6 .endif REGISTER_OLD: .byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0 .align 256 UNPACK_BUFFER: .incbin "sdemo.raw"