PCX2HGR = ../hgr-utils/pcx2hgr DOS33 = ../dos33fs-utils/dos33 TXT2BAS = ../asoft_basic-utils/tokenize_asoft all: ksp.dsk ACMPLX.BAS: acmplx.bas $(TXT2BAS) < acmplx.bas > ACMPLX.BAS CONTRACT.BAS: contract.bas $(TXT2BAS) < contract.bas > CONTRACT.BAS FLIGHT.BAS: flight.bas $(TXT2BAS) < flight.bas > FLIGHT.BAS KSP.BAS: ksp.bas $(TXT2BAS) < ksp.bas > KSP.BAS LAUNCH.BAS: launch.bas $(TXT2BAS) < launch.bas > LAUNCH.BAS LOADING.BAS: loading.bas $(TXT2BAS) < loading.bas > LOADING.BAS PHYSICS.BAS: physics.bas $(TXT2BAS) < physics.bas > PHYSICS.BAS VAB.BAS: vab.bas $(TXT2BAS) < vab.bas > VAB.BAS LOAD_DEMO.BAS: load_demo.bas $(TXT2BAS) < load_demo.bas > LOAD_DEMO.BAS ROCKET.SHAPE: ship2.table ../hgr-utils/shape_table -b < ship2.table > ROCKET.SHAPE VAB.SHAPE: ship.table ../hgr-utils/shape_table -b < ship.table > VAB.SHAPE ksp.dsk: ACMPLX.BAS \ CONTRACT.BAS \ FLIGHT.BAS \ KSP.BAS \ ROCKET.SHAPE \ VAB.SHAPE \ LOAD_DEMO.BAS \ LAUNCH.BAS GLOBE.HGR LAUNCHPAD.HGR ORBIT_TOP.HGR ORBIT_RIGHT.HGR \ LOADING.BAS LOADING.HGR SQUAD.HGR TITLE.HGR \ PHYSICS.BAS \ VAB.BAS VAB.HGR $(DOS33) -y ksp.dsk SAVE B LOADING.HGR $(DOS33) -y ksp.dsk SAVE B SQUAD.HGR $(DOS33) -y ksp.dsk SAVE B TITLE.HGR $(DOS33) -y ksp.dsk SAVE A VAB.BAS $(DOS33) -y ksp.dsk SAVE B VAB.HGR $(DOS33) -y ksp.dsk SAVE A LOADING.BAS $(DOS33) -y ksp.dsk SAVE A ACMPLX.BAS $(DOS33) -y ksp.dsk SAVE A LAUNCH.BAS $(DOS33) -y ksp.dsk SAVE B GLOBE.HGR $(DOS33) -y ksp.dsk SAVE B LAUNCHPAD.HGR $(DOS33) -y ksp.dsk SAVE B ORBIT_RIGHT.HGR $(DOS33) -y ksp.dsk SAVE B ORBIT_TOP.HGR $(DOS33) -y ksp.dsk SAVE A PHYSICS.BAS $(DOS33) -y ksp.dsk SAVE A FLIGHT.BAS $(DOS33) -y ksp.dsk SAVE A CONTRACT.BAS $(DOS33) -y ksp.dsk SAVE A KSP.BAS $(DOS33) -y ksp.dsk SAVE A LOAD_DEMO.BAS $(DOS33) -y ksp.dsk SAVE B ROCKET.SHAPE $(DOS33) -y ksp.dsk SAVE B VAB.SHAPE LAUNCHPAD.HGR: launchpad.pcx $(PCX2HGR) launchpad.pcx > LAUNCHPAD.HGR ORBIT_TOP.HGR: orbit_top.pcx $(PCX2HGR) orbit_top.pcx > ORBIT_TOP.HGR ORBIT_RIGHT.HGR: orbit_right.pcx $(PCX2HGR) orbit_right.pcx > ORBIT_RIGHT.HGR GLOBE.HGR: globe.pcx $(PCX2HGR) globe.pcx > GLOBE.HGR LOADING.HGR: loading.pcx $(PCX2HGR) loading.pcx > LOADING.HGR SQUAD.HGR: squad.pcx $(PCX2HGR) squad.pcx > SQUAD.HGR TITLE.HGR: title.pcx $(PCX2HGR) title.pcx > TITLE.HGR VAB.HGR: vab.pcx $(PCX2HGR) vab.pcx > VAB.HGR clean: rm -f *~ *.HGR