; Intro ; ; by deater (Vince Weaver) .include "../zp.inc" .include "../hardware.inc" .include "../qload.inc" hposn_low = $1713 ; 0xC0 bytes (lifetime, used by DrawLargeCharacter) hposn_high = $1800 ; 0xC0 bytes (lifetime, used by DrawLargeCharacter) intro_start: ;===================== ; initializations ;===================== ;=================== ; Load graphics ;=================== load_loop: bit SET_GR bit HIRES bit FULLGR bit PAGE1 lda #0 jsr hgr_page1_clearscreen jsr build_tables ; for pan ; code at $6000 ; left page for $2000 at top, we can overwrite ; right page at $a000 ; uncompress to $2000 at first ; then algorithm alternating pages ; left logo lda #intro_left_data sta zx_src_h+1 lda #$20 jsr zx02_full_decomp jsr wait_until_keypress ; right logo lda #intro_right_data sta zx_src_h+1 lda #$20 jsr zx02_full_decomp jsr wait_until_keypress ; fc logo lda #fc_sr_logo_data sta zx_src_h+1 lda #$20 jsr zx02_full_decomp jsr wait_until_keypress blah: jmp blah .align $100 .include "../wait_keypress.s" .include "../zx02_optim.s" .include "../hgr_table.s" .include "../hgr_clear_screen.s" intro_left_data: .incbin "graphics/igl.hgr.zx02" intro_right_data: .incbin "graphics/igr.hgr.zx02" fc_sr_logo_data: .incbin "graphics/fc_sr_logo.hgr.zx02"