.define EQU =

;; Zero page monitor routines addresses

WNDLFT	EQU $20
WNDWDTH	EQU $21
WNDTOP	EQU $22
WNDBTM	EQU $23
CH	EQU $24
CV	EQU $25
GBASL	EQU $26
GBASH	EQU $27
BASL	EQU $28
BASH	EQU $29
H2	EQU $2C
V2	EQU $2D
MASK	EQU $2E
COLOR	EQU $30
INVFLG	EQU $32

; More zero-page addresses
; we try not to conflict with anything DOS, MONITOR or BASIC related

COLOR1		EQU	$E0
COLOR2		EQU	$E1
MATCH		EQU	$E2
XX		EQU	$E3
YY		EQU	$E4
YADD		EQU	$E5
LOOP		EQU	$E6
MEMPTRL		EQU	$E7
MEMPTRH		EQU	$E8
NAMEL		EQU	$E9
NAMEH		EQU	$EA
NAMEX		EQU	$EB
CHAR		EQU	$EC
DISP_PAGE       EQU	$ED
DRAW_PAGE       EQU	$EE

FIRST		EQU	$F0
LASTKEY		EQU	$F1
PADDLE_STATUS	EQU	$F2
XPOS		EQU	$F3
YPOS		EQU	$F4
TEMP		EQU	$FA
RUN		EQU	$FA
TEMP2		EQU	$FB
TEMPY		EQU	$FB
INL		EQU	$FC
INH		EQU	$FD
OUTL		EQU	$FE
OUTH		EQU	$FF


;; Flying Routine Only

TURNING		EQU	$60
;SCREEN_X	EQU	$61		; not used?
SCREEN_Y	EQU	$62
ANGLE		EQU	$63
HORIZ_SCALE_I	EQU	$64
HORIZ_SCALE_F	EQU	$65
FACTOR_I	EQU	$66
FACTOR_F	EQU	$67
DX_I		EQU	$68
DX_F		EQU	$69
SPACEX_I	EQU	$6A
SPACEX_F	EQU	$6B
CX_I		EQU	$6C
CX_F		EQU	$6D
DY_I		EQU	$6E
DY_F		EQU	$6F
SPACEY_I	EQU	$70
SPACEY_F	EQU	$71
CY_I		EQU	$72
CY_F		EQU	$73
TEMP_I		EQU	$74
TEMP_F		EQU	$75
DISTANCE_I	EQU	$76
DISTANCE_F	EQU	$77
SPACEZ_I	EQU	$78
SPACEZ_F	EQU	$79
DRAW_SPLASH	EQU	$7A
SPEED		EQU	$7B
SPLASH_COUNT	EQU	$7C
OVER_LAND	EQU	$7D
NUM1L		EQU	$7E
NUM1H		EQU	$7F
NUM2L		EQU	$80
NUM2H		EQU	$81
RESULT		EQU	$82 ; 83,84,85
NEGATE		EQU	$86			; UNUSED?
LAST_SPACEX_I	EQU	$87
LAST_SPACEY_I	EQU	$88
LAST_MAP_COLOR	EQU	$89
DRAW_SKY	EQU	$8A
COLOR_MASK	EQU	$8B

SHIPY           EQU     $E4

;; World Map Only

ODD             EQU     $7B
DIRECTION       EQU     $7C
REFRESH         EQU     $7D
ON_BIRD         EQU     $7E
MOVED           EQU     $7F
STEPS           EQU     $80
TFV_X           EQU     $81
TFV_Y           EQU     $82
NEWX            EQU     $83
NEWY            EQU     $84
MAP_X           EQU     $85
GROUND_COLOR    EQU     $86




KEYPRESS	EQU	$C000
KEYRESET	EQU	$C010

;; SOFT SWITCHES
SET_GR		EQU	$C050
SET_TEXT	EQU	$C051
FULLGR		EQU	$C052
TEXTGR		EQU	$C053
PAGE0		EQU	$C054
PAGE1		EQU	$C055
LORES		EQU	$C056
HIRES		EQU	$C057

PADDLE_BUTTON0	EQU	$C061
PADDL0		EQU	$C064
PTRIG		EQU	$C070

;; BASIC ROUTINES

NORMAL	EQU	$F273

;; MONITOR ROUTINES

HLINE	EQU $F819			;; HLINE Y,$2C at A
VLINE	EQU $F828			;; VLINE A,$2D at Y
CLRSCR	EQU $F832			;; Clear low-res screen
CLRTOP	EQU $F836			;; clear only top of low-res screen
SETCOL	EQU $F864			;; COLOR=A
TEXT	EQU $FB36
TABV	EQU $FB5B			;; VTAB to A
BASCALC	EQU $FBC1			;;
VTAB	EQU $FC22			;; VTAB to CV
HOME	EQU $FC58			;; Clear the text screen
WAIT	EQU $FCA8			;; delay 1/2(26+27A+5A^2) us
SETINV	EQU $FE80			;; INVERSE
SETNORM	EQU $FE84			;; NORMAL
COUT	EQU $FDED			;; output A to screen
COUT1	EQU $FDF0			;; output A to screen






COLOR_BLACK		EQU	0
COLOR_RED		EQU	1
COLOR_DARKBLUE		EQU	2
COLOR_PURPLE		EQU	3
COLOR_DARKGREEN		EQU	4
COLOR_GREY		EQU	5
COLOR_MEDIUMBLUE	EQU	6
COLOR_LIGHTBLUE		EQU	7
COLOR_BROWN		EQU	8
COLOR_ORANGE		EQU	9
COLOR_GREY2		EQU	10
COLOR_PINK		EQU	11
COLOR_LIGHTGREEN	EQU	12
COLOR_YELLOW		EQU	13
COLOR_AQUA		EQU	14
COLOR_WHITE		EQU	15

COLOR_BOTH_RED		EQU	$11
COLOR_BOTH_DARKBLUE	EQU	$22
COLOR_BOTH_DARKGREEN	EQU	$44
COLOR_BOTH_GREY		EQU	$55
COLOR_BOTH_MEDIUMBLUE	EQU	$66
COLOR_BOTH_LIGHTBLUE	EQU	$77
COLOR_BOTH_BROWN	EQU	$88
COLOR_BOTH_ORANGE	EQU	$99
COLOR_BOTH_LIGHTGREEN	EQU	$CC
COLOR_BOTH_YELLOW	EQU	$DD
COLOR_BOTH_WHITE	EQU	$FF