;=============================================== ; level data for Channely Wood ;=============================================== locations: .word location0, location1, location2, location3 .word location4, location5, location6, location7 .word location8, location9, location10,location11 .word location12,location13,location14,location15 .word location16,location17,location18,location19 ; CHANNEL_OUTSIDE_CABIN -- outside in clearing location0: .byte $ff ; north exit .byte CHANNEL_CLOCK_PATH ; south exit .byte CHANNEL_CABIN_OPEN ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word clearing_s_lzsa ; south bg .word clearing_e_lzsa ; east bg .word clearing_w_lzsa ; west bg .byte BG_SOUTH|BG_EAST|BG_WEST .byte DIRECTION_E|DIRECTION_W ; special exit .byte 7,33 ; special x .byte 2,46 ; special y .word handle_clearing-1 ; special function ; CHANNEL_CABIN_OPEN -- outside, door open location1: .byte $ff ; north exit .byte $ff ; south exit .byte CHANNEL_CABIN_ENTRANCE ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word clearing_s_lzsa ; south bg .word clearing_e_open_lzsa ; east bg .word clearing_w_lzsa ; west bg .byte BG_SOUTH|BG_EAST|BG_WEST .byte DIRECTION_E|DIRECTION_W ; special exit .byte 7,33 ; special x .byte 2,46 ; special y .word handle_clearing-1 ; special function ; CHANNEL_CABIN_ENTRANCE -- entering the cabin location2: .byte $ff ; north exit .byte $ff ; south exit .byte CHANNEL_INSIDE_CABIN ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word boiler_room_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte $ff ; CHANNEL_INSIDE_CABIN -- inside the cabin location3: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte CHANNEL_OUTSIDE_CABIN ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word boiler_e_lzsa ; east bg .word boiler_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte $ff ; CHANNEL_SAFE -- looking at safe location4: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte CHANNEL_INSIDE_CABIN ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $000 ; east bg .word safe_w_lzsa ; west bg .byte BG_WEST .byte $ff ; CHANNEL_CLOCK_PATH -- path to clock location5: .byte CHANNEL_OUTSIDE_CABIN ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_E ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word clock_path_n_lzsa ; north bg .word clock_path_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte DIRECTION_S ; special exit .byte 9,29 ; special x .byte 2,46 ; special y .word enter_clock-1 ; special function ; CHANNEL_TREE_PATH -- path to tree location6: .byte $ff ; north exit .byte $ff ; south exit .byte CHANNEL_BIG_TREE ; east exit .byte CHANNEL_OUTSIDE_CABIN ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_N ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word tree_path_e_lzsa ; east bg .word tree_path_w_lzsa ; west bg .byte BG_EAST|BG_WEST .byte $ff ; CHANNEL_BIG_TREE -- at the big tree location7: .byte CHANNEL_TREE_ELEVATOR ; north exit .byte CHANNEL_TREE_PATH ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_S ; north exit_dir .byte DIRECTION_W ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word tree_base_n_lzsa ; north bg .word tree_base_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; CHANNEL_TREE_ELEVATOR -- in the tree elevator location8: .byte $ff ; north exit .byte CHANNEL_TREE_BASEMENT ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word tree_elevator_basement_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte $ff ; CHANNEL_TREE_BASEMENT -- in the tree basement location9: .byte CHANNEL_BIG_TREE ; north exit .byte CHANNEL_TREE_BOOK ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_S ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word tree_basement_n_lzsa ; north bg .word tree_basement_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH .byte $ff ; CHANNEL_TREE_BOOK -- tree basement book location10: .byte $ff ; north exit .byte CHANNEL_TREE_BOOK_CLOSED; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word tree_basement_book_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte $ff ; CHANNEL_TREE_BOOK_CLOSED -- tree basement book closed location11: .byte $ff ; north exit .byte CHANNEL_TREE_BOOK_OPEN ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word tree_basement_book_closed_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte $ff ; CHANNEL_TREE_BOOK_OPEN -- tree basement book open location12: .byte $ff ; north exit .byte CHANNEL_TREE_BASEMENT ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word tree_basement_book_open_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH .byte DIRECTION_S ; special exit .byte 21,31 ; special x .byte 10,24 ; special y .word channel_link_book-1 ; CHANNEL_ARRIVAL -- arrival in channelwood location13: .byte CHANNEL_PATH2 ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word arrival_n_lzsa ; north bg .word arrival_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH .byte $ff ; CHANNEL_PATH2 -- twisty maze of passages all alike location14: .byte CHANNEL_PATH6 ; north exit .byte CHANNEL_ARRIVAL ; south exit .byte CHANNEL_PATH3 ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word path2_n_lzsa ; north bg .word path2_s_lzsa ; south bg .word path2_e_lzsa ; east bg .word $0000 ; west bg .byte BG_SOUTH|BG_NORTH|BG_EAST .byte $ff ; CHANNEL_PATH3 -- twisty maze of passages all alike location15: .byte CHANNEL_PATH4 ; north exit .byte $ff ; south exit .byte CHANNEL_BRIDGE ; east exit .byte CHANNEL_PATH2 ; west exit .byte DIRECTION_W ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_S ; west exit_dir .word path3_n_lzsa ; north bg .word $0000 ; south bg .word path3_e_lzsa ; east bg .word path3_w_lzsa ; west bg .byte BG_NORTH|BG_WEST|BG_EAST .byte $ff ; CHANNEL_BRIDGE -- raisable bridge location16: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte CHANNEL_PATH3 ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word bridge_down_e_lzsa ; east bg .word bridge_w_lzsa ; west bg .byte BG_WEST|BG_EAST .byte $ff ; CHANNEL_PATH4 -- twisty maze of passages all alike location17: .byte $ff ; north exit .byte CHANNEL_PATH3 ; south exit .byte $ff ; east exit .byte CHANNEL_PATH5 ; west exit .byte $ff ; north exit_dir .byte DIRECTION_E ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_N ; west exit_dir .word $0000 ; north bg .word path4_s_lzsa ; south bg .word path4_e_lzsa ; east bg .word path4_w_lzsa ; west bg .byte BG_SOUTH|BG_WEST|BG_EAST .byte $ff ; CHANNEL_PATH5 -- twisty maze of passages all alike location18: .byte $ff ; north exit .byte CHANNEL_PATH6 ; south exit .byte CHANNEL_PATH4 ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word path5_n_lzsa ; north bg .word path5_s_lzsa ; south bg .word path5_e_lzsa ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST .byte $ff ; CHANNEL_PATH6 -- twisty maze of passages all alike location19: .byte CHANNEL_PATH5 ; north exit .byte CHANNEL_PATH2 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_N ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word path6_n_lzsa ; north bg .word path6_s_lzsa ; south bg .word $0000 ; east bg .word path6_w_lzsa ; west bg .byte BG_NORTH|BG_WEST|BG_SOUTH .byte $ff