; more plasma ; by Vince `deater` Weaver (vince@deater.net) / dSr ; with some help from qkumba ; zero page GBASL = $26 GBASH = $27 MASK = $2E COLOR = $30 ;CTEMP = $68 YY = $69 FRAME = $FC SUM = $FD SAVEX = $FE SAVEY = $FF ; soft-switches FULLGR = $C052 PAGE1 = $C054 ; ROM routines PLOT = $F800 ;; PLOT AT Y,A PLOT1 = $F80E ;; PLOT at (GBASL),Y (need MASK to be $0f or $f0) GBASCALC= $F847 ;; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear) SETCOL = $F864 ;; COLOR=A*17 SETGR = $FB40 ;================================ ; Clear screen and setup graphics ;================================ plasma: jsr SETGR ; set lo-res 40x40 mode bit FULLGR ; make it 40x48 draw_plasma: ; lda #$0f ; sta MASK ldx #47 ; YY create_yloop: ; lda MASK ; eor #$FF ; sta MASK ; txa ; lsr ; jsr GBASCALC ; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear) ldy #0 txa jsr PLOT ; (Y,A) sets GBASL/GBASH, Y ldy #39 create_xloop: lda #128 sta SUM tya ; XX jsr calcsine_div2 txa ; YY jsr calcsine clc sty SAVEY ; XX txa adc SAVEY ; XX + YY jsr calcsine_div2 clc adc FRAME lsr and #$7 tax lda colorlookup,X jsr SETCOL ldy SAVEY lda SAVEX jsr PLOT1 ; PLOT (GBASL),Y ldx SAVEX dey bpl create_xloop dex bpl create_yloop ; X and Y both $FF create_lookup_done: forever_loop: inc FRAME jmp draw_plasma ; jmp forever_loop .if 0 cycle_colors: ; cycle colors ; instead of advancing entire frame, do slightly slower route ; instead now and just incrememnting the frame and doing the ; adjustment at plot time. ; increment frame inc frame_smc+1 ; set/flip pages ; we want to flip pages and then draw to the offscreen one flip_pages: ; ldy #0 ; iny ; y is $FF, make it 0 lda draw_page_smc+1 ; DRAW_PAGE bne done_page dey done_page: ; ldx PAGE1,Y ; set display page to PAGE1 or PAGE2 ldx $BF56,Y ; PAGE1 - $FF eor #$4 ; flip draw page between $400/$800 sta draw_page_smc+1 ; DRAW_PAGE ; plot current frame ; scan whole 40x48 screen and plot each point based on ; lookup table colors plot_frame: ldx #47 ; YY=47 (count backwards) plot_yloop: txa ; get YY into A pha ; save X for later lsr ; call actually wants Ycoord/2 php ; save C flag for mask handling ; ugh can't use PLOT trick as it always will draw something ; to PAGE1 even if we don't want to jsr GBASCALC ; point GBASL/H to address in (A is ycoord/2) ; after, A is GBASL, C is clear lda GBASH ; adjust to be PAGE1/PAGE2 ($400 or $800) draw_page_smc: adc #0 sta GBASH ; increment YY in top nibble of lookup for (yy<<16)+xx ; clc from above, C always 0 lda plot_lookup_smc+1 adc #$10 ; no need to mask as it will oflo and be ignored sta plot_lookup_smc+1 ;========== ldy #39 ; XX = 39 (countdown) ; sets MASK by calling into middle of PLOT routine ; by Y being 39 draw in a spot that gets over-written plp jsr $f806 plot_xloop: tya ; get XX & 0x0f and #$f tax plot_lookup_smc: lda lookup,X ; load lookup, (YY*16)+XX clc frame_smc: adc #$00 ; add in frame and #$f lsr ; we actually only have 8 colors tax lda colorlookup,X ; lookup color sta COLOR ; each nibble should be same jsr PLOT1 ; plot at GBASL,Y (x co-ord goes in Y) dey bpl plot_xloop pla ; restore YY tax dex bpl plot_yloop bmi forever_loop .endif ;calcsine_div8: ; lsr ;calcsine_div4: ; lsr calcsine_div2: lsr calcsine: stx SAVEX and #$3f tax rol rol rol bcc sinadd sinsub: lda #0 lda SUM ; sec sbc sinetable-32,X jmp sindone sinadd: lda SUM ; clc adc sinetable,X sindone: sta SUM ldx SAVEX rts colorlookup: ; blue ;.byte $55,$22,$66,$77,$ff,$77,$55,$00 .byte $00,$55,$77,$ff,$77,$66,$22,$55 ;.byte $00,$00,$55,$55,$77,$77,$ff,$ff ;.byte $77,$77,$66,$66,$22,$22,$55,$55 sinetable: ; this is actually (32*sin(x)) .byte $00,$03,$06,$09,$0C,$0F,$11,$14 .byte $16,$18,$1A,$1C,$1D,$1E,$1F,$1F .byte $20,$1F,$1F,$1E,$1D,$1C,$1A,$18 .byte $16,$14,$11,$0F,$0C,$09,$06,$03 ;.byte $00,$FD,$FA,$F7,$F4,$F1,$EF,$EC ;.byte $EA,$E8,$E6,$E4,$E3,$E2,$E1,$E1 ;.byte $E0,$E1,$E1,$E2,$E3,$E4,$E6,$E8 ;.byte $EA,$EC,$EF,$F1,$F4,$F7,$FA,$FD ;.byte $00,$06,$0C,$11,$16,$1A,$1D,$1F ;.byte $20,$1F,$1D,$1A,$16,$11,$0C,$06 ;.byte $00,$FA,$F4,$EF,$EA,$E6,$E3,$E1 ;.byte $E0,$E1,$E3,$E6,$EA,$EF,$F4,$FA ;.byte $00,$0C,$16,$1D ;.byte $20,$1D,$16,$0C ;.byte $00,$F4,$EA,$E3 ;.byte $E0,$E3,$EA,$F4