; stuff regarding the governor's mansion ; if x<4 goto MONKEY_POSTER at 28,20 ; if x>35 goto MONKEY_BAR at 5,20 mansion_check_exit: lda GUYBRUSH_X cmp #4 bcc mansion_to_poster cmp #35 bcs mansion_to_bar bcc mansion_no_exit mansion_to_poster: lda #MONKEY_POSTER sta LOCATION lda #34 sta GUYBRUSH_X sta DESTINATION_X lda #20 sta GUYBRUSH_Y sta DESTINATION_Y jsr change_location jmp mansion_no_exit mansion_to_bar: lda #MONKEY_BAR sta LOCATION lda #5 sta GUYBRUSH_X sta DESTINATION_X lda #20 sta GUYBRUSH_Y sta DESTINATION_Y jsr change_location jmp mansion_no_exit mansion_no_exit: rts ;========================== ;========================== ; mansion adjust destination ;========================== ;========================== mansion_adjust_destination: ; just make Y always 20 mn_check_y: ; if x < 28, Y must be between 16 and 18 ; if x < 35, Y must be between 8 and 28 mn_y_too_small: lda #20 sta DESTINATION_Y done_mn_adjust: rts ;draw_house: ; lda #wall_sprite ; sta INH ; lda #18 ; sta XPOS ; lda #22 ; sta YPOS ; jsr put_sprite_crop ; rts ;house_sprite: